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                        Returning 18 results for 'company wander regarded'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the animals might wander into the outermost parts of the lair, particularly when they’re about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     abandoned. Some wander the world, hoping to learn as much of its ways as they can; others are hermits who seek spiritual enlightenment in solitude. Some reclusive giants enjoy their solitude, while others
                                                
                                            
                                                
                                                     giant. 6 Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn’t want them to leave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     test the snow ahead of them. Kobolds native to Icewind Dale frequently wander into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The
                                                
                                            
                                                
                                                     target. Hit: 2 (1d6 − 1) piercing damage.
 [Tooltip Not Found]
 Kobold Vampire Spawn The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , who otherwise dwells in area 15. When in the company of visitors, the erudite arcanaloth tries to remain civil even while impersonating the Mad Mage. It describes the academy in glowing terms and sings
                                                
                                            
                                                
                                                     candidate who can hold their own against the other students is granted admittance, having passed the headmaster’s “exam” in so doing.
 A character admitted to Dweomercore is free to wander the halls and talk to other students, until such time as that character gets into trouble and is expelled or murdered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     who talks about company business, this information is hard to come by. Thankfully, the characters are able to learn that Dran Enterprises employees often frequent a specific tavern in Luskan, giving
                                                
                                            
                                                
                                                     widespread rumors of how Dran Enterprises punishes anyone who talks about the organization’s business. However, he has heard and shares that many Dran Enterprises employees wander the northern part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     assistance before they leave Head Office. Or they might just wander around lost for a bit. Either way, Jim Darkmagic approaches the group with some words of … well, let’s call it wisdom. When it’s time for Jim
                                                
                                            
                                                
                                                     with the company. You’ve heard the phrase “opportunity knocks?” Well, opportunity is heading right at your door with a battering ram. Stand in that doorway, friends. Let opportunity smash its way in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
                                                
                                            
                                                
                                                     into their lands. Epics like The Callapheia also describe multiple heroic minotaurs. As a result, a minotaur traveling in the company of other non-minotaurs is likely to be accepted in any polis. See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    .
 Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
 Safety. One creature that previously regarded you as an enemy no longer remembers you
                                                
                                            
                                                
                                                     in the Fey’s company for an agreed-upon period of time) 4 The color in your eyes 5 The memory of your first kiss 6 The spring in your step or the sparkle in your eyes 7 A lock of your hair 8 Your name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
                                                
                                            
                                                
                                                     the family matriarch, a feisty middle-aged widow who enjoys the company of horses more than people. She has three adult sons named Aldo, Hingo, and Rasko (LG male Chondathan human veterans), all of whom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
                                                
                                            
                                                
                                                     floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
                                                
                                            
                                                
                                                     own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
                                                
                                            
                                                
                                                     quarters for hours or even days on end with no food, no water, and only the banner to keep them company. Salt Nose spilled a plate of food on Azrok’s lap and fears that he will spend what little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
                                                
                                            
                                                
                                                     to live outside the company of other giants, it isn’t necessarily alone in its stronghold. Storm giants share their abodes with other creatures that are comfortable in the environment: a sea-dwelling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
                                                
                                            
                                                
                                                    , Disengage, or Hide action.
  Tyler Jacobson   Among Little Calimshan’s most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . They ineffectually try to start a fight with the party, then apologize and wander off. 
   11  A precocious member of the Gateguides asks the party if they want to earn a few quick coins. If so, he
                                                
                                            
                                                
                                                     notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild headquarters. In addition to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
                                                
                                            
                                                
                                                     a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     identify the sharks, the giant frog, the giant crayfish, and the sahuagin. VALUABLE NUISANCES
 The presence of the two lizardfolk hatchlings in the company of the characters might create problems
                                                
                                            
                                                
                                                     room. All the chests are unlocked. Each contains personal effects and a small ivory statuette of Semuanya. These are of no value but are regarded as very valuable by the shamans. Treasure. The chests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city
                                                
                                            
                                                
                                                     or harm the innocent. Friends of the Small Races. Silver dragons enjoy the company of other silver dragons. Their only true friendships outside their own kin arise in the company of humanoids, and
                                                
                                            
                                        






