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Returning 26 results for 'complex drops'.
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Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drops to 0 hit points, whereupon it floods and sinks. The submarine is worth 15,000 gp intact and requires at least one pilot and one engineer to operate. It has a maximum speed of 2 miles per hour and
features are bolted down. Chambers are 8 feet high, with 6-foot-high passages and doorways connecting them. Air magically circulates through a complex ventilation system and small metal grills set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
they detect intruders, the goblins cry out “Bree-yark!” and begin shooting arrows. Their cries of alarm put the rest of the cave complex on alert, but no reinforcements arrive. 1b. Hot Mud Bath A male
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the hermitage on the north shore of the island. He drops off his passengers and the rowboat, then promptly heads back to the mainland. Map 7.1: Firewatch Island View Player Version End of The
to have two floors. A bell tower rises an additional two stories above the rest of the building, and a low stone wall surrounds part of the complex.
If the characters approach the pier that serves the hermitage, see area 1 for more information.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, “Well met, dearest one. How do you feel today?” (If the characters have not experienced this already, Lorris looks into the mirror while recounting what happened to Falthrax, and then drops the book in
fright when it speaks to her.) The mirror’s unique illusion magic reacts and responds to the creature looking into it. Though it is not sentient and cannot answer complex questions, the mirror offers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental effects. Colossus Features The complex has the following features. Any exceptions are noted in areas to which they apply.
Ceilings. Ceilings are 15 feet high in tunnels and 20 feet high in
or starts its turn there. The drops ignite exposed flammable objects. The rain ends at the end of a round 2d4 rounds later. Smoke Cloud. A cloud of smoke kicks up, filling an area 40 feet in diameter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devils and
maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.
Teleport. Geryon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from a critical hit. On a success, Fautomni drops to 1 hit point instead.
Karlov: Unnatural Vigor. When Karlov regains hit points, he has advantage on attack rolls he makes on his next turn
. A defining characteristic of the Orzhov for decades was the tension between Teysa, living in the complex political realities of the world, and the inflexible, avaricious Obzedat. Teysa argued
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
escape, but it serves its purpose by impeding intruders. Other examples of delaying traps include collapsing walls, a portcullis that drops from the ceiling, and a locking mechanism that shuts and bars a
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead
east end of the bridge drops into the crevasse and slams into the cliff wall on the west side. Any characters on the bridge take 7 (2d6) bludgeoning damage from the impact with the wall and must make
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She is starving, dehydrated, and addled. Gildha uses the acolyte stat block with these racial traits: When reduced to 0 hit points, she drops to 1 hit point instead (but can’t do this again until
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
slippery ice or that moves more than half its speed over the ice must succeed on a DC 10 Dexterity saving throw or fall prone. If a character’s save fails by 5 or more, the character drops an object
), which serve as pets of the yetis in area 13. These creatures lair on a ledge above the floor of the cave, and they try to take intruders by surprise. 16–19. Barracks Complex This section of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
townspeople from the larger group. The side passage splits after several feet. One branch leads steeply upward while the other abruptly ends at a chasm (area J2). J2: Tunnel Chasm This passage drops
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character remains in sight, the wolves make a single DC 15 Strength check. On the first success, they loosen the iron rods securing their chains to the floor, and the DC drops to 10. On a second success
waterfall, nor can creatures in this area hear fighting in area H8. Rock Dams. The goblins built these simple dams to control the flow of water through the heart of the complex. If a goblin from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Any low-challenge cavern-dwelling beasts are perfect for prodding the adventurers along.
3. Traps This part of the underground complex contains a number of traps installed by the previous occupants
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enter the room, read the following: A click sounds from above. The room’s ceiling begins descending rapidly.
The 20-foot-high ceiling drops suddenly, stopping 6 inches above the floor before rising
. Each time the trap triggers, have the characters roll initiative. The ceiling drops to its lowest point on initiative count 20 of each round, losing initiative ties, until the trap resets. Any creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shaped and covered with complex controls, stands here. Atop the device rotates an antenna reminiscent of a weather vane.
This advanced weather machine controls the garden’s environment. Left alone
odorous liquid that attracts nearby predators. When a creature brushes past a globe palm, the tree drops several globes, which burst on impact. Characters who move through this area must succeed on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and light within its area (see each area descriptions for details) and throughout the complex — in particular they help to obfuscate the location of the Phylactery Vault. A successful DC 10 Wisdom
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
later, the second mechanism releases a 5-foot-diameter stone sphere that drops into the cave (marked T on the map) and rolls into the wooden claw across the tunnel mouth, which is demolished by the
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Skytower Shelter Locations Skytower Shelter is a cave complex carved into the northwest face of a 15,000-foot-high mountain. Tunnels are 10 feet high throughout, and the caves are lit by torches. The
to keep their arms raised. The DC starts at 5 and increases by 5 at the end of each minute thereafter. On a failed check, the participant drops their arms and is out of the game. If the last two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the cavern has AC 8 and 20 hit points. They extend 5 feet above the water. Because the nets are wet, each has resistance to fire damage. Once a net drops to 0 hit points, the net sinks into the water
shark. The wrecks form solid ground, but in most places they are difficult terrain, slick with rain where they aren’t full of holes and splintered wood. Any character who attempts a complex maneuver, or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Charisma (Intimidation) check. Stone Wheels. The stone wheels operate an elaborate mechanism beneath the floor in this dungeon complex. The mechanism controls how much water fills the moat (area A11
via the shaft in area A18. The first time Aerisi Kalinoth drops to 0 hit points, she vanishes in a screaming gust of wind, leaving Windvane behind. A20. Worm’s Tunnel This large, unlit room is empty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through the green, diamond-shaped panes of glass set into the window.
Bavlorna distills her supply of mushroom-based alcohol here. The complex network of copper tubes takes up much of the room. Six
the darkling elder. The shadow doesn’t attack, and it drops the spool of thread if it can’t escape with it. The spool, unlike the shadow, is too wide to fit under the door. Bavlorna’s sister, Endelyn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
burned wood hangs in the air above rows of incinerated trees. Goldenfields Goldenfields is a walled farming complex dedicated to Chauntea, the goddess of agriculture. It also serves as a base for the
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2






