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                        Returning 17 results for 'company ward regards'.
                    
                
                        
                            
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                                        command ward regains
                                    
                                
                                    
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                                        company wand regains
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
                                                
                                            
                                                
                                                     succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     going to let that happen without a fight. The recent hostilities between groups such as the Xanathar Guild and the Zhentarim have been made even worse by the increasing sway of the company. A noble
                                                
                                            
                                                
                                                     merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguardâs blade. A 50 gp bounty has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     laid-back, law-abiding halfling with mutton chops and bushy eyebrows. Inns and taverns are few and far between in the North Ward, so he makes frequent visits to the charactersâ place to see how itâs
                                                
                                            
                                                
                                                     seen in the company of a young scribe, Jinny (NG female tiefling commoner), who wears spectacles and silently records notes and conversations in a small book as Hammond speaks. Hammond likes to stop by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     haven. 
   5  A dryad dwelling in the woods near a young copper dragonâs lair helps to ward off intruders. 
   6  A childâs imaginary friend is a very real young copper dragon who can cast
                                                
                                            
                                                
                                                     attempts to slay him, and he eventually became mentor and ally to an adventuring company she named in his honor. The dragon provided the adventurers with a safe haven and received a share in their hauls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Merchantsâ Ward The western half of the city is called the Merchantsâ Ward because itâs the site of the Grand Souk and because many of the merchant princesâ villas are there. In general, this is the
                                                
                                            
                                                
                                                     upper-class section of the city. The majority of the cityâs merchants and traders actually live and work in the Market Ward. 4. Goldenthrone This palace serves as the meeting place for the merchant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
                                                
                                            
                                                
                                                     toppling, overrunning, and destroying something larger than them. Trogs. Some wandering hermits, known as trogs, find even the company of a clan to be too suffocating, so they spend their days alone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
                                                
                                            
                                                
                                                     sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters that Turlang âwill be along any time now.â The treant arrives on the third night after the characters arrive, in the company of a friend named Tharra Shyndle (NG female half-elf druid), who is
                                                
                                            
                                                
                                                     plans to visit an old friend â a ranger named Quinn Nardrosz who lives in Jalanthar. If sheâs friendly toward the characters, she invites them to join her, saying she could use the company. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     leader while Figaro is indisposed. Ilren doesnât reveal its true form unless attacked. Svetlin Velinov  Lysan and Zastra are wary of strangers but glad for friendly company Z2: Upper Crew Quarters This
                                                
                                            
                                                
                                                     front of the ship. During the Lambent Zenithâs crash, arcane wards should have sealed the safe roomâs doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     halflingsâ worldview and to ensure that their unique place in the cosmos will be forever preserved. HALFLING SUPERSTITIONS
 Halflings might perform the following actions, among many others, to ward
                                                
                                            
                                                
                                                     fundamental character, and if the halflings are convinced of a creatureâs good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. Theyâre now feared
                                                
                                            
                                                
                                                     with the company. Youâve heard the phrase âopportunity knocks?â Well, opportunity is heading right at your door with a battering ram. Stand in that doorway, friends. Let opportunity smash its way in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     than herself, and she loves being alone (except for the company of minions and other creatures under her sway). Thatâs the ordinary state of affairs. But when a group of hags have a common goal or they
                                                
                                            
                                                
                                                    , inflict wounds 2nd level (3 slots): gentle repose, ray of enfeeblement 3rd level (3 slots): animate dead, revivify, speak with dead 4th level (3 slots): blight, death ward 5th level (2 slots): contagion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Organizations The only thing better than getting a dragon involved âŠis getting five dragons involved!
 -Fizban
 Most dragons are solitary, living alone or keeping company with only a single
                                                
                                            
                                                
                                                     purpose. The longer dragons stay with a lauth, the more wards they receive. Most hidecarved dragons have one of these wards plus an additional ward for each age category above wyrmling. You can roll for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Baldurâs Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesnât side against
                                                
                                            
                                                
                                                     ward of the city, living in the shadow of its walls, paying its taxes, and covering both sides of the roads leading into Baldurâs Gate. Here, the poorest of the poor live in the Outer City, but so too
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but donât have points of egress into the inner ward and thus the rest of the library. These
                                                
                                            
                                                
                                                     unknown for them to deal with adventurers directly when they need such services. While these scholars rarely have much coin to pay for the services of a company of venturers, they do possess the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     charactersâ favor. If the characters are defeated, they wake up imprisoned in the dungeon (area C15), each with 1 Hit Point. Briochebane. Briochebane, Fillâs trusted ward and baking companion, is a Gold
                                                
                                            
                                                
                                                    . Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13 Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
 Cantrips (at will): blade ward, light, message, shocking
                                                
                                            
                                                
                                                     predecessor, Zdenia. Izoni is known for her ability to control insects and spiders, and she is never encountered without the company of one or more swarms of insects crawling over and around her
                                                
                                            
                                        






