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Returning 35 results for 'compact reflection given to have resting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
of them learn to carry out specialized missions. The names they are given—the ogre battering ram;battering ram, the ogre bolt launcher;bolt launcher, the ogre chain brute;chain brute, and the
Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Barracks Ten beds with pale white crystal frames are set along the walls. At any given time, ten githyanki warriors are resting in this area. If they have not been alerted, the githyanki are asleep when the characters arrive. They are hostile toward intruders and fight to the death.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounds of debris and the scattered bones of the quaggoths’ past meals. These servants of the drow use the den only to sleep and eat, with 1d4 quaggoths resting here at any given time. The quaggoths attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
furniture, including zurkhwood chairs and small tables around which they sit. One off-duty drow elite warrior rests in one of the chambers here at any given time. There is a 50 percent chance that one
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the intervening time resting and recovering until play again commences. Since there are no monsters to be randomly encountered within the tomb, the party might be able to encamp close to the entrance
is in managing to cope, and those players who do so with even moderate success will appreciate your refereeing properly and allowing them to “live or die” on their own. The starting information given
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noted in the text. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humanoid. Summoned Servants. A skulk can be summoned from the Shadowfell by performing a ritual. If the creature is given a portion of the summoner’s identity, the skulk is bound to obey the summoner’s
)
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, all covered in dust and cobwebs.
Easel. A wooden easel stands in the northeast corner, draped in a black cloth. (Under the cloth, resting on the easel, is a half-finished portrait of Dezmyr as she
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
given to King Melair during his coronation — the same gifts represented in the frescoes. Characters who examine the frescoes can ascertain what was stolen: a gem-studded cloak, an onyx smoking pipe, a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
abnormally across the floor to reach for them. Characters who view themselves in a reflection momentarily see the face of a lost loved one or a hated enemy instead of their own. The hair on their arms and
transformed into a meenlock. If given the opportunity, meenlocks psychically torment their prey for hours or days, breaking down their mental and emotional state to make the eventual transformation easier
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is an elf of their own kind, for when the primal elves went against Corellon and took permanent shapes, they chose this fate for themselves. How many elves are born to which parents or in any given
, but they aren’t to be discussed with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bridge when no one else is watching. Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly fight monsters or
is far too blunt and impatient to suit the other lords of the compact. Silverymoon is defended by several forces. First are the Knights in Silver, the shining-armored warriors that patrol the city and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the battering ram, the bolt
compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M5. Dressing Room Resting against the walls of this circular chamber are three dressing tables, each one with a mirror atop it. The mirrors are bordered by tiny balls of bright golden light. An
Village No More, but he has given up trying to remember his lines. Hurly used to work at the Witchlight Carnival, but his short temper and blustery nature made him unpopular. One of Endelyn’s spies lured
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
on stealing the rod and using the portal to travel to Pandesmos. If the characters defeat Kas, he reveals the location of Vecna’s ritual: the Cave of Shattered Reflection in Pandesmos on the plane of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
inside of Morty’s collar. Personality Trait. “Sometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust for centuries, there are those that see Daggerford as the last bastion of a better time of peace, wealth, and influence — a time that, given the right leadership, has the smallest of chances of
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
locket from an admirer. Treasure. Augustus wields a +2 Longsword. He usually takes the sword with him when he leaves the room, but if he’s resting here or has left the sword behind for some reason, it’s
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the pool’s surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and the Cult of the Dragon, award the party 1,000 XP. Resting on a lectern is a book titled Beyond the Iron Gates. Written entirely in Infernal, it describes various forms of devil summoning, but the
that this is something that requires enormous preparation and expense — but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
: A fishing pole resting on her shoulder, Raven takes her place as one of the competitors and beckons other participants to line up with her along the docks. “It’s time to find out who among us
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demands to speak with the characters in private, with his nervous duergar handlers having no choice but to acquiesce. When they escort the characters into the dragon’s lair, Themberchaud is resting on a
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
party 1,000 XP. Resting on a lectern is a book titled Beyond the Iron Gates. Written entirely in Infernal, it describes various forms of devil summoning, but the final chapter describes the use of
enormous preparation and expense—but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however, provide a timetable for when the cult or the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
. A frost druid’s awaken spell has given it an Intelligence of 10 and the ability to speak Common. Although it’s grateful for the magical gift, the giant walrus is not interested in serving anyone or