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Returning 35 results for 'completed wall restore'.
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completes wall restored
complete wall restored
completes wall restore
complete wall restore
completely wall restored
Monsters
Tomb of Annihilation
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of
the attrition and restore her hit point maximum to normal.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
Curse of Strahd
more important, he believes that the Amber Temple holds the secret to bringing the ancient dead back to life.
With the characters' help, Kasimir thinks he might be able to find out how to restore
prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of forceNegate Spell (3/Day). The
like those of other liches.
Unlike a true lich;lich's phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ritual intended to restore Shemshime. When enough people join in the singing of the rhyme, or enough time passes while people are singing it, the ritual will be completed. As that occasion approaches
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ritual intended to restore Shemshime. When enough people join in the singing of the rhyme, or enough time passes while people are singing it, the ritual will be completed. As that occasion approaches
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
20. Thessalar’s Bedroom Thessalar’s private sleeping quarters are richly furnished with an ornate bed, chests filled with clothes, and other personal effects. A fireplace along the east wall
vault in area 38 (set with a small ruby worth 20 gp). In addition, journal entries hint at Thessalar’s immunity to poison and his vulnerability to magic potions and salves that restore hit points
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
20. Thessalar’s Bedroom Thessalar’s private sleeping quarters are richly furnished with an ornate bed, chests filled with clothes, and other personal effects. A fireplace along the east wall
vault in area 38 (set with a small ruby worth 20 gp). In addition, journal entries hint at Thessalar’s immunity to poison and his vulnerability to magic potions and salves that restore hit points
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Around the Outlands Zaythir can help the characters piece together that to find R04M, they must restore the Mosaic Mimir by visiting the seven gate-towns for which it’s missing data. Then, it should
exploits in the seven gate-towns where the characters need to collect information to restore the Mosaic Mimir. These seven chapters can be run in any order. Chapter 12 provides supplementary encounters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Around the Outlands Zaythir can help the characters piece together that to find R04M, they must restore the Mosaic Mimir by visiting the seven gate-towns for which it’s missing data. Then, it should
exploits in the seven gate-towns where the characters need to collect information to restore the Mosaic Mimir. These seven chapters can be run in any order. Chapter 12 provides supplementary encounters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
will then restore original sex. Wall Slot. A character who inspects the eastern wall directly opposite the archway and succeeds on a DC 10 Wisdom (Perception) check finds a small slot with the letter O
wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeleton’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
will then restore original sex. Wall Slot. A character who inspects the eastern wall directly opposite the archway and succeeds on a DC 10 Wisdom (Perception) check finds a small slot with the letter O
wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeleton’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V1. Mastaba This mastaba is a 20-foot-high mesa built from 50- to 80-ton megaliths in the form of a step pyramid with a mausoleum on top of it. A ruined stone wall surrounds the mastaba, which is the
only structure still standing in the area. Inside the wall, sand lies in deep drifts over the stone floor. Three giant scorpions and four wights hide under the sand at each end of the mastaba, in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
V1. Mastaba This mastaba is a 20-foot-high mesa built from 50- to 80-ton megaliths in the form of a step pyramid with a mausoleum on top of it. A ruined stone wall surrounds the mastaba, which is the
only structure still standing in the area. Inside the wall, sand lies in deep drifts over the stone floor. Three giant scorpions and four wights hide under the sand at each end of the mastaba, in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
language only. It knows that the caryatids can restore petrified creatures to flesh, having seen them in action, and it has heard Halaster speak the command phrase to activate the caryatids. Its
magic. A restored creature acts in accordance with its nature. For example, the grick in area 25b is likely to attack all other creatures out of hunger. When Halaster wants to restore a petrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
language only. It knows that the caryatids can restore petrified creatures to flesh, having seen them in action, and it has heard Halaster speak the command phrase to activate the caryatids. Its
magic. A restored creature acts in accordance with its nature. For example, the grick in area 25b is likely to attack all other creatures out of hunger. When Halaster wants to restore a petrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Portrait. Behind the bottle, hanging on the wall, is a large framed portrait of a wild-haired old man (Halaster) gazing down at the boat with a mad gleam in his eyes.
The longship model is 54 inches long
only way to restore the ship to its actual size (54 feet long by 15 feet wide) is to touch the ship while speaking the proper command phrase: “Our voyage is at hand!” Once the ship enlarges to normal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall. At the foot of the bed rests a locked wooden chest (see “Trapped Chest” below). A desk in the southeast corner has stacks of musty old tomes atop it (see “Treasure” below
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall. At the foot of the bed rests a locked wooden chest (see “Trapped Chest” below). A desk in the southeast corner has stacks of musty old tomes atop it (see “Treasure” below
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Portrait. Behind the bottle, hanging on the wall, is a large framed portrait of a wild-haired old man (Halaster) gazing down at the boat with a mad gleam in his eyes.
The longship model is 54 inches long
only way to restore the ship to its actual size (54 feet long by 15 feet wide) is to touch the ship while speaking the proper command phrase: “Our voyage is at hand!” Once the ship enlarges to normal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
died by Strahd’s hand. He sought to restore the abbey after it fell to corruption, but was himself corrupted. Angel in Disguise. The Abbot is a deva that has lived for millennia. He typically assumes
recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews languish in the abbey’s madhouse, the Abbot is giving his creation lessons in etiquette and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
died by Strahd’s hand. He sought to restore the abbey after it fell to corruption, but was himself corrupted. Angel in Disguise. The Abbot is a deva that has lived for millennia. He typically assumes
recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews languish in the abbey’s madhouse, the Abbot is giving his creation lessons in etiquette and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X42. Amber Vault A golden marble staircase with a black marble railing hugs the north wall as it spirals gently up a thirty-foot-wide shaft. Lying in the middle of the room are six rotting wooden
walls contain alcoves, and standing in each alcove is a tall, rough block of amber. Two wide cracks have opened up in the south wall, spilling rubble and shattered pieces of amber onto the floor in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X42. Amber Vault A golden marble staircase with a black marble railing hugs the north wall as it spirals gently up a thirty-foot-wide shaft. Lying in the middle of the room are six rotting wooden
walls contain alcoves, and standing in each alcove is a tall, rough block of amber. Two wide cracks have opened up in the south wall, spilling rubble and shattered pieces of amber onto the floor in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
reaching up above it, grabbing the lintel or the molding on the wall about 8 feet above the floor, and pulling down. The secret door then swings inward, but it closes 30 seconds later. These doors are
center of the eastern wall is masked by a curtain of shells and beads.
If the characters push aside the curtain, read: Behind the curtain is the chalky form of a statue seated on a stone throne
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
great cities of the Sword Coast have combined forces to restore this fortress,” she explains. “We expected it would give us better visibility into trouble on the frontier. But it seems that the Red
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
reaching up above it, grabbing the lintel or the molding on the wall about 8 feet above the floor, and pulling down. The secret door then swings inward, but it closes 30 seconds later. These doors are
center of the eastern wall is masked by a curtain of shells and beads.
If the characters push aside the curtain, read: Behind the curtain is the chalky form of a statue seated on a stone throne
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
great cities of the Sword Coast have combined forces to restore this fortress,” she explains. “We expected it would give us better visibility into trouble on the frontier. But it seems that the Red
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chamber’s inner wall. The stairs rise to an open trapdoor in the celling.
Formerly an armory, this room has stored ever-accumulating masses of junk since the hermitage’s founding. All kinds of
characters are moving quietly, the three snakes in area 18 detect them and slither through the arrow slits to attack. 18. Scriptorium A partial wall divides this chamber into two sections. Two arrow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
plenty to do in the city, aiding survivors and helping restore order in the aftermath of so much death and destruction. In addition to the leadership and magic the characters can lend to the people of
Elturel, the planetar once bound within the Companion remains in the city for as long as it is needed, using its ability to raise the dead to restore as many of those lost to the destruction as it