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                        Returning 35 results for 'common which rations'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     âŠïž
5 daysâ worth of Rations (1 day);rations
6 âŠïž
Pot, iron;Iron pot
7 âŠïž
Disguise kit
8 âŠïž
Window (up to 5 feet wide and 5 feet high), which you can
                                                
                                            
                                                
                                                    
9 â„ïž
Leather pouch containing 18 gp
10 â„ïž
10 crossbow bolts
3 âŁïž
Three book;books, written in Common, about random historical events
4 âŁïž
Canvas Tent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Bead of Nourishment Wondrous Item, Common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bead of Nourishment Wondrous Item, Common This flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of Rations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Bead of Nourishment Wondrous item, common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     crumbling, life-sized granite statues of cloaked dwarves. Evil grins can be seen on their weatherworn faces.
 If they havenât been encountered yet, Dazlyn and Norbus are eating rations behind the easternmost
                                                
                                            
                                                
                                                     rubble pile while keeping an eye on the temple entrance (area E4). Each is a shield dwarf commoner who speaks Common and Dwarvish, and who has darkvision out to a range of 60 feet. Dazlyn is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creatureâs mean-spirited thirst for revenge can
                                                
                                            
                                                
                                                     night, it sneaks into the travelersâ camp and looks through their supplies for tasty treats, but will settle for rations, nuts, and other snacks. If it finds them, it quickly snuffles up a single
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    â worth of rations 6 ⊠Iron pot 7 ⊠Disguise kit 8 ⊠Window (up to 5 feet wide and 5 feet high), which you can place on a vertical surface up to 5 feet thick and which allows you to look through the surface
                                                
                                            
                                                
                                                     crossbow bolts 3 ⣠Three books, written in Common, about random historical events 4 ⣠Canvas tent 5 ⣠50 feet of coiled silk rope 6 ⣠Two crowbars 7 ⣠Healerâs kit 8 ⣠Eight gems worth 5 gp each 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
 Clothes, common
 5 sp
 3 lb.
 Clothes, costume
 5 gp
 4 lb.
 Clothes, fine
 15 gp
 6 lb.
 Clothes, travelerâs
 2 gp
 4 lb.
 Component pouch
 25 gp
 2 lb.
 Crowbar
 2 gp
 5 lb
                                                
                                            
                                                
                                                    , portable
 4 gp
 35 lb.
 Rations (1 day)
 5 sp
 2 lb.
 Robes
 1 gp
 4 lb.
 Rope, hempen (50 feet)
 1 gp
 10 lb.
 Rope, silk (50 feet)
 10 gp
 5 lb.
 Sack
 1 cp
 1/2 lb.
 Scale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and 1 hit point, ability scores of 5, and immunity to bludgeoning, piercing, and slashing damage from weapons that arenât silvered. They also have the Shapechanger trait common to all werebats, but
                                                
                                            
                                                
                                                     priestâs pack without the rations, and a random trinket (roll on the Trinkets table in chapter 5 of the Playerâs Handbook).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     rigged with a trap.
 The gear on the table can be assembled into one burglarâs pack and one explorerâs pack, lacking the rations. Treasure. Casting detect magic reveals an aura of abjuration magic
                                                
                                            
                                                
                                                     around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     pit to area 6; see the âWhorlstone Tunnels: General Featuresâ sidebar for more information on narrow tunnels. The abundance of fungi in the thicket makes it easy to forage here. Among the common
                                                
                                            
                                                
                                                     them costs 5 feet of movement. Most of the crates are empty, but four of them contain harvested, edible fungi. Each crate of fungi weighs 50 pounds, contains the equivalent of 20 days of rations, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to avoid you.
 Itâs clear that the kitchen still sees use. Members of the Scarlet Sash store rations and spices in some of the pots and cauldrons, to keep them away from the mice, and a few dirty
                                                
                                            
                                                
                                                     Common) read as follows: BARON BRANTIFAX
 Husband, Father, Hunter
 âLet No Man Stand Above Anotherâ 
 
 BRORN
 Hound of Brantifax
 Faithful to the End
 
 HELUTHE
 Our Pride and Joy
 Lost Too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , common 5 sp 3 lb. Clothes, costume 5 gp 4 lb. Clothes, fine 15 gp 6 lb. Clothes, traveler's 2 gp 4 lb. Component pouch 25 gp 2 lb. Crowbar 2 gp 5 lb. Fishing tackle 1 gp 4 lb. Flask or tankard 2 cp 1 lb
                                                
                                            
                                                
                                                    . Poison, basic (vial) 100 gp - Pole (10-foot) 5 cp 7 lb. Pot, iron 2 gp 10 lb. Potion of healing 50 gp 1/2 lb. Pouch 5 sp 1 lb. Quiver 1 gp 1 lb. Ram, portable 4 gp 35 lb. Rations (1 day) 5 sp 2 lb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
                                                
                                            
                                                
                                                     and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     she speaks Common, Dwarvish, Goblin, and Undercommon. As a bonus action or a reaction, she can shoot one of the following eye rays at one target she can see within 120 feet of her: Fear Ray. The
                                                
                                            
                                                
                                                     21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     black field. The other two sleds transport goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and
                                                
                                            
                                                
                                                    )
Skills Perception +5, Survival +5
 Damage Immunities cold
 Condition Immunities charmed, frightened
 Senses passive Perception 15
 Languages Common
 Challenge 3 (700 XP)
 Innate Spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     pick a tale the characters havenât heard yet. Barthenâs Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
                                                
                                            
                                                
                                                     tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
 If the characters inspect the notices on the job board, proceed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
                                                
                                            
                                                
                                                     least forty. A common sailor (use the commoner statistics) costs 2 sp per day, while a skilled sailor (use the bandit statistics) demands 2 gp per day. The characters can also try to hire a captain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorerâs pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
                                                
                                            
                                                
                                                     frame and the door itself. The word âDANGERâ is scrawled on that door in the Common tongue using chalk.
 The left door, leading to area 22, is unlocked. Barred Door. Characters who examine the bar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendaysâ worth of rations, two explorerâs packs, and a dungeoneerâs pack, along
                                                
                                            
                                                
                                                     she finishes a long rest). She has darkvision out to a range of 60 feet. She speaks Common and Orc. Gildha repeatedly mutters something in a low voice, but she has something in her mouth that makes it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     once knew. O8. Duergar Quarters Small rooms flank a central common area where crates and sacks are stashed against the west wall. The doors of the two southern rooms are open, and each room is empty
                                                
                                            
                                                
                                                     armor, keeping their shields and weapons within reach.  Treasure. The crates and most of the sacks contain basic supplies, including blankets, rations, hempen rope, and other equipment. One small sack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Kelvinâs Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvinâs Comfort. The common room is bedecked with dwarven craft of Battlehammer make
                                                
                                            
                                                
                                                     human commoner), runs the shop. Elza has expanded the business in recent years by offering a selection of adventuring supplies â rations, fur cloaks, leather gloves and boots, ice picks, snowshoes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , which knows Modron and Common Sign Language. The duodrone is hiding from Ylagan and prefers to be left alone. If the characters pester it, the duodrone produces a Glyph Card (see âStarglass Waypoint
                                                
                                            
                                                
                                                     attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
                                                
                                            
                                                
                                                     dwarves also have backpacks to hold their bedrolls, mess kits, and rations. They carry fishing tackle or minerâs picks, as appropriate. The dwarves are heading home with a sleigh loaded with rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
                                                
                                            
                                                
                                                    , all in Common. The lever is currently in the notch labeled Stable. When the countdown timer in area U7 reaches zero, the rocket reacts according to the leverâs position: Coop. The launch is aborted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the stronghold: two hundred spider silk packets, each containing 10 days of rations (dry moss and mushrooms), and one hundred full water skins. 19c. Castellanâs Quarters The stone door has an arcane
                                                
                                            
                                                
                                                     Auvryndar have made her despondent. Drivvin is a drow archmage, with these changes: He is neutral evil. He has these racial traits: He speaks Abyssal, Common, Dwarvish, Elvish, Goblin, and Undercommon. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     through an open crate, occasionally surfacing to spit out a mouthful of sawdust.
 Three pixiesâWenly, Weenly, and Wallyâare investigating the crates in this storeroom. The pixies speak Common and
                                                
                                            
                                                
                                                    . A wooden holy symbol in the shape of a balance rests on the desk. Treasure. The chest in this room contains a priestâs pack. The rations inside spoiled long ago. B11: Barracks of Gorm Three bunk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets donât immediately cause concern, for shift changes and work breaks are common. But if 15
                                                
                                            
                                                
                                                     beneath which are several empty casks of ale. Marble shelves on the north and south walls stand bare. Iron doors in the western and southern walls lead to storage rooms that contain stolen crates of rations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
                                                
                                            
                                                
                                                     if given the opportunity. Rhundorth has the statistics of a guard but is unarmed and unarmored (AC 11). His Strength is 18, and he speaks Common and Dwarvish. If given a choice of weapons, he prefers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     weaponless. He speaks Common and Elvish, but has no useful information to share. Klim guarantees that his family will pay a generous reward for his safe return to their estate in the Upper City â but the
                                                
                                            
                                                
                                                     are lit, they shed a green light that reveals black writing on the walls. The writing, which is not visible otherwise, says in Common, âRISE AND BE COUNTED!â If these words are spoken aloud within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . His passive Perception score is 14, and he has disadvantage on all Wisdom (Perception) checks. He speaks Draconic and Common. Sauriv is extremely wise, and it is due to his inspiration that the
                                                
                                            
                                                
                                                     minister peruses is written in Common and was sent by the local locathah chief to the lizardfolk queen. It identifies the locathah currently present in the lair as the chiefâs ambassadors and authorizes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     return to her human form. Zala has no interest in Markosâs current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
                                                
                                            
                                                
                                                     contains a wand of magic missiles hidden in a pile of straw. The third contains 20 daysâ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemistâs fire. D26a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     deposits form frozen curtains, cascades, and other fantastical shapes in vibrant hues.
 This colorful cavern is the lair of a chimera named Chossos and a gorgon named Fossus. Chossos speaks Common
                                                
                                            
                                                
                                                    . The remains of a petrified adventurer stand among the stalagmites. A Bag of Holding hangs from the drab statue, which is missing its head. The bag contains a set of robes, 9 days of rations, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     belonging to the Tiger tribe or the Wolf tribe attack the party on sight. The Tiger nomads want the partyâs rations, and the hungry Wolf nomads want to murder the characters, skin them, and eat them. Reindeer
                                                
                                            
                                                
                                                    , she breathes poison gas at them, takes to the air, and returns to her hidden lair. If the characters restrain themselves, she tells them (in Common) to travel north to the Valley of Khedrun and search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . S22b: Elderâs Quarters. This spacious, moldy apartment houses the southern vegepygmy colonyâs leader, Griss, a withered-looking vegepygmy moldmaker who speaks Common and Vegepygmy. Griss is grave and
                                                
                                            
                                                
                                                     visorâguard this gray room. Alarms flash atop the robotsâ heads as one of them addresses you in Common: âHALT, ENTRANT. STATE THE NATURE OF YOUR BUSINESS.â
 Three combat robots guard this security
                                                
                                            
                                        






