Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'company wizards record'.
Other Suggestions:
company wizards resort
command wizards records
command wizard record
company wizards reorx
command wizards regard
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
company, Lord Brixton, left this letter behind for a missing comrade. The rest of the camp has since been looted. Development If the characters stay at the camp for an hour or more, a randomly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
company, Lord Brixton, left this letter behind for a missing comrade. The rest of the camp has since been looted. Development If the characters stay at the camp for an hour or more, a randomly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters. Your race also increases one or more of your
ability scores, which you determine in step 3. Note these increases and remember to apply them later. Record the traits granted by your race on your character sheet. Be sure to note your starting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
wizards, for example, can be unusual but memorable characters.
Your race also increases one or more of your ability scores, which you determine in step 3. Note these increases and remember to apply
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
wizards, for example, can be unusual but memorable characters.
Your race also increases one or more of your ability scores, which you determine in step 3. Note these increases and remember to apply
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters. Your race also increases one or more of your
ability scores, which you determine in step 3. Note these increases and remember to apply them later. Record the traits granted by your race on your character sheet. Be sure to note your starting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V4. Hall of Records The walls along this hallway of descending staircases contain a record of the deeds the prince accomplished in his life. The plaster and the paintings are perfectly intact. Scenes
turn to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in the sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V4. Hall of Records The walls along this hallway of descending staircases contain a record of the deeds the prince accomplished in his life. The plaster and the paintings are perfectly intact. Scenes
turn to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in the sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stage to the well-being of his employees. It’s definitely not third. But it’s up there somewhere. Jim Darkmagic III comes from a long line of renowned wizards, but he turned his back on his family
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Xonthal’s Tower Xonthal’s Tower is legendary among the wizards and tale-spinners of Faerûn for its unusual magical defenses, including a magical hedge maze that surrounds it. The cultists avoid the
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Xonthal’s Tower Xonthal’s Tower is legendary among the wizards and tale-spinners of Faerûn for its unusual magical defenses, including a magical hedge maze that surrounds it. The cultists avoid the
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Xonthal’s Tower Xonthal’s Tower is legendary among the wizards and tale-spinners of Faerûn for its unusual magical defenses, including a magical hedge maze that surrounds it. The cultists avoid the
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stage to the well-being of his employees. It’s definitely not third. But it’s up there somewhere. Jim Darkmagic III comes from a long line of renowned wizards, but he turned his back on his family
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Xonthal’s Tower Xonthal’s Tower is legendary among the wizards and tale-spinners of Faerûn for its unusual magical defenses, including a magical hedge maze that surrounds it. The cultists avoid the
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
winds to the Ivy Mansion, the great house of the wizards of the Harpell family. Since the Harpells founded the town more than four centuries ago, they have brooked little nonsense and less mayhem
mercy of the predators they had honored — but they are one of the most potent gatherings of mages anywhere in the North. The Harpells are a jovial, if insular, lot. All wizards, they tend to marry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
winds to the Ivy Mansion, the great house of the wizards of the Harpell family. Since the Harpells founded the town more than four centuries ago, they have brooked little nonsense and less mayhem
mercy of the predators they had honored — but they are one of the most potent gatherings of mages anywhere in the North. The Harpells are a jovial, if insular, lot. All wizards, they tend to marry
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(dare we say) dragons. This book, created in concert with Wizards of the Coast, sets you up for success in your own fantasy-business endeavors. Chapter 1 provides an orientation for new franchise members
enterprise’s success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
far gone unchallenged by Halaster, and it’s not clear whether the two wizards have ever crossed paths. Characters who approach the castle can examine it for points of entry. The main entrance is a door
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(dare we say) dragons. This book, created in concert with Wizards of the Coast, sets you up for success in your own fantasy-business endeavors. Chapter 1 provides an orientation for new franchise members
enterprise’s success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
far gone unchallenged by Halaster, and it’s not clear whether the two wizards have ever crossed paths. Characters who approach the castle can examine it for points of entry. The main entrance is a door
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
evil wizards in their company. Bringing the Arcane Brotherhood into the alliance doesn’t lose Frume’s respect, but neither does it earn it. Setup: Neronvain Delaan Winterhound of the Emerald Enclave is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lantomir, learned about the expedition and decided to form her own. Not long after they arrived in Bryn Shander, the three wizards who had formed the initial expeditionary force parted company, each one
Arcane Brotherhood The Arcane Brotherhood is a cabal of powerful wizards that operates out of the Hosttower of the Arcane, a multi-spired structure that towers above Luskan (a city south of Icewind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lantomir, learned about the expedition and decided to form her own. Not long after they arrived in Bryn Shander, the three wizards who had formed the initial expeditionary force parted company, each one
Arcane Brotherhood The Arcane Brotherhood is a cabal of powerful wizards that operates out of the Hosttower of the Arcane, a multi-spired structure that towers above Luskan (a city south of Icewind
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells
so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
an original design created by the Heuristic Arcane Research and Development department of Acquisitions Incorporated. But the wizards of Halruaa developed similar skyships in ages past, and the Cult of