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Returning 35 results for 'compared returns grows to her ranger'.
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Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Monsters
Fizban's Treasury of Dragons
or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of sapphire gemstones, particularly underground.
Stony Sight
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Monsters
Fizban's Treasury of Dragons
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType
Monsters
Fizban's Treasury of Dragons
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Monsters
Fizban's Treasury of Dragons
within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic
; are attracted to the area within 6 miles of the lair and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels
Monsters
Fizban's Treasury of Dragons
surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lightning Arrow Level 3 Transmutation (Ranger) Casting Time: Bonus Action, which you take immediately after hitting or missing a target with a ranged attack using a weapon
Range: Self
Components
on a failed save or half as much damage on a successful one. The weapon or ammunition then returns to its normal form. Using a Higher-Level Spell Slot. The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Anthradusk’s Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animal Messenger Level 2 Enchantment (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
A Tiny Beast of your choice
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animal Messenger Level 2 Enchantment (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours
A Tiny Beast of your choice
returns to where you cast the spell. Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
—encourage the players to suggest ways to satisfy it. If the spirit grows displeased, the Halvhrest images push through the painting, toppling out one per round until four ghouls emerge. Each oil-paint
Bonus. If destroyed or exorcised, the painting returns to normal, the spirit no longer speaks through it, and no further ghouls emerge. Treasure. Those who open the lockbox hidden behind the portrait
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects: Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal
dragon dies, the population of giant spiders in the region returns to normal levels over the course of 1d10 days. The enhancement of telepathic abilities ends immediately. The existing abundance of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the lair grows plentiful crystal formations and veins of topaz gemstones, particularly underground. Negative Energy. When a creature finishes a long rest within 6 miles of the lair, the creature must
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
! I promise to be good.”
If the spirit successfully inhabits the character, give the player Moa’s card (see appendix F). If the attempt fails, the spirit returns to the staff and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s magic, creating one or more of the following effects: Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones. Fiery
the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Celestial child of a god of storms who is trying to crash a private event. Empyreans are creatures of incredible power and overwhelming emotion. Should Kopoha’s dark mood grows much stronger, she might
that Kopoha isn’t on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
one of the standing stones is targeted by a maze spell (save DC 22). To open the gate, a creature must escape the labyrinth created by the maze spell. When it returns, the gate opens for 1 minute
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
periodically fall ill, as though Pharika is testing you again and again.
4 A sagacious serpent once offered you guidance and has influenced your studies ever since.
5 You are dying. As death grows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Divine Contention
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
command word is spoken by that creature again, the statue returns to its original position on the ship and is no longer animate. The statue has AC 17, 27 hit points, and immunity to poison and psychic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
returns. It is convenient for humanoids to understand a mind flayer colony by thinking of it as a single individual — the elder brain — directing a number of subservient, remote minds, which are the
are rendered immortal, their memories preserved forever in the elder brain’s labyrinthine mind. When a mind flayer grows old, becomes infirm, or is grievously injured, the elder brain absorbs it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world's heroes? There is only one way to find out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
any new option you add should be compared to existing options to make sure it’s no more or less powerful, yet remains distinctive in flavor. Like anything in class design, be prepared to playtest your
, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as the party returns with gold, lore, and resources. FILLING POSITIONS
A franchise’s majordomo can take a company position (see the next section) in addition to the positions taken by the characters
spicy foods, and Brazen, the veteran sailor who always talks back, creating the potential for entertaining interactions as the franchise grows.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters together as adults, united by the common goal of retrieving that which they’ve lost. The adventure begins shortly after the Witchlight Carnival returns to the characters’ world for the
character grows three inches in height by holding this pole for the first time. Keepers of Lost Things Once you know what has been stolen from a character, roll on the Keepers of Lost Things table to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs. Pharblex’s spellcasting holds his followers together, and that makes him useful to Rezmir.
Pharblex Spattergoo
Pharblex hopes that when Tiamat returns, Rezmir will hand Castle
establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
than as a spiritual system for the bullywugs. Pharblex’s spellcasting holds his followers together, and that makes him useful to Rezmir. Pharblex Spattergoo Pharblex hopes that when Tiamat returns
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and