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Returning 35 results for 'commune working respectively'.
Other Suggestions:
common working respectively
common warning respectively
common waking respectively
command walking respectively
common workings respectively
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
working their brooms and carts at every hour of the day — and for a few hours after dark — all over the city, removing not just animal dung but other refuse. This service is free to all, paid for by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or public outhouses, members of the Dungsweepers’ Guild make multiple rounds each day, collecting urine and excrement separately — for use in industry and agriculture, respectively. Take comfort that
working their brooms and carts at every hour of the day — and for a few hours after dark — all over the city, removing not just animal dung but other refuse. This service is free to all, paid for by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to amass as much wealth and power as possible. The Gem Circle, by contrast, might be dedicated to the pursuit of knowledge, while the Metallic Circle is more altruistic, working to further the
, the fang, the claw, the wing, and the eye, representing endurance, ruthlessness, savagery, speed, and cunning, respectively. You could also create factions based around the damage types dealt by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to amass as much wealth and power as possible. The Gem Circle, by contrast, might be dedicated to the pursuit of knowledge, while the Metallic Circle is more altruistic, working to further the
, the fang, the claw, the wing, and the eye, representing endurance, ruthlessness, savagery, speed, and cunning, respectively. You could also create factions based around the damage types dealt by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art, literature, music, or manifesto. 6 I needed to commune with nature, far from civilization. 7 I
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art, literature, music, or manifesto. 6 I needed to commune with nature, far from civilization. 7 I
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damage and appears out of the midst of the explosion. Kayalithica’s Questions Like her ancestors before her, Kayalithica believes that the stalactite allows her to commune with Skoraeus Stonebones, the
rings at the top of each hour and can be heard out to a range of 60 feet. After ringing at highsun, the clock must be wound or it stops working. Winding the clock requires a tiny key (which Elister
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damage and appears out of the midst of the explosion. Kayalithica’s Questions Like her ancestors before her, Kayalithica believes that the stalactite allows her to commune with Skoraeus Stonebones, the
rings at the top of each hour and can be heard out to a range of 60 feet. After ringing at highsun, the clock must be wound or it stops working. Winding the clock requires a tiny key (which Elister
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
northeast corner of the room and in alcoves to the south. These containers once held food and water for miners, but they are ancient and fall apart if disturbed. Development When they aren’t working here, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
northeast corner of the room and in alcoves to the south. These containers once held food and water for miners, but they are ancient and fall apart if disturbed. Development When they aren’t working here, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chamber is a working smelter. A rectangular pit in the center of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, siphon off the liquid metal and
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chamber is a working smelter. A rectangular pit in the center of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, siphon off the liquid metal and
throughout the forge comes from this machine-driven hammer. When characters arrive, four firenewt warriors are in the northern chamber, and six firenewt warriors are working in the southern chamber under
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Just leave it blank. In this preamble, an aging warlock named Madryck Roslof tells the characters (those not working at the Witchlight Carnival) about a faerie realm called Prismeer, which can be
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Just leave it blank. In this preamble, an aging warlock named Madryck Roslof tells the characters (those not working at the Witchlight Carnival) about a faerie realm called Prismeer, which can be
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
complete this activity, a character must perform three sets of continuous squats and succeed on three incrementally harder Constitution checks—DC 10, DC 13, and DC 16, respectively. A character who
, or other valuable items left in the characters’ rooms. Working Late. If the characters take rooms and spend one or more nights at the temple, the character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
complete this activity, a character must perform three sets of continuous squats and succeed on three incrementally harder Constitution checks—DC 10, DC 13, and DC 16, respectively. A character who
, or other valuable items left in the characters’ rooms. Working Late. If the characters take rooms and spend one or more nights at the temple, the character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skilled delvers working in Wave Echo Cave rested between shifts. Any character who listens at the partially open door hears faint crunching and splintering sounds with a successful DC 10 Wisdom
possess the wealth he enjoyed in life. This room served as a guesthouse for visiting wizards working in the Forge of Spells (area W15), most of whom were humans from nearby cities. The furnishings are all
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skilled delvers working in Wave Echo Cave rested between shifts. Any character who listens at the partially open door hears faint crunching and splintering sounds with a successful DC 10 Wisdom
possess the wealth he enjoyed in life. This room served as a guesthouse for visiting wizards working in the Forge of Spells (area W15), most of whom were humans from nearby cities. The furnishings are all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
haven as its guardians are released. Guardian Battle. Three stone golems (carved to resemble an 8-foot-tall crowned dwarf, a 10-foot-tall crowned elf, and a 12-foot-tall crowned human, respectively
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tinderbox. Shovel (2 GP) Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material. Signal Whistle (5 CP) When blown as a Utilize action, a Signal
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
haven as its guardians are released. Guardian Battle. Three stone golems (carved to resemble an 8-foot-tall crowned dwarf, a 10-foot-tall crowned elf, and a 12-foot-tall crowned human, respectively
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tinderbox. Shovel (2 GP) Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material. Signal Whistle (5 CP) When blown as a Utilize action, a Signal
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox. Shovel (2 GP) Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of telekinesis that Stonky accidentally dropped while working here. Stonky’s ring doubles as the control ring for the seven skitterwidgets he has created (the four in area U2 and the three in area U6
blinking. The wireframe windows mounted above the console are magic projection screens that act as security cameras, showing the interior of the tower (areas B1, B2, B3, and B4, respectively). Stonky has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox. Shovel (2 GP) Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of telekinesis that Stonky accidentally dropped while working here. Stonky’s ring doubles as the control ring for the seven skitterwidgets he has created (the four in area U2 and the three in area U6
blinking. The wireframe windows mounted above the console are magic projection screens that act as security cameras, showing the interior of the tower (areas B1, B2, B3, and B4, respectively). Stonky has
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surmises that the goblin leader must be planning or working somewhere deeper within the outpost. Treasure. The room has two hidden stashes of treasure: a smaller compartment in the bed frame, and a
southeast, respectively. A shaft leads to the upper level.
The mine shaft is 30 feet long and ascends to the outpost’s bunks (area Z4). If the characters fixed the elevator in the bunks, they can use
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surmises that the goblin leader must be planning or working somewhere deeper within the outpost. Treasure. The room has two hidden stashes of treasure: a smaller compartment in the bed frame, and a
southeast, respectively. A shaft leads to the upper level.
The mine shaft is 30 feet long and ascends to the outpost’s bunks (area Z4). If the characters fixed the elevator in the bunks, they can use
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
was once part of the High Forest, but over centuries, loggers working the woodlands on either side of the Evermoor Way have carved a great wound through the terrain. Bare hillsides littered with stumps
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
was once part of the High Forest, but over centuries, loggers working the woodlands on either side of the Evermoor Way have carved a great wound through the terrain. Bare hillsides littered with stumps
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
two gems worth 450 gp and 125 gp respectively and one spaceship trinket. Roll on the Spaceship Trinkets table to determine the trinket. S18: Operating Theater (Yellow) This large, sterile room is
600 gp each, two bracelets worth 200 gp and 150 gp respectively, and a jeweled necklace worth 800 gp. The skeleton carries a platinum key card. S19c: Master Bedroom. The furniture in this unremarkable