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Returning 35 results for 'complex whether realized'.
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Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths belonged to Lolth, body
members perform which tasks, including whether a choldrith is permitted to lay eggs. Sometimes a choldrith ruler receives a vision from Lolth that inspires the entire colony into some grand, often
Backgrounds
Baldur’s Gate: Descent into Avernus
the path to Baldur’s Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and it’s likely that—no matter how long you spend in the city&mdash
, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
Monsters
Fizban's Treasury of Dragons
creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Monsters
Fizban's Treasury of Dragons
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
races
disappear across the sea. Indeed, the truth is more complex than any of those old tales can tell.
The descendants of the orcs call themselves grudgels. Their lack of resemblance to the dreadful
ancient legends of the orcs. But whether this extends from wanting to distance themselves from the violent past of their kin, or from some secret knowledge of why the orcs vanished from Etharis, only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancer’s undead servant for years. One day, your consciousness returned
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancer’s undead servant for years. One day, your consciousness returned
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on the danger it poses. Judging whether a party has overcome a trap requires some amount of adjudication. As a rule of thumb, if the characters disable a complex trap or are exposed to its effects and
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on the danger it poses. Judging whether a party has overcome a trap requires some amount of adjudication. As a rule of thumb, if the characters disable a complex trap or are exposed to its effects and
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
which a piece of the Rod of Seven Parts waits. The characters can chat with the archaeologists to learn about the complex and ask to borrow magic items to aid their quest. Laysa’s Goals At camp, Laysa is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
which a piece of the Rod of Seven Parts waits. The characters can chat with the archaeologists to learn about the complex and ask to borrow magic items to aid their quest. Laysa’s Goals At camp, Laysa is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
in the complex the archaeologists were exploring: the Tomb of Wayward Souls. The archaeologists haven’t explored far into the deadly complex, so the characters must face its challenges without much
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
in the complex the archaeologists were exploring: the Tomb of Wayward Souls. The archaeologists haven’t explored far into the deadly complex, so the characters must face its challenges without much
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Within the Well of Dragons As the time for the ritual draws near, the Well of Dragons is crawling with cultists and their allies. Whether using stealth or disguising themselves as cultists, the
cultists working in and patrolling the caverns are on high alert, and use a complex system of checks and passwords as proof against spies and enemy agents. The advanced state of the ritual means that
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Within the Well of Dragons As the time for the ritual draws near, the Well of Dragons is crawling with cultists and their allies. Whether using stealth or disguising themselves as cultists, the
cultists working in and patrolling the caverns are on high alert, and use a complex system of checks and passwords as proof against spies and enemy agents. The advanced state of the ritual means that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
divided into five main sections: “Roleplaying Dragons” presents tips and tricks for building a dragon character as complex and distinctive as any other villain, ally, or mysterious figure in your
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Within the Well of Dragons As the time for the ritual draws near, the Well of Dragons is crawling with cultists and their allies. Whether using stealth or disguising themselves as cultists, the
cultists working in and patrolling the caverns are on high alert, and use a complex system of checks and passwords as proof against spies and enemy agents. The advanced state of the ritual means that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Within the Well of Dragons As the time for the ritual draws near, the Well of Dragons is crawling with cultists and their allies. Whether using stealth or disguising themselves as cultists, the
cultists working in and patrolling the caverns are on high alert, and use a complex system of checks and passwords as proof against spies and enemy agents. The advanced state of the ritual means that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
a separate Intelligence (Investigation) check to determine whether a character can activate or operate the technology; a character who has observed the item in use or has operated a similar item either has Advantage on the check or succeeds on the check automatically (your choice).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
a separate Intelligence (Investigation) check to determine whether a character can activate or operate the technology; a character who has observed the item in use or has operated a similar item either has Advantage on the check or succeeds on the check automatically (your choice).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
divided into five main sections: “Roleplaying Dragons” presents tips and tricks for building a dragon character as complex and distinctive as any other villain, ally, or mysterious figure in your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past it
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
determine whether anyone in the party notices the trap in passing. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past it
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
godlet. This plot is a complex affair, but the mind flayers beneath Phandalin have many allies. As petty bandits vie for control of Phandalin, the fanatics’ allies quietly search for pieces of the
shattered obelisk. How successful those allies are—and whether Phandalin’s heroes can stop the will of an evil godlet—is exactly what you’re about to find out!
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summon and control a goristro demon. By passing the goristro off as Baphomet, the demon lord of minotaurs, he hopes to win the minotaurs’ obedience. But Drivvin has recently realized that his arcane
benefit of an alliance, although she is also trying to ascertain whether Shadowdusk Hold has made similar overtures to House Auvryndar. What Erelal doesn’t realize is that House Shadowdusk has no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summon and control a goristro demon. By passing the goristro off as Baphomet, the demon lord of minotaurs, he hopes to win the minotaurs’ obedience. But Drivvin has recently realized that his arcane
benefit of an alliance, although she is also trying to ascertain whether Shadowdusk Hold has made similar overtures to House Auvryndar. What Erelal doesn’t realize is that House Shadowdusk has no
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complexities of social interaction. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complexities of social interaction. The rules for resting are also in this chapter, along with a discussion of the activities your character might pursue between adventures. Whether adventurers are
exploring a dusty dungeon or the complex relationships of a royal court, the game follows a natural rhythm, as outlined in the book’s introduction: The DM describes the environment. The players describe