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Returning 32 results for 'complete whispers resides'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a variant known as the vargouille reflection resides in Undersigil. When a
Monsters
The Book of Many Things
Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects.The Rogueâs Lair
This villain resides in a place of power and safety, whether that
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder wonât
ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
high unless otherwise noted. Darkness. All areas are cast in complete darkness unless otherwise noted. Echoes. Sound travels quickly here. All Wisdom (Perception) checks to hear sounds in these caves
appears real, the man is no more substantial than a phantom and does not respond to any interaction.
2 One party member (determined randomly) hears a stream of whispers. The character canât make
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The templeâs high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
. Thessalar hopes to recover his sculptors, their superior masonâs tools, and their half of the manual of stone golems to complete this golem and send it out against Moghadam. High Priest Ard-Sagart (a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
acquired an item of arcane significance. Assist me in this effort, and the item is yours.â
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
sinister cult have surfaced (see the âCaves of Chaosâ). When the characters visit Winvarle, he issues the following quest: âYour arrival is fortuitous. Iâve heard whispers of a nefarious cultâthe self
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
âespecially followers of Zariel. See appendix B for Sir Ursasâs stat block. A Paladin in Hell Sir Ursasâs Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
. Sir Ursasâs Goal Ursas states that he seeks the missing components in order to complete his version of the Infernal Machine of Lum the Mad. When complete, the powerful artifact will allow him to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creatureâs visage, terrifying that creature by appearing as its own
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the targetâs Charisma.
Horrific Reflection (Recharge 5â6). The vargouilleâs head mimics that
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Questsâ and âFollow-Up Questsâ below). Let the players choose which quest to complete first, second, third, and so on. If the players donât like a particular quest, they are under no obligation to complete
Harbin Wester to collect a reward of 50 gp.â If the characters undertake this quest, see âDwarven Excavation.â Gnomengarde Quest. âA clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
basement of the Ruins of Caerdoon, which is just a few miles to the north of the Fortress Badlands. They also learn that the ritual will be complete in about a week. Secret Door. A character who searches
lived here before decamping to the Ruins of Caerdoon for his ritual. Yâdemi (neutral evil human Oriq blood mage; see chapter 7) resides here now, waiting for Murgaxorâs imminent call to join him. Copper
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. The trial requires magical talent but carries none of the dangers of the Test of High Sorcery. It provides a foundation for the real test. The goal is to complete the challenge presented in the room
the walls can easily navigate to the mazeâs center. Characters who canât see the walls can still complete the test, but doing so takes an hour and requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatantsâchildren, artisans, and the druids who raise their
whispers âAlwaysâ 4 A tiny skull carved from dark wood 5 A finger bone inscribed with an unknown sigil 6 An ivory flute which produces no sound 7 A small journal made from preserved leaves 8 A book of poetry written by undead elves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
maddening whispers in their heads. After making an ability check to fix the music box, regardless of whether the check succeeds or not, a character must make a DC 13 Intelligence saving throw, taking
â concentration, since it gains power when the rhyme is sung. The newly formed illustration in the book displays a facsimile of the Firefly Cellar, complete with tiny cutout figures of the characters and NPCs
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberleeâs Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
characters to complete this combat, and exit the chamber. While theyâre in combat here, Gar has proceeded to the final encounter that begins with his assault on the kraken priests. See below for more details
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appendix D), resides here. He plays the viol beautifully when he is drunk, and the music help puts his half-formed head to sleep. Hidden under the furs of his cot are three bottles of Purple Grapemash
combines the features of a patchy-haired man with those of a goat, complete with stubby horns. His left head is about half normal size and has a soft, cherubic face partly covered with crocodilian hide
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynxâs Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
. Lynxâs Goal Lynx states that she seeks the missing components in order to complete her version of the Infernal Machine of Lum the Mad. Her plan is to use the powerful artifact to counteract the forces of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
to Qualinesti ambushes in fact smolder in the wyrmâs gut. It thinks I donât hear, but it whispers curses in reply to my every command. Were it not one of our queenâs favored children, I would have
replaced my bed linens with its hide.
I will complete our queenâs work with the troops at my disposal, but when I return to Neraka, I would have this viper reassigned. I recommend to Icewall.
By Her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the wake of the gate-townâs ceaseless gales. Nowhere is safe from the winds. Even when the gusts are dampened, their whispers slip through the cracks and magically encourage townsfolk to commit dark
deeds against their neighbors. One Pixel Brush Howling winds erupt from Sablereach, an obsidian tower
that claws above the miserable bowl that is Bedlam Gate Bedlamâs blustering gate resides at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Prismeer is a large domain belonging to the archfey Zybilna. It encompasses a vast swamp called Hither; an ancient forest named Thither; and a stormy, mountainous landscape called Yon. Zybilna resides
complete a quest after the Wish spell is cast. Feywild Time Warp 1d20 Result 1â2 Days become minutes 3â6 Days become hours 7â13 No change 14â17 Days become weeks 18â19 Days become months 20 Days
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
under no obligation to complete them; however, completing a side quest can lead to unexpected rewards and discoveries. Introduce as many or as few of these side quests as you like. The NPCs who
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, âSpeak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krrâook (red grung wildling) is a grung priest who fears the kingâs instability. She whispers favorable signs and omens in the kingâs ear to keep in his good graces. Secretly, Krrâook
attempting the check. THE GREAT RITUAL
Once the Great Ritual is complete, King Groak expects Nangnang to materialize and speak words of love, praise, and reassurance to him. Fearing that the ritual
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
friend or ally who was or is important to the affected characters. Those characters hear the NPCâs voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
deepest point. The water here is clear and clean. N13aâN13b. Whispering Caverns This cave has an uneven floor. Wind whispers through the flowstone formations here.
These caves are empty. N14. Air
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlornaâs cottage Dealing with Bavlorna. Before sheâll agree to help the characters in any way, Bavlorna demands that they complete the following three chores: Fix the Preservation Pool. Bavlornaâs
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlornaâs Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
followers with supernatural powers or wealth, but itâs equally likely to curse its faithful with hideous torments and afflictions. A subterranean hunter who whispers Ghaunadaurâs name might stumble
â who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impilturâs wealth and influence is returning, leading to whispers among the populace that a
eclipsed moon stamps an electrum moon with a darker silver wedge to complete a round coin. It is worth 5 unicorns within the city, but only 2 unicorns elsewhere.
Waterdeep has its own coins. The taol is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intellect devourers hide among the wreckage. They target intruders with their Devour Intellect action option.
21g. Xanatharâs Ambassador A mind flayer named Ulquess resides here, serving as the
characters want to retrieve the ring to complete a quest (see âSearch for Kressando Rosznarâ), theyâll have to kill Azrok, charm him into relinquishing it, or steal it while heâs incapacitated. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
!). Queen Frupy, who resides here, is a veritable harridan, a sly and cunning fire giant. She is, if anything, uglier than Snurre. Topped by a huge mass of yellow-orange hair that looks like a fright
complete the decor. Eight gnolls servants/bodyguards are lounging in this area, awaiting orders. They obey only the commands of King Snurre, Queen Frupy, or the Advisorâwho is a very strong and quite fast
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
consists of four human Cultist Fanatics patrolling the temple grounds. The cultists complete a route around the temple every 20 minutes. Theyâll arrive within sight of the vestibule entrance (area T2) in 3
successful one. T8: Dawn Vestry When the characters open the door to this area, read or paraphrase the following: A redheaded elf woman stands with her back to the door. She whispers, âIt is done. In a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
performed for another hour before it is considered complete. Every 10 minutes, one of the priestesses sacrifices a sahuagin hatchling, whose blood rises and feeds the avatar. The priestesses stop
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers âsoonâ whenever its wielder falls asleep (50 gp) A silver
manufacture, they are worth twice the listed price. Each weapon is enchanted to shower its wielder with compliments. If complimented on its own form in return, a weapon glumly whispers, âAh, but Iâm not
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
-foot-wide hall is liberally strewn with sharp caltrops. On the northern wall, passage to the room beyond is partially blocked by a roughly mortared, three-foot-high wall, complete with crenellations
crudely mortared half-wall, complete with crenellations.
Creatures. Two goblins are stationed behind the rough, 3-foot-high wall. They are hostile to intruders, but unwilling to die facing a superior






