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Returning 35 results for 'commune wizard recorded'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
classes
A spellbook is a Wizard’s prized possession. Even the least experienced apprentice knows that each spell’s formula must be carefully recorded, understood, and memorized to cast a spell
properly. For the typical Wizard, the symbols, words, and equations in a spellbook are a means to an end.
For Bibliomancers, the language of magic is the key to the building blocks of the universe
classes
A spellbook is a Wizard’s prized possession. Even the least experienced apprentice knows that each spell’s formula must be carefully recorded, understood, and memorized to cast a spell
properly. For the typical Wizard, the symbols, words, and equations in a spellbook are a means to an end.
For Bibliomancers, the language of magic is the key to the building blocks of the universe
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
11 for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown
in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
ultimate destinies come to pass. A cleric might be taken up into the heavens to serve as a god’s right hand. A warlock could become a patron to other warlocks. Perhaps a wizard unlocks the secret to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
ultimate destinies come to pass. A cleric might be taken up into the heavens to serve as a god’s right hand. A warlock could become a patron to other warlocks. Perhaps a wizard unlocks the secret to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
vengeance on Strixhaven soon enough. You all will pay!”
This is Murgaxor, a wizard long ago expelled from Strixhaven for practicing deadly magic. He’s been controlling Dean Tullus through the orb
insult or question him, he gloats about his schemes in the following ways: Who are you? “You should already know the name Murgaxor Grenshel! It should be recorded as the name of the greatest mage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
vengeance on Strixhaven soon enough. You all will pay!”
This is Murgaxor, a wizard long ago expelled from Strixhaven for practicing deadly magic. He’s been controlling Dean Tullus through the orb
insult or question him, he gloats about his schemes in the following ways: Who are you? “You should already know the name Murgaxor Grenshel! It should be recorded as the name of the greatest mage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dungeon History More than one thousand years ago, the wizard Halaster Blackcloak (see appendix A) journeyed from a distant land to the base of Mount Waterdeep, perhaps acceding to the whispered
southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dungeon History More than one thousand years ago, the wizard Halaster Blackcloak (see appendix A) journeyed from a distant land to the base of Mount Waterdeep, perhaps acceding to the whispered
southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hope of surviving. The foremost wizard in the Hells, Mephistopheles suffers nothing that would compromise his intellectual focus. He hates distractions and allows only particular devils to speak to him
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hope of surviving. The foremost wizard in the Hells, Mephistopheles suffers nothing that would compromise his intellectual focus. He hates distractions and allows only particular devils to speak to him
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
agents as she strives to dominate the world, while metallic dragons have helped the peoples of Krynn to foil her schemes. Meanwhile, Paladine, in the guise of a doddering old wizard named Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
agents as she strives to dominate the world, while metallic dragons have helped the peoples of Krynn to foil her schemes. Meanwhile, Paladine, in the guise of a doddering old wizard named Fizban
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
worth 10 gp each, seven spell scrolls (all of 1st- and 2nd-level wizard spells), and a map showing a location several hundred miles away that supposedly has a rich treasure (it is a fake, naturally
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to any god or otherworldly patron. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to any god or otherworldly patron. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
most powerful lich among the Red Wizards of Thay, though she is not a Red Wizard herself. She found the heart and converted it into a base to use while her minions search for the Soulmonger. Her orders
out any spell on her list of prepared spells for another wizard spell of the same level. As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
the Wizard of Wines (chapter 12), the winery and vineyard to the south. The business is owned and operated by the Martikov family. Burgomaster Krezkov recently lost his fourteen-year-old son, Ilya, to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this vantage. The village operates as a commune, with no exports or moneymaking businesses. Villagers grow trees and vegetables, cut wood to heat their homes, raise chickens and pigs, and share their
the Wizard of Wines (chapter 12), the winery and vineyard to the south. The business is owned and operated by the Martikov family. Burgomaster Krezkov recently lost his fourteen-year-old son, Ilya, to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
worth 10 gp each, seven spell scrolls (all of 1st- and 2nd-level wizard spells), and a map showing a location several hundred miles away that supposedly has a rich treasure (it is a fake, naturally
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
most powerful lich among the Red Wizards of Thay, though she is not a Red Wizard herself. She found the heart and converted it into a base to use while her minions search for the Soulmonger. Her orders
out any spell on her list of prepared spells for another wizard spell of the same level. As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
catapulted gelatinous cubes, the Ten Tilting Corridors of Death, the exploding toad trap, the Hall of the Spinning Scimitars …
— Magnificus, wizard extraordinaire
Anyone who has spent time around
Today Throughout recorded history, halflings have never sought to expand their reach beyond the borders of their isolated communities. They live their lives satisfied with what the world has to offer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
catapulted gelatinous cubes, the Ten Tilting Corridors of Death, the exploding toad trap, the Hall of the Spinning Scimitars …
— Magnificus, wizard extraordinaire
Anyone who has spent time around
Today Throughout recorded history, halflings have never sought to expand their reach beyond the borders of their isolated communities. They live their lives satisfied with what the world has to offer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
another mage that better suits your campaign.) The letter describes the kinship between this wizard and the adventuring party to which Madryck once belonged. It concludes with, “By the terms of a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
another mage that better suits your campaign.) The letter describes the kinship between this wizard and the adventuring party to which Madryck once belonged. It concludes with, “By the terms of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The