Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'completely rolling guarded to have renowned'.
Other Suggestions:
complete rolling guard to have renowned
complete rolling glared to have renounced
completed rolling guarded to have renowned
completes rooting guard to have renowned
complete rooting guard to have renowned
Magic Items
Dungeon Master’s Guide
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some
rolling on the Moonblade Properties table.
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor
Monsters
Fizban's Treasury of Dragons
has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Stone Guardian. A galeb duhr doesn’t age or require
. Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
STR
20 (+5)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the entire city in gratitude. Glossion. Glossion is a small coastal town that would be completely unremarkable, except that it’s accumulated a truly impressive library. The bulk of the town’s
economy revolves around maintaining the library and meeting the needs of travelers who come to visit it. Krimnos. Renowned as the home of Anapse, the philosopher who founded the Anapsian school, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
down the characters’ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
otherwise be as different or similar as the player wishes. Incarnations might use completely different character options, they might have different physical forms, or they might simply have cosmetic
signature tokens. Nexus features help others recognize a character no matter which incarnation is being played. Have players determine a nexus feature by creating their own or rolling on the Nexus
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
purple eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but we’re never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If you’ve ever had someone close to
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
highlight performers. Spectators watch the acts from rows of tiered wooden seats encircling the ring. You can randomly determine an act by rolling on the Big Top Acts table, or you can create new acts using
curtained doorway between the Big Top and the dressing room is guarded by two Witchlight hands (chaotic good; see the stat block earlier in the chapter), who bicker over the appeal of the acts while
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic
rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table. Minor Property. In addition to its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Lairs The lair of a kobold tribe is usually a maze of twisty little passages, sometimes stretching for hundreds of yards, and frequently guarded by traps. The area has a host of intersections
area might be completely underground, or a cavern near the surface with holes in the ceiling to let in some sunlight. Root Cellars Much as humans do in their dwellings, kobolds set aside rooms with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap's turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier. Telekinetic Movement. You can move an object or a creature with your mind
the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Guarded Mind 10th-level Psi Warrior feature The psionic energy flowing through you has bolstered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
but can’t be surprised. Teleport Trap. This trap fills a 10-foot-square section of the passage leading to area 24d. A creature teleported by this trap arrives at a location determined by rolling a d20
characters aren’t interested in aiding the githzerai but request help getting through the Obstacle Course, Yrlakka tells them that the level is rigged with many traps and guarded by a death tyrant. Arch Gate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
bypassed in the usual ways. For example, a trap that causes a room to slowly flood works best as a complex trap. On the trap’s turn, the water level rises. After several rounds, the room is completely flooded.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
4 A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5 A crystal dragon who has guarded a
revenge on the frost giants who murdered her.
8 An adult crystal dragon teaches astronomy to students of a renowned university, but the students must travel to the dragon’s mountain lair for class
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crossing remains open for 10 minutes after the rhyme is recited. Anyone who steps into the fountain while the fey crossing is open immediately appears, completely dry, on Loch Wynnis’s longest dock at the
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unfortunately for treasure seekers, a giant crab makes its lair in the boat’s remains. Escape. This sailing ship was a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes
encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cruel patron god. The star’s impact caused the idol to topple and shatter. The fragments are worthless. D5: Collapsed Tunnel A short distance down the corridor, fallen masonry completely blocks the
raiders and two derro apprentices (see appendix B for both stat blocks) gather around a chest in the middle of this room. They’re guarded by two zombies. The derro and their Undead thralls attack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, sometimes covered with a wood or metal grating. A prisoner is stripped of weapons and magic items, thrown into one of the holes, and guarded by minions at all times. Sanctum The beholder’s private chamber is
collapsing roof, the falling net, and the rolling sphere, a beholder can use its disintegration ray to blast a hole in the ceiling above its enemies, opening up a previously prepared chamber filled with mud
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
intimate Elloweth Theater and the prodigious Ren Hall. Elloweth Theater is renowned as Sigil’s preeminent venue for high-brow performance art, and performers from across the Great Wheel flock to Elloweth
stately towers—originally seven, but the library was sold and walled off—and a sprawling network of underground archives linked to each of the academy’s founding structures. Records. Inside the guarded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
The Institute for Intellectual Excellence is a prestigious planar academy. Renowned for the rigor of its curriculum and high expectations from faculty, the institute numbers among the best places to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
guarded. Lothar is a capable combatant in his own right and can animate a host of skulls in his collection as flameskulls. To combat larger threats, the Master of Bones relies on a ghoul-shaped stone
Ward and the Hive, a prime ground for dumping bodies. Creatures cast into the acrid lake wash up on its shore a few hours later completely unrecognizable, their physical features smoothed over like those
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
: Altar Room A long room stretches ahead, its walls carved with motifs of rolling waves. A ceiling supported by twin pillars glows with faint blue light.
At the rear of the chamber stands an altar
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at
with an attack and deal damage to it with a weapon, you can expend one Psionic Energy Die, rolling it and dealing Force damage to the target equal to the number rolled plus your Intelligence modifier
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
completely submerged. It has no trouble pursuing prey that plunges over the waterfall to the east. Reinforcements. The kuo-toa in area P5 come to the aboleth’s defense if they aren’t already dead. Treasure
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who spends at least 10 minutes searching a garden terrace for treasure inevitably stumbles upon a hidden creature or exotic plant, determined by rolling a d20 and consulting the Garden Discoveries
on a successful one. Identical doors on the western side of the dome are rusted completely off their hinges. When characters enter the ruined palace, read: An 18-foot-tall stone statue of a Chultan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
strange surroundings and the chaos quadrapod as products of the nightmarish Far Realm. Portal 2: Guarded Warehouse As the portal opens, you feel a lurch as its magic wraps around you. The door is gone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between this cave and area G11; that stretch of the river is completely submerged in mud. A creature can use an action to pull itself or another creature within its reach out of the Mudflow, doing so
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental