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Returning 35 results for 'compelled release guild to her realm'.
Other Suggestions:
completed release guide to her realm
Magic Items
Guildmasters’ Guide to Ravnica
entangle
Gruul Guild Signet
compelled duel
Izzet Guild Signet
chaos bolt
Orzhov Guild Signet
command
Rakdos Guild Signet
hellish rebuke
Selesnya Guild Signet
charm person
Simic Guild Signet
expeditious retreat
This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
Magic Items
Acquisitions Incorporated
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
Master of Travel. While all six components of the Orrery of the Wanderer are
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Monsters
Icewind Dale: Rime of the Frostmaiden
. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Equipment
makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
realm, the Princess of the Shadow Glass finds a home in the land of humans, elves, dwarves, gnomes, and halflings. They show her true friendship, gifting her with treasures, lands, and titles. In the
, glass, and illusion. The scrivener of the title is an elf named Zyrian, who wrote the book nine hundred years ago. The content of the book suggests that the scrivener was compelled to write the tale, which contains effusive praise for the princess.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
traditions of the past. What caused you to leave your hold? Are you serving your clan and honing your skills, or have you been exiled from your homeland? The Realm Below. How has the Realm Below
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Xanathar Guild, and Bregan D’aerthe spies have tracked them to a cellar complex in the Southern Ward. In the guise of Laeral Silverhand, Jarlaxle steers the characters in that direction (encounter
Ward (encounter 6, “Theater”). Jarlaxle makes the characters an offer they can’t refuse, setting his agents on them if they dare to do so. Once he realizes the Xanathar Guild doesn’t have the stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
the tower, which became a pocket dimension with no escape. The Aberrations were trapped in the tower, unable to leave until the Far Realm energies dispersed and the tower stabilized in the present. More
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
modrons are caught in the shifting realm of Gzemnid, a beholder god of deception, gases, and obscurement. Shemeshka discovered the modrons in Tyrant’s Spiral, an ever-shifting part of Gzemnid’s Realm
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Guild members attack them in an attempt to retrieve the stone. Crypt Clue Characters who search the underground crypts can find a shiny steel key lying in the dust on the floor. One of the grave robbers
. A character pretending to be a Harper can fool her with a successful DC 16 Charisma (Deception) check. Otherwise, the characters must either compel Elaspra to release the information using magic, or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees
that mortals must suffer and die at the whims of these entities. In Orcus, they see the promise of release from pain without the demand of obedience. In the state of undeath that Orcus offers, they will
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
leads to the realm of an apocalyptic god known as Dendar the Night Serpent. If the Night Serpent emerges, she will devour the world. Her yuan-ti followers are searching for a relic called the Black Opal
Crown, which is said to have the power to open the gate to Dendar’s realm.
For ages, a mysterious god named Ubtao stood watch in Chult and built mazes to prevent Dendar’s worshipers from finding and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
domains’ secrets. Though few in number, such adventurers represent defiant lights that shine like beacons through the darkness, and characters from all lands and worlds may be eager—or compelled—to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crawl out of the warped realm. If you’re a goblin soldier, you might have served in Gorgonhorn. It’s also a base for the scavengers and salvagers who venture into the Mournland. Lyrenton Once a thriving
fugitives and smugglers. Lhesh Haruuc dwells in a fortress known as Khaar Mbar’ost, the Red House. Wyvernskull If you’re a Ghaal’dar sailor or guild artisan, this small city—Darguun’s primary seaport—could be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Even the plants, which must bathe their roots in blood, snare the unwary. Yeenoghu’s servants, helping to sate their master’s hunger as he prowls his kingdom seeking prey, capture creatures from the Material Plane for release in the Gnoll Lord’s realm.
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god or her agents if they stand in opposition to destiny. Various monsters rose from the Underworld when Klothys entered the mortal realm, and her most zealous followers often see them as
holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it.
3 Certain that civilization offends fate, a priest raises a herd of typhons to release on a city.
4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
uses its Charm Ray to make the worm release it. 81–00 The beholder falls into a sinkhole as it succumbs to Halaster’s finger of death spell (see area 8). Nalfeshnees The sleeping demons can’t be
outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Consider the possibilities on the Underworld Adventures table should a character find themselves trying to escape the realm of the dead. Underworld Adventures d20 Plot
1 In Phylias, find
their release.
20 Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
home and found a place in a thieves’ guild or some other criminal organization. 6 I was always bored, so I turned to crime to pass the time and discovered I was quite good at it. Entertainer d6 I
, saying that I would accomplish great things. 6 I have always stood up for those who are weaker than I am. Guild Artisan d6 I became a guild artisan because … 1 I was apprenticed to a master who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Far Realm. To prevent the orrery from ever being so used, Lottie scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its
planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms. Master of Travel. While all six components of the Orrery of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
release in the Gnoll Lord’s realm. Layer 600: The Endless Maze The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, embodies bestial bloodlust. If he had his way, civilization
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
have a dragon at its head—a shape-shifter dragon leading a thieves’ guild, perhaps, or a devout dragon stirring up zealots in Bahamut’s name. Discovery, Expansion, Invention. The discovery in question