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Returning 35 results for 'compete religious guild to her rage'.
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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guild’s magnificent, cathedral-like arboretum
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powerful monster 12 Mysterious, anonymous cabal 13 Contested leadership, open fighting 14 Cabal seized power openly 15 Doltish lout 16 On deathbed, claimants compete for power 17–18 Iron-willed but
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Barbarian If you want to play a barbarian, your most likely guild home is the Gruul Clans, but you could also put your rage to work in the wild spectacles of the Cult of Rakdos. Gruul barbarians of
the Zhur-Taa clan often choose the path of the Totem Warrior and a boar totem spirit. The effects are the same as for a bear spirit. Barbarian Subclass Guild Path of the Ancestral Guardian* Gruul
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
dazzling floor routines. Intramural Silkball Club Skills: Athletics, Intimidation Member: Javenesh Stoutclaw, Melwythorne, Tilana Kapule These hardy athletes train together and compete in the rough
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The three city-states of the Sensa Empire—Anisa, Niba, and Tarikh—compete for Empress Inaya’s favor, hoping the empress will choose her heir from among their own royal families. This
competition plays out in the cities’ gold mines as each city vies for wealth and economic influence. But the Aurum Guild, to which most of the miners belong, holds great power over the city-states as the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cities, but can be placed to good use in dealing with dangerous monsters and lost treasure. Most large cities in the Realms have a number of thieves’ dens that compete with one another. A few places, such
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
pegasus Ledev guardian (outrider) Knight mounted on a dire wolf Religious leader Priest or druid Selesnya soldier Soldier* or veteran Shepherd Horncaller* *Appears in this chapter RAYMOND SWANLAND
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
wealth, prestige, and longevity. The Ghost Council, also called the Obzedat, that leads the Orzhov founded the guild and signed the Guildpact, but it isn’t clear which members of the original Obzedat might have faded from existence since then and which current members have joined since.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Underbarons Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city. Despite their status as lords of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Candlekeep 10 undertake a criminal venture with the Guild Table L: Monsters around Baldur’s Gate d12 Encounter 1 1d6 werewolves disguised as human beggars or a pack of wolves 2 2d4 stirges 3 1d4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guards on riding horses providing escort
7 2d4 mercenaries for hire (thugs)
8 1d6 religious pilgrims (acolytes)
9 1d6 Guild agents (bandits)
10 1 archmage accompanied by a shield
with the Guild
Table L: Monsters around Baldur’s Gate d12 Encounter
1 1d6 werewolves disguised as human beggars or a pack of wolves
2 2d4 stirges
3 1d4 ettercaps and 1d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
acquaintance, or someone I loved into religious service. 6 After encountering a true servant of the gods, I was so inspired that I immediately entered the service of a religious group. Charlatan d6 I became a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
communities offer abundant sacrifices to the god, but also guard their ancient rituals from outsiders, as Karametra’s organized clergy harshly forbids discussion of abandoned religious practices. However
blasphemies.
The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DM’s control. Blessing of Lonely Genius Supernatural Gift (Blessing) Your
from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones. Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their candles, oils, and glass are too regularly stolen or smashed. The Guild of Chandlers and Lamplighters makes a halfhearted attempt to repair the streetlamps at the start of each season, but for
. (Some say they draft pirates, but that is pure slander.) Frequent complaints arise that these women and men are more citizens of the sea than of the Dock Ward itself. But if they register with a magister and pay taxes, they are as welcome to compete as any long-term resident of Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interloping inferiors were able to so much as see their hoard can drive a black dragon to a state of rage. Black Dragon Art Objects d10 Object
1 An elegant necklace owned by a beloved noble who
embossed silver hilt and a blade of amber
6 A lavishly illustrated genealogy kept in a magically sealed container that disputes a current monarch’s right to the throne
7 Heretical religious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
rare tomes scholars might carry to gain admission. The Guild knows the signs of a traveler headed for Candlekeep, and often dispatches robbers to steal books and resell them to the merchants of the city
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
rare tomes scholars might carry to gain admission. The Guild knows the signs of a traveler headed for Candlekeep, and often dispatches robbers to steal books and resell them to the merchants of the city
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
remains of dead patriar families’ manors, or a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Cemetery, the crumbling remains of dead patriar families’ manors, or a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, though. Other Acq Inc franchises all compete with the characters’ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
party might launch a marketeering campaign (another new activity), only to discover that their branding has an accidental resemblance to the logo of an assassins’ guild. Complications are an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used magic to tear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These games are the grandest display to honor Iroas. To even compete in the Iroan Games is considered noteworthy, as the poleis send only their finest athletes. The grand prize, besides a ceremonial
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vagabonds. Priests can provide spellcasting as well as information. Make note of merchants who might regularly interact with the adventurers and perhaps compete with one another for the party’s business
of adventure and intrigue to your campaign. Adventure Site A village harboring a secret cult of devil worshipers. A town controlled by a guild of wererats. A city conquered by a hobgoblin army. These