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Returning 35 results for 'commune religion given to her rejection'.
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Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll
I needed to commune with nature, far from civilization.
7
I was the caretaker of an ancient ruin or relic.
8
I was a pilgrim in search of a person, place, or relic of spiritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
the symbols used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inquiries in Candlekeep Knowing that The Scrivener’s Tale came to them from Ramilir, the characters are likely to question him about the book’s origins. Horrified at having mistakenly given the
Teles a few hours later. SEEKING HIGHER KNOWLEDGE
As they try to learn more about the affliction that has befallen them, the characters might use magic such as commune, divination, or legend lore
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inquiries in Candlekeep Knowing that The Scrivener’s Tale came to them from Ramilir, the characters are likely to question him about the book’s origins. Horrified at having mistakenly given the
Teles a few hours later. SEEKING HIGHER KNOWLEDGE
As they try to learn more about the affliction that has befallen them, the characters might use magic such as commune, divination, or legend lore
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
. A champion could be a nation, a mercenary company, a dragonmarked house, or a religion — whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
impoverished farmer stealing vital medicine from their elderly neighbor to treat their own sickly child, the people of Etharis are rarely given a fair choice when deciding between decency and survival
privilege sustained by societal structures such as religion or birthright. Dealing with non-player characters (NPCs) is a cornerstone of roleplaying, but the aforementioned conditions in Etharis
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
commodity, as hammers ring out and forge fires roar in the city’s ironworks at all hours. Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
commodity, as hammers ring out and forge fires roar in the city’s ironworks at all hours. Discontent among the common people has given rise to revolutionaries in the borderlands who are determined to fight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
. A champion could be a nation, a mercenary company, a dragonmarked house, or a religion — whatever it is, it will have been thoroughly subverted by the Dreaming Dark. Finally, the Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a principality. Leadership is earned, not given. Nevertheless, High Prince Ryger ir’Wynarn of Regalport seeks to forge the principalities into a unified force. He has the finest fleet, and his
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a principality. Leadership is earned, not given. Nevertheless, High Prince Ryger ir’Wynarn of Regalport seeks to forge the principalities into a unified force. He has the finest fleet, and his
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rejecting the Ordning Some giants reject the ordning, in part or entirely. This rejection most commonly takes one of three forms. First are giants who hold themselves to a different standard than the
worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rejecting the Ordning Some giants reject the ordning, in part or entirely. This rejection most commonly takes one of three forms. First are giants who hold themselves to a different standard than the
worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
other mechanisms within the dungeon. At any given time, 1d4 + 1 tomb dwarves in leather harnesses dangle from the ceiling while performing routine maintenance on the gears and giant cogs. Each tomb dwarf
threat to anyone and flees if attacked. Roll any die to determine which personality is dominant at any given time. On an even result, the aboleth’s childlike personality is dominant. If the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them. Once a pact is made, a Warlock’s thirst for knowledge and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
other mechanisms within the dungeon. At any given time, 1d4 + 1 tomb dwarves in leather harnesses dangle from the ceiling while performing routine maintenance on the gears and giant cogs. Each tomb dwarf
threat to anyone and flees if attacked. Roll any die to determine which personality is dominant at any given time. On an even result, the aboleth’s childlike personality is dominant. If the characters
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, they adopted the word into the human tongue—“elf.” Beholding the natural splendor of Caer Neiada, many believed this place was a haven from the mud and black forests of central Etharis, a gift given
peace between the northern folk and the elves, and their responsibilities in sharing the land. The Bondmakers commune with the Spirits of Nature directly. The king and his noble court rule, counseled by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them. Once a pact is made, a Warlock’s thirst for knowledge and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or radiant energy from their staves to repel a host
14 (+2)
CHA
11 (+0)
Saving Throws Int +6, Wis +5, Cha +3
Skills Arcana +6, Perception +5, Religion +6
Damage Resistances necrotic
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or radiant energy from their staves to repel a host
14 (+2)
CHA
11 (+0)
Saving Throws Int +6, Wis +5, Cha +3
Skills Arcana +6, Perception +5, Religion +6
Damage Resistances necrotic
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would
+ 48)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3)
INT
20(+5)
WIS
17(+3)
CHA
13(+1)
Saving Throws Wis +7
Skills Arcana +13, Religion +13
Senses
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
given them. Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Druid Circles Druidic ways are ancient and largely practiced in secret, away from the eyes of the uninitiated. In many lands, the Old Ways of the First Circle have given way to new churches and
the tradition of circles. In a circle, all are equal, and while respect is given to age and accomplishment, the circle reaches decisions as a whole. Those who disagree are free to argue their point, or