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Returning 33 results for 'compared ritual glow to her rejection'.
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Classes
Dragonlance: Shadow of the Dragon Queen
from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
Classes
Dragonlance: Shadow of the Dragon Queen
from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
. Using a powerful necromantic ritual, the second twin is sacrificed, its soul bound within the body of the other. Each member of the mystic caste is therefore possessed of two souls—one living
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
The Portal Ritual At sunset, the ritual for travel through the Hammock of Worlds begins: Two wizened trees stand before the Silver Tapir Monastery, their ancient boughs lit by dusk light. Between
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
refuses.
Completing the Ritual. If the characters join the ritual—or observe it without drawing attention—the statue’s runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
Occult Ritual 3 Sacred Spring 4 Sparring Sprites Hermit’s Hut After a couple hours of hiking, you happen on a humble hut made from sheets of sturdy bark and blankets of moss. Sweet-smelling smoke
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gemstones Gemstones are small, lightweight, and easily secured compared to their same value in coins. If a treasure hoard includes gemstones, you can use the following tables to randomly determine
) 4 Chrysoprase (green) 5 Citrine (pale yellow brown) 6 Jasper (blue, black, or brown) 7 Moonstone (white with pale-blue glow) 8 Onyx (bands of black and white, or pure black or white) 9 Quartz (white
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
. Kuo-toa Ritual Sites 1d8 The Kuo-toa Community Features... 1 An arena scattered with weapons made from crustacean shells. 2 A gallery of hibernating chuuls. 3 A garden of mussels and tide pool
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adorn the adjacent walls.
To unlock sarcophagus, the characters must perform a simple ritual at the shrine while wearing the frog masks. The wall frescoes reveal what must be done. Advice from the
done since the dawn of time.” A copper bowl containing rat bones Four dead cockroaches A green wax candle with a salvageable wick 5 gp (loose) Performing the Ritual To open the sarcophagus, one or more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
the demon lord. The cage by the tunnel holds a death dog, watched over by a nervous derro cultist. Atop the platform, Narrak and four more derro cultists are performing a ritual around the statue at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instrument of his wrath.
6 You have no idea why Mogis chose you, but his hate seeps into your being day by day nonetheless.
Devotion to Mogis Following Mogis is a definitive rejection of ethical
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gaping maw. Purple eldritch light seeps out of the maw, bathing the room in a sickly glow. Four massive tentacles covered in eyes and spines flail about the room and immediately reach for you.
This
the characters as they are returned to the stage 1 version of the Dran & Courtier, but end up in other stages of the Test Market until the ritual is ended.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
, the warrior’s eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Var’s connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
2d4 maw demons* 19 1 shoosuva* 20 1d3 trolls Shared Physical Trait d10 Shared Physical Trait 1 Rune branded on forehead 2 Bone piercings 3 Ritual scarring 4 Surrounded by clouds of flies 5
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast heartbeat in the depths. The glow of faerzress gathers and brightens, creating swirling pools like holes torn in the air. A roar sounds from far away as shadows move in the depths of those pools
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
coated in a mucilaginous glaze. Lighting. Bulbous growths cling to walls throughout. Their pulsing, sickly glow provides dim light. Slime. A film of sticky slime covers most surfaces. Random Encounters
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unique ritual that alters its original abomination form, increasing its size, power, and intelligence. Other yuan-ti treat anathemas like demigods, and they naturally assume a leadership position over
envisioned. Absent the presence of an anathema, yuan-ti abominations are the leaders in most yuan-ti cities. Yuan-ti Malisons The various kinds of malisons are imperfect compared to abominations but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
destroy that kingdom and was bound into The Scrivener’s Tale by a powerful ritual created by Zyrian. The ghost can’t open the sealed door into the great library (area H8), but Zyrian can explain how the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm to commune with their newfound god and perform their ritual. Oshundo knows they had some trouble erecting their gate to the Far Realm and doesn’t know how they solved that problem—likely by
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
darkvision 60 ft., passive Perception 13
Languages Common, Goblin, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Fortune Teller. Oddlewin can cast the Augury spell as a ritual, using cards as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit they’re after the ritual tattooed on Elakdras’s body, Ralvald offers a solution. Ralvald doesn’t want the
ritual; he wants the body, so he can lay it to rest respectfully. He’ll permit them to copy the ritual before he takes the remains. D6: Foggy Cave The subterranean river here plunges in two twenty-foot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
not attack the characters, even if it becomes aware of them. Interrupting the ritual, however, has dire consequences for everyone in the temple. Glowing Symbols. The wall designs glow with dim
headbands and silver bracelets are performing a ritual over the eggs.
Two sahuagin priestesses are conducting rites to Sekolah over the unhatched eggs. If the priestesses notice the party, they
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
very close to Toril. Sparkrender plans to hold his ritual when the comet is at its closest point. He believes the comet, called the King-Killer Star, controls the destiny of dragons and will allow him
to claim the power of the dragons who fell on Stormwreck Isle. Dragon Effigies. The stirge attack interrupted the kobolds from their assigned task of preparing this site for Sparkrender’s ritual
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Persuasion) check. On a successful check, a character learns one of the following pieces of information: Cult Leader. The cult’s leader is Zalryr, who is conducting a profane experiment in the ritual
, taking 7 (2d6) necrotic damage on a failed saved or half as much damage on a successful one. This trap can’t be detected or disarmed. Inside the box are two Potions of Healing (greater). N15: Ritual
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notebook matches the handwriting in Xanthoria. The potion-brewing ritual described in the notebook requires alchemist’s supplies and the aforementioned ingredients. The ritual takes 1 hour to perform, at
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Plane of Earth, near Ogrémoch’s dwelling place. The Prince of Evil Earth can attack intruders on his home plane but can’t pursue them through the portal into the world until the proper ritual is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
place. Even if the Six don’t have all the orrery components, they’ll be able to start their ritual given enough time, tapping into the power of the Far Realm from somewhere in the material world. Lottie
room flicker and glow, and a huge fish tank swarms with unusual creatures. Some of them are even alive.
Nine liches occupy the room, either lounging around or arguing at the table. All wear leisure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ignite its light as an action. (This light is what causes the statue’s eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
immediately. V34. Ritual Chamber This room is hidden behind secret doors (see “Dungeon Features”), and its features are as follows: This ten-foot-high vaulted chamber has a plaster ceiling painted with images
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
eight steps of the Rite of the Arcane Octad outside the spire. The steps of the ritual are hidden inside towers dedicated to the eight arcane schools of magic. Xerophon knows the layout of the city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened eyes that glow with a faint, magical light. Characters feel as though they’re being watched as they descend the stairs, and the feeling doesn’t go away once they enter the beholder’s lair. The
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to