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Returning 25 results for 'compare race glow to have refuge'.
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Monsters
Quests from the Infinite Staircase
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
resistance to all damage from the triggering spell.The Gardener is an archfey who adores the splendor of nature, the joy of song, and the glow of shared merriment. This ancient being once wandered the
Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
races
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
signature traits? In the case of a new subrace, what sets it apart from the other subraces of the parent race? Compare the race you have in mind with the other race options available to players, to
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githzerai Zerths Four githzerai zerths have taken refuge in the Obstacle Course. They use their psychic abilities and natural stealth to hide from Halaster’s magical gaze and the death tyrant’s
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Entrance The narrow corridor from the West Cleft opens into a long cavern lined with stalactites and stalagmites. Whater drips from the stalactites, forming small pools on the floor. The glow of
“Finding Droki” section. Development If Buppido is with the party, he takes advantage of any distraction to slip away, taking refuge in area 1b.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a villain and a group of minions in a battle to the finish. 2 The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain’s refuge
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms cling to rotting logs and stumps scattered throughout the marsh. Crickets that glow like fireflies chirp serenely before they’re snatched out of the air by the tongues of hungry frogs
your clothes.
But none among us can compare
To one wily, swift, and stand-up hare—
Scarf that’s glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he’ll show
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
together across the sea to Southern Ergoth, seeking refuge with the Kagonesti, while others refused to give up Silvanesti and sought to reclaim their ancestral home. As a Silvanesti high elf, you know
possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
renegotiated, but in the intervening century, the dragon has fallen to shadow.
6 A group of shadar-kai (elves native to the Shadowfell) arrive at a city’s gates, seeking refuge. They are fleeing the
.
4 A shadow dragon wyrmling and a shadow demon have become unlikely companions as they compare and contrast their parallel evolutions.
5 Two shadow dragon wyrmlings of different dragon kinds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to the fungi fields of Donigarten, where they now roam as a pack, attacking intruders on sight. Escaped Slaves A group of 1d4 commoners (of any race) fled their masters when Demogorgon attacked and
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in such a place. Oracular Conflux Adventures d12 Adventure Goal
1 Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elemental’s
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
backgrounds and race options that appear in this introduction, if you’re comfortable with allowing these options in your game. Magic Item Descriptions When the characters acquire a new magic item and
until circumstances warrant otherwise, as discussed below. Armor Class. When characters make attacks against a creature, you compare those attacks to the creature’s Armor Class to determine whether the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
narrow opening that leads outside the fortress.
The builders of the fortress created this hidden cellar as a refuge. Only the officers, the chaplain, and the resident wizard knew of its existence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
adventurers chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain’s refuge. 3 The actions of the adventurers or the villain result in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
an existing feature that can be used as a model? How does the new class feature compare to other features of the same level? Variant: Spell Points One way to modify how a class feels is to change how
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
the formation with a Dexterity or Intelligence check (their choice) using jeweler’s or mason’s tools, or by making an attack with a melee weapon. Compare the creature’s ability check or attack roll
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Awakened Beast
1 Polar bear
2 Arctic fox (see appendix C)
3 Snowshoe hare (see appendix C)
4 Snowy owl
5 Reindeer (use the elk stat block) with glow-in-the-dark antlers that
the encounter and compare the result to the passive (Wisdom) Perception scores of the party. Any character whose score equals or exceeds the crag cats’ check result is not surprised when the cats
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakers’ destructive activities
temporary glow or shifting pattern—but some designs function as spell scrolls that burn away once used, singeing hair, fur, or scales in the process. As a devotee of Aoskar and longtime resident of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) check sees that the undead are drawn to the dark glow of the captain’s magic hammer. If Torwyn throws the hammer overboard into the sea, half the zombies follow it, reducing the forces the characters must
human scouts among the Six operatives, two stay behind and fire arrows at the party, while the other two scouts and a human cult fanatic race toward the barges. The intention of the Six operatives is to