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Returning 35 results for 'compare color whether'.
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Species
Player’s Handbook
Aasimar (pronounced AH-sih-mar) are mortals who carry a spark of the Upper Planes within their souls. Whether descended from an angelic being or infused with celestial power, they can fan that spark
celestial heritage, such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the
Monsters
Fizban's Treasury of Dragons
; scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
Monsters
Fizban's Treasury of Dragons
-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noticing Other Creatures While exploring, characters might encounter other creatures. An important question in such a situation is who notices whom. Indoors, whether the sides can see one another
. Otherwise, compare the Dexterity (Stealth) check results of the creatures in the group that is hiding with the passive Wisdom (Perception) scores of the other group, as explained in the Player’s Handbook.
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
, their cry resonates with draconic power.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Genasi
Legacy
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Senses
Legacy
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Rules
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
Special
dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
time, it stays out of sight. The ooze matches the surrounding stone perfectly and has nothing but time in which to camouflage itself. Compare the ooze’s Dexterity (Stealth) check to the characters
’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of a dragon can result in its power taking root in a character, whether that person is the dragon’s chosen heir or the dragon’s killer. The result of this investiture can vary widely in power and
possibilities of what these marks might look like. Draconic Marks d4 Visual Manifestation
1 One or both of the character’s eyes change color to resemble the dragon’s eyes or scales.
2 The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
time, it stays out of sight. The ooze matches the surrounding stone perfectly and has nothing but time in which to camouflage itself. Compare the ooze’s Dexterity (Stealth) check to the characters
’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
Monsters
Fizban's Treasury of Dragons
amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell, or another rule might give a bonus or penalty to the die roll. Compare the Total to a Target Number. If the total of the d20 and its modifiers equals or exceeds the target number, the D20 Test
succeeds. Otherwise, it fails. The Dungeon Master determines target numbers and tells players whether their rolls are successful. The target number for an ability check or a saving throw is called a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell, or another rule might give a bonus or penalty to the die roll. Compare the Total to a Target Number. If the total of the d20 and its modifiers equals or exceeds the target number, the D20 Test
succeeds. Otherwise, it fails. The Dungeon Master determines target numbers and tells players whether their rolls are successful. The target number for an ability check or a saving throw is called a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the opinion he’s formed about the characters. If Snapjaw isn’t yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
Dexterity (Stealth) check for the lizardfolk guards, with advantage (they’ve had plenty of time to conceal themselves). Compare their result to the characters’ passive Wisdom (Perception) scores to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the opinion he’s formed about the characters. If Snapjaw isn’t yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
Dexterity (Stealth) check for the lizardfolk guards, with advantage (they’ve had plenty of time to conceal themselves). Compare their result to the characters’ passive Wisdom (Perception) scores to
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
throws are all useful indicators. Compare the damage a monster can deal to the hit point maximum of each character. Be wary of any monster that is capable of dropping a character with a single attack
, unless you are designing the fight to be especially deadly. In the same way, compare the monsters’ hit points to the damage output of the party’s strongest characters, again looking for targets that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
worlds of the Material Plane. Every D&D world—whether round, flat, or some other shape—exists in an airless void known as Wildspace. A world might be solitary, or it might have neighbors: one or more
petrified hulks of dead gods and swirling pools of color that serve as portals to other planes of existence. (For more information about color pools, see the Dungeon Master’s Guide.) Much in the way that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
secrets that might have better remained hidden, causing untold harm in the process. Whether true or false, stories like these tend to cling to inquisitive agencies and color their reputations. What
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbols like those provided in Unseen Order Handout 2, the symbol key. Secretly compare their guess with the solution. In the empty circles next to their guess, color one circle red for each correctly
guessed card in the correct position, and color a circle blue for each correctly guessed card in the wrong position. Solution The answer to this puzzle can be determined only through logic. Diagram 4.4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, silvery light spreads around you like the dawn of a cloudy day, illuminating a peculiar realm. All of you are floating in a silvery haze that shimmers with swirls of color. Objects drift past in the
distance, but whether they are small stones or rocks the size of mountains, you can’t say for certain. Your moment of reverie is broken by the sound of Basidia’s voice in your mind. “It begins.”
The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their business is a front, they don’t care whether they sell anything or not. Wondrous Wares. A sign hanging below the counter lists the following items for sale: AVAILABLE FOR A LIMITED TIME ONLY
desire: Trinket demands the color from the buyer’s eyes. If the buyer agrees to the trade, Trinket produces a small marble that drains the color from the buyer’s eyes when she utters the phrase, “Hue be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you want attention, and lower it when players are talking. Experiment with how volume and tempo influence whether a scene feels subdued or energetic. Lighting Dimming the lights can transform your game
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
imagination and to be more compliant and depressed than the others. They dress in drab clothing, whereas Barovians who have souls wear clothes with a splash of color or individuality. A Barovian woman
don’t is left up to you. Strahd periodically feeds on the blood of Barovians who have souls, but he can’t draw nourishment from the blood of the soulless. He can tell at a glance whether a Barovian has a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the library Whether the book is shelved or not, it captures the characters’ attention the first time any of them sets eyes on it. If it’s unearthed from within a pile, it stands out immediately
marked “Silverymoon,” the vibrant color of its leather outshines the dusty tomes on either side of it. The title appears on the spine in elaborate gold calligraphy. Someone who looks closely enough can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Racial Traits If you’re playing a goblinoid, your racial traits are determined by whether you’re a bugbear, goblin, or hobgoblin. Bugbear Traits Your bugbear character has the following racial traits
) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—then compare their Charisma (Deception) checks to Mondath’s Wisdom check to determine whether she believes them. You can allow advantage or disadvantage on the roll when someone’s lies are especially
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
actively looking for a trap can attempt a Wisdom (Perception) check against the trap's DC. You can also compare the DC to detect the trap with each character's passive Wisdom (Perception) score to
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actively looking for a trap can attempt a Wisdom (Perception) check against the trap’s DC. You can also compare the DC to detect the trap with each character’s passive Wisdom (Perception) score to
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past
Kobold
Legacy
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Species
Volo's Guide to Monsters
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts






