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                        Returning 19 results for 'complete whispers relies'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
                                                
                                            
                                                
                                                     appears real, the man is no more substantial than a phantom and does not respond to any interaction. 
   2  One party member (determined randomly) hears a stream of whispers. The character can’t make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     campaign is the series as a whole. But while it’s worthwhile to compare an adventure to these other forms of storytelling, remember that an adventure isn’t a complete story until you play it. Your players
                                                
                                            
                                                
                                                     as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
                                                
                                            
                                                
                                                     to the same destination. 5 Lost Together. The characters are hopelessly lost in an unfamiliar part of the city. 6 Detente. By order of their guilds’ leaders, the characters must cooperate to complete
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
 If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
                                                
                                            
                                                
                                                     sinister cult have surfaced (see the “Caves of Chaos”). When the characters visit Winvarle, he issues the following quest: “Your arrival is fortuitous. I’ve heard whispers of a nefarious cult—the self
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     maddening whispers in their heads. After making an ability check to fix the music box, regardless of whether the check succeeds or not, a character must make a DC 13 Intelligence saving throw, taking
                                                
                                            
                                                
                                                    ’ concentration, since it gains power when the rhyme is sung. The newly formed illustration in the book displays a facsimile of the Firefly Cellar, complete with tiny cutout figures of the characters and NPCs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     complete, the cloakers separate again. Cloaker
 Large aberration, chaotic neutral
 Armor Class 14 (natural armor)
 Hit Points 78 (12d10 + 12)
 Speed 10 ft., fly 40 ft.
   STR
  17 (+3)
 
  DEX
                                                
                                            
                                                
                                                     unaffected by this magical effect if it can’t see or if it relies on senses other than sight.
 A duplicate has the cloaker’s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     to Qualinesti ambushes in fact smolder in the wyrm’s gut. It thinks I don’t hear, but it whispers curses in reply to my every command. Were it not one of our queen’s favored children, I would have
                                                
                                            
                                                
                                                     replaced my bed linens with its hide.
 I will complete our queen’s work with the troops at my disposal, but when I return to Neraka, I would have this viper reassigned. I recommend to Icewall.
 By Her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     organization directly. You award renown at your discretion as characters complete these missions or quests, typically at the same time you award experience points. Advancing an organization’s interests
                                                
                                            
                                                
                                                     by 2 instead. For example, characters with connections to the noble Order of the Gauntlet complete a mission in which they free a town from the tyranny of a blue dragon. Because the order likes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     under no obligation to complete them; however, completing a side quest can lead to unexpected rewards and discoveries. Introduce as many or as few of these side quests as you like. The NPCs who
                                                
                                            
                                                
                                                     view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, “Speak to the wise guardian of Orolunga, east of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the door might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens
                                                
                                            
                                                
                                                     uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
 Every character and monster in the game has capabilities defined by six ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost five times as much. The
                                                
                                            
                                                
                                                     or more characters are members of the Black Network, in which case he gives them a quest. If they complete the quest, he gives them another until they’ve completed three quests. The three quests are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     consort.
 Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
                                                
                                            
                                                
                                                     attempting the check. THE GREAT RITUAL
 Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     friend or ally who was or is important to the affected characters. Those characters hear the NPC’s voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
                                                
                                            
                                                
                                                     deepest point. The water here is clear and clean. N13a–N13b. Whispering Caverns This cave has an uneven floor. Wind whispers through the flowstone formations here.
 These caves are empty. N14. Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Bavlorna’s cottage Dealing with Bavlorna. Before she’ll agree to help the characters in any way, Bavlorna demands that they complete the following three chores: Fix the Preservation Pool. Bavlorna’s
                                                
                                            
                                                
                                                     creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
                                                
                                            
                                                
                                                     (at will): friends, prestidigitation, vicious mockery
 1st level (4 slots): disguise self, dissonant whispers, thunderwave
 2nd level (3 slots): invisibility, shatter, silence
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impiltur’s wealth and influence is returning, leading to whispers among the populace that a
                                                
                                            
                                                
                                                     eclipsed moon stamps an electrum moon with a darker silver wedge to complete a round coin. It is worth 5 unicorns within the city, but only 2 unicorns elsewhere.
 Waterdeep has its own coins. The taol is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     consists of four human Cultist Fanatics patrolling the temple grounds. The cultists complete a route around the temple every 20 minutes. They’ll arrive within sight of the vestibule entrance (area T2) in 3
                                                
                                            
                                                
                                                     successful one. T8: Dawn Vestry When the characters open the door to this area, read or paraphrase the following: A redheaded elf woman stands with her back to the door. She whispers, “It is done. In a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
                                                
                                            
                                                
                                                     manufacture, they are worth twice the listed price. Each weapon is enchanted to shower its wielder with compliments. If complimented on its own form in return, a weapon glumly whispers, “Ah, but I’m not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    -foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
                                                
                                            
                                                
                                                     crudely mortared half-wall, complete with crenellations.
 Creatures. Two goblins are stationed behind the rough, 3-foot-high wall. They are hostile to intruders, but unwilling to die facing a superior
                                                
                                            
                                        





