Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'complete whispers read'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        complex whispers reach
                                    
                                
                                    
                                        complex whispers rest
                                    
                                
                                    
                                        complex whispers ready
                                    
                                
                                    
                                        complete whisper reach
                                    
                                
                                    
                                        complex whispers realm
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     inside you, you can speak, read, and write Deep Speech.
Spells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15
                                                
                                            
                                                
                                                    ): detect thoughts (2 charges) or dissonant whispers (1 charge). Each time you use the earworm to cast the detect thoughts spell, it sends the information gleaned to the nearest daelkyr, or
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     canât be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
                                                
                                            
                                                
                                                     Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
                                                
                                            
                                                
                                                     row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
                                                
                                            
                                                
                                                     actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     choose to join the order. However, those outside the order usually keep their abilities hidden, as such powers are often seen as a curse. You gain the following benefits:
You can speak, read, and write
                                                
                                            
                                                
                                                     complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     assume roles of greater responsibility and prominence. You might be one of Candlekeepâs own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
                                                
                                            
                                                
                                                    
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
                                                
                                            
                                                
                                                     can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
                                                
                                            
                                                
                                                     to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Mind Flayers? When the characters are hours away from arriving at the Rock of Bral, read: The ship slows unexpectedly. Around you, on all sides, colossal chunks of rock float in the void. Some of
                                                
                                            
                                                
                                                     in an invisible current.
 Sartell sucks her breath in through her teeth and whispers her next words: âMind flayers.â
 Here ends chapter 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
                                                
                                            
                                                
                                                     appears real, the man is no more substantial than a phantom and does not respond to any interaction. 
   2  One party member (determined randomly) hears a stream of whispers. The character canât make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Curious Tale of Wisteria Vale in Candlekeep and a promise of 5,000 gp if they successfully complete their task. The Avowed of Candlekeep furnish the characters with the book and a private room in which to
                                                
                                            
                                                
                                                     read it. Alternatively, the characters could uncover the book while searching through Candlekeepâs archives, if theyâve been granted access to the Inner Ward.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Anthraduskâs Return When Anthradusk returns to Haskasori, read or paraphrase the following text: A mighty boom shakes the ruins and unleashes a rain of settling sand. Heavy steps echo through the
                                                
                                            
                                                
                                                     halls. Something huge draws near.
 Anthradusk has returned with the final items necessary to complete his ritual. The dragon enters the city via the sinkhole in the catacombs (area H11) and heads to his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Concluding the Test When the test is complete, thereâs another flash of light, and the test-taking character finds themself back with Demelin. If the character forsook magic or refused to engage with
                                                
                                            
                                                
                                                     the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Event 1: Riverâs Edge Lulu guides the characters toward Zariel, finding her on the ground of Avernus beneath Elturel. Read or paraphrase the following to set the scene: Elturel hangs above you and
                                                
                                            
                                                
                                                     points at the figure with her trunk and whispers, âThatâs her. Zariel stands exactly where she always does â where the fighting is fiercest.â
 This encounter takes place on an open field bordered by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
                                                
                                            
                                                
                                                     necessary number of charges (spell save DC 15): detect thoughts (2 charges) or dissonant whispers (1 charge). Each time you use the earworm to cast the detect thoughts spell, it sends the information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     for their final year at Strixhaven, the mood is muted. Social spaces are sparsely populated, students chat in whispered tones, and the campusâs energy is tense. Read or paraphrase the following when
                                                
                                            
                                                
                                                     clear that something is very wrong.
 Instead of the usual cheerful bustle, students mill about campus nervously. Here and there, you hear frightened whispers: âI heard his name is Murgaxor. I heard he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Overview This adventure begins when the characters read the story of the lost golem in Alkazaarâs Appendix and discover the magic picture in the book. The picture-portal can teleport the
                                                
                                            
                                                
                                                     rests. In the final showdown, the party must defeat a dracolich named Zikzokrishka and then command the golem to open the vault and complete its missionâto deliver the princeâs body to Elysium.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Entering the Citadel The characters should be 12th level by the time they enter the Bleeding Citadel. The citadel has one purpose: to keep the Sword of Zariel out of evil hands. Read or paraphrase
                                                
                                            
                                                
                                                     large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the Sword of Zariel (see Appendix C). The carvings on the dais read, in Celestial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. The character
                                                
                                            
                                                
                                                    , canât understand what other creatures say, canât read, and speaks only in gibberish. You control the creatureâs movement, which is erratic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Wedding Crashers When any character enters the skull or touches its surface, the mind of Araumycos stirs â and the Demon Queen of Fungi senses it. Read the following to the players as Zuggtmoy uses
                                                
                                            
                                                
                                                     the same time maintaining limited control over her material form. She intends to complete the ritual necessary to grant her full power over Araumycos, needing only to delay or destroy the intruders in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
                                                
                                            
                                                
                                                     Alkazaarâs Appendix to the charactersâ attention and approach the characters (especially if the party has visited Candlekeep before) in hopes that they can complete Alkazaarâs unfinished quest and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Lost Golem Adventurers who read the story of the lost golem in Alkazaarâs Appendix learn the following facts about the one quest Alkazaar couldnât complete: Alkazaar was searching for a Nether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     and read its introduction. If this is your first time playing D&D, the Wilderness section is a good place to start, followed by the Keep on the Borderlands. Each section contains a tutorial location
                                                
                                            
                                                
                                                    . Access it at DnDBeyond.com/games and youâll find this quickplay adventure already set upâcomplete with maps, monsters, and tokens ready for your party to play. Want to make it your own? Use those same components (and any others in your collection) to forge entirely new adventures all in Maps VTT.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    
 This gruff scribe prefers the company of books over people.
 Bookworm. Dwern has read more books than anyone else in the keep.
 Curmudgeonly. Dwern is ill-tempered toward younger peopleâwhich, to
                                                
                                            
                                                
                                                     acquired an item of arcane significance. Assist me in this effort, and the item is yours.â
 If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
                                                
                                            
                                                
                                                     moat that surrounds it a misty waterfall whispers over the chasmâs ledge.
 The Cult of the Howling Hatred established its temple in the southwest quarter of ancient Tyar-Besil, where the dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. A character who
                                                
                                            
                                                
                                                     actions or reactions, canât understand what other creatures say, canât read, and speaks only in gibberish. You control the creatureâs movement, which is erratic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    The Ritual To perform the ritual, Gallio paints a magic rune on each characterâs forehead and chants an incantation to draw upon the power of the planar beacon. When the ritual is complete, Gallio
                                                
                                            
                                                
                                                     asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
                                                
                                            
                                                
                                                     storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and theyâre about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
                                                
                                            
                                                
                                                     use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     citizens and peaceful visitors.
 
   Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Donât read this aloud.
  
  When the characters
                                                
                                            
                                                
                                                     arrive at the outer gatehouse, read the following boxed text aloud:
 
   Two stone towers flank an archway that leads into the keep. A sturdy-looking gatehouse spans the archway and connects the towers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanishaâs capture and is loath to let her prisoner escape. Before the party can complete their conversation
                                                
                                            
                                                
                                                     with Amanisha, the effects of Jijibishaâs wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     rounds, he grabs hold of the stone and tries to remove it by force. Read the following boxed text aloud when this occurs: Gallio screams from the top of the astral spire. A shockwave washes through the
                                                
                                            
                                                
                                                     the tower, including the two that Gallio captured previously. To complete their quest, the characters must hunt down and kill the monsters. If they succeed, proceed to âConclusion.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     mysterious faerie market described in chapter 14 is home to a nilbog fortune teller named Oddlewin who uses a Deck of Many Things to read the future of his customers. This might be the first time that
                                                
                                            
                                                
                                                     presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     coalesces around the book, lashing out at the characters to stop them from thwarting its manifestation. As event 5 concludes, read or paraphrase: Gailby appears in the doorway, blood spattered on her face
                                                
                                            
                                                
                                                     maddening whispers in their heads. After making an ability check to fix the music box, regardless of whether the check succeeds or not, a character must make a DC 13 Intelligence saving throw, taking
                                                
                                            
                                        






