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Returning 35 results for 'commune war reveal'.
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Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Magic Items
Vecna: Eve of Ruin
Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
again until the next dawn.
Rod Pieces
Piece
Spell
Rod of Seven Parts (First Piece);First
Commune
Rod of Seven Parts (Second Piece);Second
Arcane Gate
Rod of Seven Parts
Feats
Player’s Handbook (2024)
Blindsight with a range of 10 feet.
Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat.
Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
similar effects. As the Commune spell description states, gods aren’t necessarily omniscient. But they are tremendously knowledgeable, particularly with regard to their particular areas of influence. A sea
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
similar effects. As the Commune spell description states, gods aren’t necessarily omniscient. But they are tremendously knowledgeable, particularly with regard to their particular areas of influence. A sea
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
board (see the appendix). These séances reveal the goals of the house’s spirits but also determine the adventure’s climax and how the party might ultimately escape the domain. These details are presented
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Teles a few hours later. SEEKING HIGHER KNOWLEDGE
As they try to learn more about the affliction that has befallen them, the characters might use magic such as commune, divination, or legend lore
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivener’s Tale. Questions asked about the book with commune or divination spells yield only the information
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
board (see the appendix). These séances reveal the goals of the house’s spirits but also determine the adventure’s climax and how the party might ultimately escape the domain. These details are presented
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Teles a few hours later. SEEKING HIGHER KNOWLEDGE
As they try to learn more about the affliction that has befallen them, the characters might use magic such as commune, divination, or legend lore
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivener’s Tale. Questions asked about the book with commune or divination spells yield only the information
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
5 Recover and destroy an evil Artifact.
6 Reveal the true name of a devil to banish it.
Carlo Arellano
Planetar Large Celestial (Angel), Lawful Good
AC 19 Initiative +10
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
restaurant and inn in the city. The establishment has a strict dress code, and guests are not permitted to carry weapons. Shrii Hallek, a respectful female hadozee, manages the Man-o’-War for its
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
5 Recover and destroy an evil Artifact.
6 Reveal the true name of a devil to banish it.
Carlo Arellano
Planetar Large Celestial (Angel), Lawful Good
AC 19 Initiative +10
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, and none of its contents can be taken off the premises. The Man-o’-War For those feeling fancy or for whom fanciness is a way of life, the Man-o’-War, with its view overlooking Lake Bral, is the finest
restaurant and inn in the city. The establishment has a strict dress code, and guests are not permitted to carry weapons. Shrii Hallek, a respectful female hadozee, manages the Man-o’-War for its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
True Motives Be sure not to prematurely reveal to the characters that the lizardfolk do not constitute a real threat to Saltmarsh or its inhabitants, or that the newly purchased weaponry is not for
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
True Motives Be sure not to prematurely reveal to the characters that the lizardfolk do not constitute a real threat to Saltmarsh or its inhabitants, or that the newly purchased weaponry is not for
turns into an utter failure, they must eventually become aware that there is a war brewing between the lizardfolk (and their allies) and the sahuagin. Unless indicated otherwise in a particular
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun. 4 A god has stopped answering prayers and won’t respond to any Commune spell
. 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
skeleton in rusty plate armor lies slumped in a chair that faces the fireplace. A steel goblet lies on the floor between the legs of the chair. (The orc war chief stole the dead warlord’s greataxe
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
skeleton in rusty plate armor lies slumped in a chair that faces the fireplace. A steel goblet lies on the floor between the legs of the chair. (The orc war chief stole the dead warlord’s greataxe
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun. 4 A god has stopped answering prayers and won’t respond to any Commune spell
. 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whether she’ll share what she knows. The Daughters and the War Droaam emerged as a nation in the final decade of the Last War. King Boranel of Breland brokered an uneasy truce with Droaam, but the other
. Others think that either of those assumptions gravely underestimates the abilities of the Daughters and their subjects. In the aftermath of the war, the fighting forces of Droaam have become a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
some rival skulls, that’s just the way of war. And if those skulls sometimes turn out to belong to people on your own side of the ledger, well, that’s just business. You are anything but reckless
keep your allies safe as you reveal how much fight you still have in you.
2 You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whether she’ll share what she knows. The Daughters and the War Droaam emerged as a nation in the final decade of the Last War. King Boranel of Breland brokered an uneasy truce with Droaam, but the other
. Others think that either of those assumptions gravely underestimates the abilities of the Daughters and their subjects. In the aftermath of the war, the fighting forces of Droaam have become a