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Returning 35 results for 'common wearing renders'.
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Magic Items
Dungeon Master’s Guide
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent
light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.
Whenever
Magic Items
Wayfinder's Guide to Eberron
Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a moving illusory pattern within the cloth
fluttering around it.
When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4 and add the number rolled to the check. Once you use this property, it can’t be used again until the next dawn.
Magic Items
Wayfinder's Guide to Eberron
Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a moving illusory pattern within the cloth
fluttering around it.
When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4 and add the number rolled to the check. Once you use this property, it can’t be used again until the next dawn.
Monsters
Curse of Strahd
target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shocking Bolt","rollDamageType":"lightning"} lightning
number of permanent spell effects on it to make the armor a better castle defender.
The armor understands Common but obeys only the commands of its master.
Lightning, PoisonCold, Fire
Monsters
Fizban's Treasury of Dragons
. The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its
true form if it dies.Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic’s massive, amorphous form and shape
Magic Items
Keys from the Golden Vault
one a different type of gemstone, as shown in the Shard Solitaire Types table.
Rift Step. As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with
anything you’re wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.
When you use this property, you can tap into the unstable power of the stone’s
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
an enormous radiant sun named Xaryxis.
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Monsters
Van Richten’s Guide to Ravenloft
form and then makes one Bite attack.Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou
speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Ring of X-ray Vision
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid
objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt
Equipment
create such outfits are few and far between, so while pride silk might be expensive as a raw material, outfits made of the cloth are prohibitively expensive for most common folk.
One square yard of
pride silk weighs 1 pound and costs 100 gp. An pride silk outfit;outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
races
Mordenkainen Presents: Monsters of the Multiverse
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
most common are modrons, mechanical denizens of Mechanus that seek to enforce order on the plane. Outlands Constructs d4 Encounter 1 A tyrannical homunculus rules over the small domain of its long
-lost archmage master. 2 A beautiful but vain flesh golem influenced by Arborea insists on following a character until the character sketches, sculpts, or otherwise artistically renders it. 3 A gang of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
most common are modrons, mechanical denizens of Mechanus that seek to enforce order on the plane. Outlands Constructs d4 Encounter 1 A tyrannical homunculus rules over the small domain of its long
-lost archmage master. 2 A beautiful but vain flesh golem influenced by Arborea insists on following a character until the character sketches, sculpts, or otherwise artistically renders it. 3 A gang of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
broodguards as “histachii,” which means “egg-watchers.” Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to fight off the
Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6 days. A subject forced to imbibe the brew can make a DC 15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
broodguards as “histachii,” which means “egg-watchers.” Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to fight off the
Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6 days. A subject forced to imbibe the brew can make a DC 15
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Area Features Scarlet Moon Hall was once a central tower with outer protective walls. The walls are now tumbled ruins, and the tower is under repair. The following features are common to the site
. Any exceptions are noted in areas to which they apply. Haze. The influence of elemental fire creates a smoky haze that renders the area lightly obscured. A bright spot in the haze indicates where the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dread Helm Wondrous Item, Common While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dread Helm Wondrous Item, Common While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cloak of Billowing Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Billowing Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Glamerweave Wondrous item, common or uncommon Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a
glamerweave hat might have illusory butterflies fluttering around it. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Glamerweave Wondrous item, common or uncommon Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a
glamerweave hat might have illusory butterflies fluttering around it. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Billowing Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Glamerweave Wondrous item, common or uncommon Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a
glamerweave hat might have illusory butterflies fluttering around it. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Area Features Scarlet Moon Hall was once a central tower with outer protective walls. The walls are now tumbled ruins, and the tower is under repair. The following features are common to the site
. Any exceptions are noted in areas to which they apply. Haze. The influence of elemental fire creates a smoky haze that renders the area lightly obscured. A bright spot in the haze indicates where the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Glamerweave Wondrous item, common or uncommon Glamerweave is clothing imbued with harmless illusory magic. While wearing the common version of these clothes, you can use a bonus action to create a
glamerweave hat might have illusory butterflies fluttering around it. When you make a Charisma (Performance) or Charisma (Persuasion) check while wearing the uncommon version of glamerweave, you can roll a d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cloak of Billowing Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Boots of False Tracks Wondrous Item, Common (Requires Attunement) While wearing these boots, you can have them leave tracks like those of any kind of Humanoid of your size.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Boots of False Tracks Wondrous item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Boots of False Tracks Wondrous Item, Common (Requires Attunement) While wearing these boots, you can have them leave tracks like those of any kind of Humanoid of your size.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Boots of False Tracks Wondrous item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Many Fashions Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Many Fashions Wondrous Item, Common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change