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Returning 35 results for 'common wrapped recent'.
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Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Backgrounds
Baldur’s Gate: Descent into Avernus
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
or deck of cards, a set of common clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose
backgrounds
Once, even before your most recent travel to Druskenvald, you rode the deathly train known as the Ghostlight Express. Your memories of that journey might be hazy and dreamlike, or they could be sharp
later.
Characters attuned to spirits or the lands of the dead, such as Clerics, Paladins, or those who had brushes with death, are the most common to exhibit this deep connection.
Suggested Story
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrow protruding from one of the skull’s eye sockets.
Black parchment (actually dyed human skin) is wrapped around the arrow just in front of the fletching. It is a message that reads, in Common: The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrow protruding from one of the skull’s eye sockets.
Black parchment (actually dyed human skin) is wrapped around the arrow just in front of the fletching. It is a message that reads, in Common: The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vine Blight Brian Valeza Left to Right: Vine Blight, Tree Blight, and Needle Blight Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to
Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Constricting Vine. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Bludgeoning damage. If the target
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Living Steel and Stone Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vine Blight Brian Valeza Left to Right: Vine Blight, Tree Blight, and Needle Blight Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to
Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Constricting Vine. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2) Bludgeoning damage. If the target
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Fashion When it comes to fashion, the most common manifestation of magic is glamerweave: clothing imbued with illusion. This can involve concrete images, such as a cloak lined with glittering stars
effect; it’s stylish, but certainly a sign of wealth. Zilargo and Aundair are the primary sources of glamerweave, and competition between designers has grown in recent years.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Iceshield Orcs Orc raids are common occurrences throughout the frontier, as small bands of orcs steal livestock or waylay the occasional supply wagon. In recent days, a tribe hiding in the rough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
the last few centuries of Faerûn’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Iceshield Orcs Orc raids are common occurrences throughout the frontier, as small bands of orcs steal livestock or waylay the occasional supply wagon. In recent days, a tribe hiding in the rough
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Fashion When it comes to fashion, the most common manifestation of magic is glamerweave: clothing imbued with illusion. This can involve concrete images, such as a cloak lined with glittering stars
effect; it’s stylish, but certainly a sign of wealth. Zilargo and Aundair are the primary sources of glamerweave, and competition between designers has grown in recent years.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
the last few centuries of Faerûn’s history. The common folk across the continent have little knowledge of, and little use for, events that have transpired far away in time and space. News does travel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points and no effective attacks). She is bound with hempen rope, wrapped in a burlap sack, and lying prone so that she can’t be seen or heard from the shore. Roleplaying Bluto Bluto Krogarov is a
Barovian royalty in her veins, Arabelle is unaware of her connection to Strahd. She acts more like an adult than a child. Despite her recent misadventure, she believes that a great destiny awaits her.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points and no effective attacks). She is bound with hempen rope, wrapped in a burlap sack, and lying prone so that she can’t be seen or heard from the shore. Roleplaying Bluto Bluto Krogarov is a
Barovian royalty in her veins, Arabelle is unaware of her connection to Strahd. She acts more like an adult than a child. Despite her recent misadventure, she believes that a great destiny awaits her.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Grand Stage in the University district also performs more recent works echoing the classical style, the Classic has a stated policy of not even considering new works. The Everbright district might be
of particular interest to adventurers. A wide assortment of magewrights ply their trade here, and the shops have a good selection of magic items (of common and uncommon rarity). The people of Middle
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Many of the stalls in the town’s paved central market are closed as locals shore up buildings damaged by the recent earthquake or reinforce the town walls.
Enough local shops are still open that the
characters can find any common goods they seek. A local inn called the Jolly Cotinga can also host guests, giving them a place to stay and a delicious meal of rice, fruit, and smoked turkey for 1 gp