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Returning 35 results for 'commune willing revenant'.
Other Suggestions:
command willing relevant
command walking revenant
common willing resonant
command willing revenant
command willing reenact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-square open pit. A revenant is trapped in the pit and can be heard moving around inside it.
Secret Door. A secret door is hidden in the south wall. It opens into a curved tunnel (area 38).
Map
or climbing gear. Revenant When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-square open pit. A revenant is trapped in the pit and can be heard moving around inside it.
Secret Door. A secret door is hidden in the south wall. It opens into a curved tunnel (area 38).
Map
or climbing gear. Revenant When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Oddlewin is a fortune teller in Seelie Market (see chapter 14). He is being hunted by a revenant and fled the market to avoid endangering his friends there. He enlists the characters to protect him
. Verin insists he has an ancestral claim to it, and he is willing to pay handsomely. Verin sends the characters on all manner of adventures, always looking for any sign of the deck. But when they finally
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Oddlewin is a fortune teller in Seelie Market (see chapter 14). He is being hunted by a revenant and fled the market to avoid endangering his friends there. He enlists the characters to protect him
. Verin insists he has an ancestral claim to it, and he is willing to pay handsomely. Verin sends the characters on all manner of adventures, always looking for any sign of the deck. But when they finally
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
illusions and pyrotechnical special effects. Temple District The temples in the Temple District are devoted to various gods, faiths, and pantheons. The priests here are willing to cast helpful spells in
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
illusions and pyrotechnical special effects. Temple District The temples in the Temple District are devoted to various gods, faiths, and pantheons. The priests here are willing to cast helpful spells in
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
the willing sacrifice of one character’s soul. A character who offers his or her soul to the erinyes is destroyed by fire. The character’s soul becomes trapped in the Soulmonger, the character’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
the willing sacrifice of one character’s soul. A character who offers his or her soul to the erinyes is destroyed by fire. The character’s soul becomes trapped in the Soulmonger, the character’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codex—and has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
dragon wyrmling from sacrifice at the hands of a cult, and the two now travel together in search of wrongs to right.
3 A bronze dragon wyrmling’s murdered tutor rose as a revenant, and the dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codex—and has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
dragon wyrmling from sacrifice at the hands of a cult, and the two now travel together in search of wrongs to right.
3 A bronze dragon wyrmling’s murdered tutor rose as a revenant, and the dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
terrible insult among the Uthgardt. In this form, he is a revenant. Javor doesn’t attack, and he is willing to briefly listen to the characters, whom he knows to be innocent of crimes against him. He
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
terrible insult among the Uthgardt. In this form, he is a revenant. Javor doesn’t attack, and he is willing to briefly listen to the characters, whom he knows to be innocent of crimes against him. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
food. A few villagers have cows and mules, but there are no horses in Krezk. The village has no inns or taverns. Characters who are willing to chop wood, milk cows, or perform other chores can spend the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
food. A few villagers have cows and mules, but there are no horses in Krezk. The village has no inns or taverns. Characters who are willing to chop wood, milk cows, or perform other chores can spend the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
with them. Under no circumstances does Krull allow intruders to enter the nine-story tower and disturb his experiments or Arkhan’s chambers. Krull is willing to lead the characters to Arkhan if they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
willing to make at least part of this sacrifice of blood if the characters ask her. Crokek’toeck appears near Elturel within 1 hour of the first drop of blood being shed. All nearby devils immediately
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
willing to make at least part of this sacrifice of blood if the characters ask her. Crokek’toeck appears near Elturel within 1 hour of the first drop of blood being shed. All nearby devils immediately
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monument to commune with his goddess, leaving Krull behind. Dragons tore the obsidian rocks of Arkhan’s tower from the fiery volcanoes of Avernus. Fifty skeletons and thirty zombies stand ready to
with them. Under no circumstances does Krull allow intruders to enter the nine-story tower and disturb his experiments or Arkhan’s chambers. Krull is willing to lead the characters to Arkhan if they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in a dead dragon’s lair.
This card refers to the revenant Sir Godfrey Gwilym (see chapter 7, area Q37). Although initially unwilling to accompany the characters, he will do so if the characters
, and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in a dead dragon’s lair.
This card refers to the revenant Sir Godfrey Gwilym (see chapter 7, area Q37). Although initially unwilling to accompany the characters, he will do so if the characters
, and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
. The Uthgardt believe that their ancestors trapped their totem spirits under these mounds so that they and their descendants could commune with the spirits and gain their power. The Uthgardt fear magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
. The Uthgardt believe that their ancestors trapped their totem spirits under these mounds so that they and their descendants could commune with the spirits and gain their power. The Uthgardt fear magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things she’s willing to accept as the result of any bargain made with the characters, as discussed in “Bargaining with Endelyn” section later in the chapter
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things she’s willing to accept as the result of any bargain made with the characters, as discussed in “Bargaining with Endelyn” section later in the chapter
their bells to comfort the dead, whom they believe lie in the rock beneath their feet. The goblins are interested in talking to strangers and are willing to trade their services for a trinket. They have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavern’s interior is subdued
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavern’s interior is subdued
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
the characters have done as he asks. When Madar’s and Tenadria’s remains are brought to his tomb, Cithcillion is willing to talk with the characters, answering questions forthrightly. He doesn’t know
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
the characters have done as he asks. When Madar’s and Tenadria’s remains are brought to his tomb, Cithcillion is willing to talk with the characters, answering questions forthrightly. He doesn’t know
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
needs to either turn to outright crime or put on a show more amazing than anything he’s done before. He’s got an idea, but to pull it off, he’ll need an experienced adventuring party willing to play
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crime or put on a show more amazing than anything he’s done before. He’s got an idea, but to pull it off, he’ll need an experienced adventuring party willing to play the stars in the world’s first
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crime or put on a show more amazing than anything he’s done before. He’s got an idea, but to pull it off, he’ll need an experienced adventuring party willing to play the stars in the world’s first
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to