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Returning 9 results for 'completion with radius'.
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completing with radius
Monsters
Strixhaven: A Curriculum of Chaos
for 1 minute or until the professor uses this action again. The barrier can be a vertical or horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall
a creature the professor can see within 60 feet of it casts a spell, the professor can magically lock the casting in the moment before completion. The spellcaster must succeed on a DC 15 saving throw
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bonus Actions
Chronal Break (1/Day). The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius
horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bonus Actions
Chronal Break (1/Day). The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius
horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only
indicates how long it will take to recharge. Chimeric Creations d6 Creature
1 A weasel with glowing eyes that emit bright light out in a 20-foot radius and dim light for an additional 20 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
his forge, in various stages of completion, are three giant-sized swords, some pieces of armor, and several axe and spear heads. Treasure. The weaponsmith has in his possession a special +2 mace, made
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
his forge, in various stages of completion, are three giant-sized swords, some pieces of armor, and several axe and spear heads. Treasure. The weaponsmith has in his possession a special +2 mace, made
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only
indicates how long it will take to recharge. Chimeric Creations d6 Creature
1 A weasel with glowing eyes that emit bright light out in a 20-foot radius and dim light for an additional 20 feet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
completion of delivery. 8. Punketah’s Quarters This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has
trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When it is triggered, the trap releases a cloud of noxious gas in a 5-foot radius around the chest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
completion of delivery. 8. Punketah’s Quarters This seems to be one of the master cabins. The furnishings and fittings are of good quality, and the place is tidy.
A single bunk, made up with bed linen, has
trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When it is triggered, the trap releases a cloud of noxious gas in a 5-foot radius around the chest