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Returning 35 results for 'commoners rather guild to her resound'.
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
Species
Guildmasters’ Guide to Ravnica
with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Backgrounds
Baldur’s Gate: Descent into Avernus
No career criminal in Baldur’s Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Backgrounds
Baldur’s Gate: Descent into Avernus
of the Guild or pressed into dirty and dangerous work by unscrupulous masters.
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you
if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Suggested Characteristics
Urchins are shaped by lives
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
Backgrounds
Baldur’s Gate: Descent into Avernus
wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance.
Skill Proficiencies: History, Persuasion
Tool
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
races
full but touched by its feral nature. Those afflicted in this way are commonly associated with werewolves in the minds of commoners, inspiring the name given to them. But wulven are equally likely to be
and the quiet of the wilderness.
Wulven embody the mysticism of the primal world, rather than its savagery. Where they wander through forest and scrubland, their wild look and solitary nature sees them
races
homelands.
The period written in history as the Era of Expansion is often portrayed as an endless eruption of violence that lasted centuries as humans spread to every corner of Etharis. Rather, the
that followed the Era of Expansion have been witness to the decline of each human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
containing 15 gp
Criminal Specialty
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties
new place is note the locations of everything valuable—or where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Folks are braver when their foe is also mortal, rather than facing a shadow daemon or a nest of infernal spiders. Most guilds also won’t accept contracts on commoners, and killing monsters will never
dead are restless for blood. But the greatest threat facing commoners isn’t any single beast or slumbering catastrophe—it's ignorance and superstition.
The profession of hunting and killing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
J: Travelers around Baldur’s Gate d12 Travelers
1 3d4 local farmers or ranchers (commoners)
2 1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan
3 1d6
scholars (commoners)
4 3d6 migrants or refugees (commoners)
5 2d4 Flaming Fist soldiers (veterans)
6 Family of 1d4 patriars (nobles) in a coach pulled by two draft horses, with 2d6
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Baldur’s Gate d12 Travelers 1 3d4 local farmers or ranchers (commoners) 2 1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan 3 1d6 scholars (commoners) 4 3d6 migrants or
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Baldur’s Gate d12 Travelers 1 3d4 local farmers or ranchers (commoners) 2 1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan 3 1d6 scholars (commoners) 4 3d6 migrants or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
J: Travelers around Baldur’s Gate d12 Travelers
1 3d4 local farmers or ranchers (commoners)
2 1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan
3 1d6
scholars (commoners)
4 3d6 migrants or refugees (commoners)
5 2d4 Flaming Fist soldiers (veterans)
6 Family of 1d4 patriars (nobles) in a coach pulled by two draft horses, with 2d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The money-minded business manager of a guild within your patron house 6 A retired adventurer within the family who would rather join you on your adventures than assign them to you 7 The proud leader of a regional branch of the dragonmarked family 8 The patriarch or matriarch of the patron house
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
inquisitives devoted to solving crimes and tracking down the perpetrators. Warning Guild. Affiliated with but largely independent from House Medani, the Warning Guild provides certification and contract
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The money-minded business manager of a guild within your patron house 6 A retired adventurer within the family who would rather join you on your adventures than assign them to you 7 The proud leader of a regional branch of the dragonmarked family 8 The patriarch or matriarch of the patron house
Dragonmarked House Contacts Your primary contact within your patron house is another house agent—perhaps a dragonmarked heir, another family member, or a guild leader. Some contacts are devoted to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mostly of commoners once more. Rather than ruling a land dominated by her wererat peers, Renier now endures various torments: Renier has no taste for ruling, yet feels obligated to keep up appearances to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a