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Returning 35 results for 'commune rain guard to have reflection'.
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Monsters
Bigby Presents: Glory of the Giants
following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: entangle, speak with animals, speak with plants
1/day each: commune with nature (as an action), detect magic
. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit
.
Grungs
Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Monsters
Bigby Presents: Glory of the Giants
other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration
cloud up to 30 feet and cause one of the following effects in a 30-foot-radius, 120-foot-high cylinder directly below it; the scion can’t choose the same effect two rounds in a row:
Acid Rain
Monsters
Bigby Presents: Glory of the Giants
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while playing mischievous pranks on each
guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
warehouse is well guarded, and protected at night by “vicious guard dogs” (a trio of manticores whose snarling can be heard from the street). Getting that information out of any local requires a bribe
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
decided not to risk trying to complete the journey to the inn, but the other soldier sent to guard the caravan agreed to stay and keep an eye on the situation.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Planetar Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deities’ might. A planetar can call down rain to relieve a drought, or can loose an insect
material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be a roiling, dark rain cloud that has been contained somehow with lines and netting.
Two darklings (see appendix C) named Trinket and Bauble look after the balloon and lurk inside the cramped
“rain cloud balloon” while posing as a merchant. She is actually a burglar working for Bavlorna’s sister, Endelyn Moongrave. Charm has come to Downfall to steal treasure from under Bavlorna’s nose
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
fountain’s liquid, they see a glimpse of Vecna conducting his ritual in the Cave of Shattered Reflection. A character who examines the reflection sees Vecna kneeling in a crystal-lined chamber. The lich-god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
in heavy rain, mist, falling snow, foliage, or similar natural phenomena. It’s as if nature itself cloaks a wood elf from prying eyes—even eyes staring right at the elf! Both subraces are capable of
spot a hidden halfling or elf: “I see you behind that guard, you tricksy halfling!” Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 15 Dexterity check to open. 13. Guard Rooms This guard room is intentionally set in the midst of the family rooms and the master suite. The guards are responsible for safeguarding the
servants’ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them. 16. Rain Traps Every room in the house contains (at minimum) a small water basin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the rain toward the wicker ball, only to have his torch go out as he thrusts it into the sphere.
A singular laugh erupts from the crowd, drawing the burgomaster’s fiery gaze as well as gasps from
the townsfolk.
The laugh comes from Lars Kjurls (LG male human guard), a member of the town militia. The other guards are aghast at Lars’s ill-timed outburst. The burgomaster immediately has Lars
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
. Rain falls constantly within 6 miles of the dragon’s lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragon’s presence often
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sky, it is an omen that Nylea is worried. When the tides rise high in defiance of the natural cycle, that is an omen that Thassa is distressed. When rain falls on a sunny day, Keranos and Heliod must be
Wild animals act domesticated.
6 40 Food multiplies or heals when bitten.
Omens of Keranos d6 d100 Omen of Keranos
1 41 Lightning strikes, thunder rumbles, or rain falls in a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
are fierce hunters who guard against external threats and incursions. Firbolg Primeval Warden Medium Humanoid (Druid), Any Alignment
Armor Class 16 (hide armor, shield)
Hit Points 65 (10d8 + 20
animals, speak with plants
1/day each: commune with nature (as an action), detect magic, disguise self
Bonus Actions
Hidden Step (2/Day). The firbolg magically turns invisible until the start of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirror’s twelve extradimensional cells, along with anything it is wearing
) Mirror guardian Attacks all other creatures, then stands guard next to the mirror 10 — — — 11 Lukanu (N female Chultan champion; see appendix D) Bodyguard to Queen Napaka of Omu, trapped during the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second home, the rain your shelter, and the crashing waves your battle cry. Skill Proficiencies: Athletics, Survival Tool Proficiencies: Vehicles (water, land) Equipment: A dagger that belonged to a
enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp per tenday, plus food
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elementals guard the gatehouse at all times, attacking creatures that attempt to move unescorted across the bridge. The elementals are visible as swirling masses of air with dark areas resembling
of the battlements. Development The aarakocra simulacra standing guard in area 11 come to the elementals’ aid if a battle erupts here. 11. Main Gate The door at the end of the bridge is the main
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with two town guards. Izek orders one guard to tear down all of the old proclamations while the other posts the following new one: COME ONE, COME ALL, to the greatest celebration of the year:
THE
FESTIVAL OF THE BLAZING SUN!
Attendance and children required.
Rain or shine.
ALL WILL BE WELL!
—The Baron—
Most Vallakians have no idea whom the statue in the square represents. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If Azaka Stormfang (see chapter 1) is with the characters, she insists they attack the spire. She suggests waiting until nightfall or rain, if none of the characters think of it. If characters refuse
when rain or darkness limits visibility. If these precautions aren’t taken, have the party make a DC 12 group Dexterity (Stealth) check. If the group check fails, the pterafolk mount an attack from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Demilich Lairs Fury Galluzzi
Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak.
The region
maintain the spell)
1/Day Each: Commune, Raise Dead
Bonus Actions
Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
beggar a coin. On a failed check, the beggar counts as 5 feet of difficult terrain. 9 An overzealous guard (see the Monster Manual for game statistics) mistakes you for someone else. If you move 20 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. It is civil while on guard, openly discussing its orders and its summoner. However, even a brief conversation with a spectator is enough to reveal quirks in its personality brought on by its years of
enough food and water to sustain itself for 24 hours.
Reactions
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
. Troglodyte Mob A horrible stench fills this chamber, the floor of which is covered with loose rocks. Twelve captured troglodytes are confined to these quarters, but the guard stationed outside their door
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guard outside the mansion: one at the carriage house’s east door, two at the front door, and one at the back patio door. If attacked, the draconians shout to alert the other draconians outside the
house and in the area connected to the door they guard (area O3 or area O4, whichever’s closest). Patrol. Roughly once per hour, a group of eight Dragon Army soldiers (see appendix B) arrives outside
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
during the day, except when heavy rain restricts visibility and allows the possibility of a sneak attack. The western gatehouse walls are 20 feet high, and the parapets are patrolled day and night by six
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
for intruders to navigate. Minions usually guard the entrances to this chamber. Escape Tunnels A lair has several escape tunnels, each closed off inside the lair by a large boulder or a mortared