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Returning 35 results for 'compared refuges grove to her realm'.
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Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
gates to the Realm of Faerie. Folks who the archfey permit into their realm speak of their experiences in the Grove Maze as if they’d wandered through a dream. Some claim to have seen the glittering
The Grove Maze The Kingdom of Charneault is nearly impossible to reach on foot. The Grove Maze chokes the pass between the Grey Spine and the Rock-Teeth Mountains, and creeps southward to partially
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Paladin
Legacy
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Classes
Basic Rules (2014)
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
Arrival of the First Men Passing through the Grove Maze was not a simple feat for the folk of central Etharis. Many tried and failed. For a time, humans believed the Grove Maze and Rock-Teeth
between cultures was inevitable, as the elves tried to expel these foreigners from their realm and the northerners clung to their new homes. Armies arose on both sides, culminating in generations of war.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
Provinces Lucas Torquato Charneault is comprised of seven provinces, each with its own expressions of elven and northern culture. Gran Croix is the realm of the Grove Maze. The western provinces of
worship of the Arch Seraphs. Dividing the provinces in this way doesn’t paint the nuances of Charnelaise society, and influences from the Realm of Faerie are found everywhere. Before the Pact of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
navigate the Realm of Faerie in safety. Doing so in small traveling bands can be an expedient way to journey through Etharis, if no less dangerous. Groups disappearing into the overgrown depths of the Grove
Realm of Faerie The Realm of Faerie, sometimes referred to as the Feywild, is stitched into the fabric of the Material Plane. Its roads are hidden, like the threads on the underside of a tapestry, so
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
Nature fall silent near the boughs of the Dark Oak Grove. Long before the Pact of the Sacred Lands ended generations of war, the region called Faucher was a true garden paradise. It teemed with the
command, she reaped their souls instead. Had Thaelkinei’s aspirations succeeded, she would not have saved Caer Neiada but transformed it into a realm of living corpses and called that peace. In the end
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Age Giants are long-lived compared to humans, though not as much as their semidivine ancestors. Their life spans generally correspond with their place in the ordning, with hill giants living about
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Age Giants are long-lived compared to humans, though not as much as their semidivine ancestors. Their life spans generally correspond with their place in the ordning, with hill giants living about
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
The Charneault Kingdom The Charneault Kingdom is a realm of beauty that far exceeds any other. Hidden behind the mystical forest of the Grove Maze is a land of rolling emerald hills, mist-veiled
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
Chapter 4: The Charneault Kingdom Siraj Fakhri A land of broken vows, mystical fey, and a tense but strained peace between once-warring cultures, the Charneault Kingdom is a seemingly idyllic realm
the Grove Maze, Charneault is renowned for its meandering hills, vast sky, and clear rivers. It’s said that the residents of Charneault, both the elves and northerners who maintain a tentative peace
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
the realm rich in natural resources. Aside from the larger cities, villages tend to be small. Each nestles beside a brook or spring teeming with fish and overgrown with foliage. The waters sparkle as
the Emerald Sea to the west and the Gulf of Lions to the east. The difficulty of traversing the Grove Maze makes maritime trade a necessity. Charneault’s largest port is arguably Morencia, which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Compared to the other gods, Nylea’s goals are modest. She wants only to keep the natural world free and healthy, shepherd the seasons through their yearly cycle, and enjoy the beauty of the land. But
ambition to mortals, persuading them to congregate in stone-walled cities and consider themselves separate from her realm. Purphoros oversees some of the natural processes of earth and fire that help
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Compared to the other gods, Nylea’s goals are modest. She wants only to keep the natural world free and healthy, shepherd the seasons through their yearly cycle, and enjoy the beauty of the land. But
ambition to mortals, persuading them to congregate in stone-walled cities and consider themselves separate from her realm. Purphoros oversees some of the natural processes of earth and fire that help
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
ponder if the Keeper is the Ravencourt Sanctuary itself—a place where magic coalesces and calls out to those able to grasp it. The Solar Grove Deep within the forests of western Raevo, the Solar Grove
has remained hidden from the prying eyes of the vampire nobility. Though the sun may be absent from the Ostoyan sky, the druids of the Solar Grove can still feel its warmth on their skin. The folk of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Nylea is one of the more active of the gods in the mortal realm, but she can’t be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
been captured and imprisoned in a menagerie.
2 Investigate reports of unnatural horrors infesting the Nessian Wood.
3 Plant a golden acorn in a distant grove guarded by monsters.
4
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
darkness slowly consuming the realm, until she followed her visions to the high cliffs of the north. Here, she saw a light. The place she stopped became the fortified city of Castalore. The people of this
. The latent necromancy of the realm makes the dead restless, leading to funerary rights that include decapitation and other desecrations of the dearly deceased. From the north, Valikan raids are seasonal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
brought the pall of the underworld out with them into the mortal realm. Map 3.1: world of theros View Player Version EXPLORING THEROS
Vast and varied lands comprise the world of Theros, from the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
inherent beauty in the natural world. Music is common in the streets of Camont. Sometimes it’s a knight singing ballads by a fountain, reciting the Iron Sparrow's deeds that keep the realm safe
result of Camont’s close proximity to the Grove Maze. Nevertheless, worship of the Arch Seraphs is common in Gagnon, especially given their eastern neighbors. Notable Individuals Duchess Sylvana Briar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
brought the pall of the underworld out with them into the mortal realm. Map 3.1: world of theros View Player Version EXPLORING THEROS
Vast and varied lands comprise the world of Theros, from the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, verdant glen. There, she set to scribing her secrets into the garden’s fruits, hiding within each a dozen deaths and their cures. When she retired wearily to bathe, a lizard crept into her grove and
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
considered Caer Neiada to be their birthright. Humankind first appeared in Caer Neiada like the embers of a forthcoming wildfire, drifting in from beyond the Grove Maze. When they first encountered the ulufey
feared the wrath of the archfey. Conflict between cultures was inevitable, as the elves tried to expel these foreigners from their realm and the northerners clung to their new homes. Armies arose on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, verdant glen. There, she set to scribing her secrets into the garden’s fruits, hiding within each a dozen deaths and their cures. When she retired wearily to bathe, a lizard crept into her grove and
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Provinces Charneault is comprised of seven provinces, each with its own expressions of elven and northern culture. Gran Croix is the realm of the Grove Maze. The western provinces of Beaumont, De la
is common in the streets of Camont. Sometimes it’s a knight singing ballads by a fountain, reciting the deeds of the Iron Sparrow that keep the realm safe. Duchess Sylvana Briar Lorraine. The young
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
. Humans did not initially dispatch armies, but settlers—seemingly innocuous in their individual intrusions. They felled ancient trees from the Grove Maze to construct their dwellings. They journeyed to the
, washing it in rivers of blood.
Omar Samy
Humanity’s terrible success stems from its adaptability. Their brief lifespans—mere moments compared to other peoples—cause their customs to wither