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Returning 35 results for 'complete warrior rusting'.
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Monsters
Curse of Strahd
phantom warrior isn't bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any time. Its spirit lingers willingly, either out of loyalty to its former
Ethereal Sight. The phantom warrior can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The phantom warrior can move through other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isn’t bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isn’t bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
honorable knight he presents himself as. He is secretly a warrior in the service of Bel, and has sworn vengeance against all those who would oppose Bel and the archdevil’s struggle to reclaim Avernus
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
honorable knight he presents himself as. He is secretly a warrior in the service of Bel, and has sworn vengeance against all those who would oppose Bel and the archdevil’s struggle to reclaim Avernus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
warrior with red-orange skin and a bow stands behind a rickety barricade of interlocking spears. “Halt!” she commands. “State your business or face the wrath of our battalion—thirty hobgoblins strong
.”
A Hobgoblin Warrior stands guard behind a pair of spear barricades (see the “Spear Barricade” sidebar). The sentry is Hostile toward intruders and tries to delay them through interrogation until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
warrior with red-orange skin and a bow stands behind a rickety barricade of interlocking spears. “Halt!” she commands. “State your business or face the wrath of our battalion—thirty hobgoblins strong
.”
A Hobgoblin Warrior stands guard behind a pair of spear barricades (see the “Spear Barricade” sidebar). The sentry is Hostile toward intruders and tries to delay them through interrogation until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quests” and “Follow-Up Quests” below). Let the players choose which quest to complete first, second, third, and so on. If the players don’t like a particular quest, they are under no obligation to complete
, proceed with “Umbrage Hill.” Follow-Up Quests After the characters complete two starting quests, the following three quests are added to the job board: Butterskull Ranch Quest. “Orcs have attacked
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quests” and “Follow-Up Quests” below). Let the players choose which quest to complete first, second, third, and so on. If the players don’t like a particular quest, they are under no obligation to complete
, proceed with “Umbrage Hill.” Follow-Up Quests After the characters complete two starting quests, the following three quests are added to the job board: Butterskull Ranch Quest. “Orcs have attacked
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, and—by extension—the world. The majority of
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
martial bands, holding strong in the face of unbeatable odds. It sings of a great yearly competition that crowns the preeminent warrior-athlete in Akros, and—by extension—the world. The majority of
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
the ally can emerge safely from danger with the person or item they’re seeking. If the ally is seeking a magic item hidden deep in a dungeon, for example, the ally helps the adventurers complete their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
the ally can emerge safely from danger with the person or item they’re seeking. If the ally is seeking a magic item hidden deep in a dungeon, for example, the ally helps the adventurers complete their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
person. She also has the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a drow elite warrior. These drow await the arrival of the Zhentarim’s chief negotiator, Ghazrim DuLoc. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
that holds seven spell scrolls (two each of detect magic, identify, and lesser restoration, and one of remove curse). Glyph Key. Ihanvas carries a glyph key attuned to this zone, the Warrior Pools, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
person. She also has the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a drow elite warrior. These drow await the arrival of the Zhentarim’s chief negotiator, Ghazrim DuLoc. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. GRUNGS OF DUNGRUNGLUNG
The following grungs have key roles to play in Dungrunglung. For grung statistics, see appendix D.
Groak (gold grung elite warrior wearing a circlet of blasting) is the
Krr’ook senses anything out of kilter, or if the ritual goes awry, she scapegoats the adventurers and delivers them straight into the king’s infantile wrath.
Roark (orange grung elite warrior) is a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
that holds seven spell scrolls (two each of detect magic, identify, and lesser restoration, and one of remove curse). Glyph Key. Ihanvas carries a glyph key attuned to this zone, the Warrior Pools, the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
giant warrior.
If the characters haven’t yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. GRUNGS OF DUNGRUNGLUNG
The following grungs have key roles to play in Dungrunglung. For grung statistics, see appendix D.
Groak (gold grung elite warrior wearing a circlet of blasting) is the
Krr’ook senses anything out of kilter, or if the ritual goes awry, she scapegoats the adventurers and delivers them straight into the king’s infantile wrath.
Roark (orange grung elite warrior) is a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
giant warrior.
If the characters haven’t yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jarlaxle Baenre of Bregan D’aerthe The dashing and dapper commander of the Bregan D’aerthe mercenary company, Jarlaxle Baenre is a drow warrior with centuries of experience. A nonconformist in a
becomes aware of Gromph’s grimoire, Jarlaxle does everything in his power to make sure the characters get the grimoire out of the city. Once Vizeran’s ritual is complete, Jarlaxle plans to send Bregan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jarlaxle Baenre of Bregan D’aerthe The dashing and dapper commander of the Bregan D’aerthe mercenary company, Jarlaxle Baenre is a drow warrior with centuries of experience. A nonconformist in a
becomes aware of Gromph’s grimoire, Jarlaxle does everything in his power to make sure the characters get the grimoire out of the city. Once Vizeran’s ritual is complete, Jarlaxle plans to send Bregan
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stuffed animals, as well as dummies made of hides and furs, complete the encampment.
A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into
’ presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stuffed animals, as well as dummies made of hides and furs, complete the encampment.
A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into
’ presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
take the deal, Yeemik tries to force them to pay a rich ransom for Sildar even after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
complete this task, a gargoyle snatched the gemstone from Flink’s grasp. Flink is afraid Yantha will punish him for losing the gemstone. Flink has been spying on the gargoyles to find the one that took his
arcane lock spell cast on them, which only Sirak Mazelor and her elite warrior guards can bypass. Characters who gain entry find the warehouse occupied by two female drow elite warriors, eighteen drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
complete this task, a gargoyle snatched the gemstone from Flink’s grasp. Flink is afraid Yantha will punish him for losing the gemstone. Flink has been spying on the gargoyles to find the one that took his
arcane lock spell cast on them, which only Sirak Mazelor and her elite warrior guards can bypass. Characters who gain entry find the warehouse occupied by two female drow elite warriors, eighteen drow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(southern) part of the cave. Sildar Hallwinter, a human warrior, is held prisoner in this chamber. He is securely bound on the southern ledge of the cavern. The goblins have been beating and tormenting
take the deal, Yeemik tries to force them to pay a rich ransom for Sildar even after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and