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Returning 35 results for 'common working rituals'.
Other Suggestions:
common walking ritual
common warding ritual
common working ritual
common workings ritual
common waking ritual
Magic Items
Icewind Dale: Rime of the Frostmaiden
The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common
adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril (see the "Fate of Netheril" sidebar)
Vampirism and the traits of vampires
Rituals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
working behind the scenes, or they might be champions of their masterās cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinās lair is indistinguishable
Equipment
throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees.
monsters
flavor in Calimshan or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in
assassination.
3
Seeking a thief that has stolen one of the nimblewrightās cogs.
4
Working to put out a fire before it spreads.
5
Detaining a prisoner who claims innocence.
6
monsters
whirling pirouettes.
Nimblewrights can serve as interesting background flavor in Calimshan or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for
haughty dignitary.
2
Scouting an area for a pending assassination.
3
Seeking a thief that has stolen one of the nimblewrightās cogs.
4
Working to put out a fire before it
monsters
or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in a busy public place
Seeking a thief that has stolen one of the nimblewrightās cogs.
4
Working to put out a fire before it spreads.
5
Detaining a prisoner who claims innocence.
6
Hauling mundane goods, but it is lost.
Poison, Psychic
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
Species
Eberron: Rising from the Last War
mark can mend broken things with a touch, and always has a minor magic item theyāve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an
-marked Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerās Handbook (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Backgrounds
Baldurās Gate: Descent into Avernus
personās deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
cultureāeven one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
āt widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
represent my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
particular hero of my faith, and constantly refer to that personās deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Hook 1 While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber. 2 A Gatekeeper seal in the
the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers. 4 Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the
Backgrounds
Wayfinder's Guide to Eberron
my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You arenāt one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Backgrounds
Baldurās Gate: Descent into Avernus
unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Perception 12
Languages Common plus any two languages
Challenge 0 (0 XP)
Spellcasting. The magewrightās spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
spells, and magewrights cast their non-cantrip spells as ritualsāeven spells that canāt normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Backgrounds
Wayfinder's Guide to Eberron
house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
āt widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
I represent my house and take pride in my looks.
6
Iām critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
āt widespread in my house.
6
Iām working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Baldurās Gate: Descent into Avernus
type of gaming set, thievesā tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Origins
Criminals are pervasive in Baldur
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Backgrounds
Guildmastersā Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, thereās nothing Iād rather do
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
)
CON
12 (+1)
INT
9 (ā1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)
Terror Dive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
6. Come Together Most D&D characters donāt work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
6. Come Together Most D&D characters donāt work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
camp yields a backpack containing a rolled-up map of Delphi Mansion. Give your players a copy of map 3.1 at this time. Accompanying the map are some scraps of paper with notes written on them in Common
performs rituals.ā āA cavernous room underneath the basement contains four large crystalsāpurpose unknown.ā āMansion windows can be unlocked using the password āKrokulmar.āā Map 3.1: Playersā Map
Backgrounds
Guildmastersā Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
something horrible that I canāt remember because of the guildās mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working






