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Returning 35 results for 'compound ranges grants to her recent'.
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
when it opened its yawning maw three centuries ago. In more recent years, the rift has become home to hundreds of giant arachnids, which have filled much of the cleft with their webs and nests — to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
when it opened its yawning maw three centuries ago. In more recent years, the rift has become home to hundreds of giant arachnids, which have filled much of the cleft with their webs and nests — to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recent use. All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
have disrupted recent burials.
4 Investigate an alchemist who claims to have transmuted lead into gold—but who might somehow be stealing it from the Underworld.
5 Refute the claim of a
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
have disrupted recent burials.
4 Investigate an alchemist who claims to have transmuted lead into gold—but who might somehow be stealing it from the Underworld.
5 Refute the claim of a
together to oppose an overreach by a champion of Heliod. Or maybe they’re united by some common plight such as plague or war, as Erebos grants his blessings to those who determinedly face fate. From
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his part. Davil Starsong (see appendix B) asks the characters for a donation of 5,000 gp to keep his branch of the Zhentarim afloat in Waterdeep. Recent altercations and legal issues have drained the
, she makes good on her promise to pay them back and grants them a special favor (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). If they refuse, they will have made an enemy of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
his part. Davil Starsong (see appendix B) asks the characters for a donation of 5,000 gp to keep his branch of the Zhentarim afloat in Waterdeep. Recent altercations and legal issues have drained the
, she makes good on her promise to pay them back and grants them a special favor (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). If they refuse, they will have made an enemy of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industry whose influence rivals that of kings and queens. These dynastic houses derive their power from their dragonmarks: arcane sigils that are passed down through their bloodlines. A dragonmark grants
aloft and provides motive force. The airship is a recent innovation that is transforming the business of transportation.
Everbright lanterns use continual flame to light the streets of Khorvaire. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industry whose influence rivals that of kings and queens. These dynastic houses derive their power from their dragonmarks: arcane sigils that are passed down through their bloodlines. A dragonmark grants
aloft and provides motive force. The airship is a recent innovation that is transforming the business of transportation.
Everbright lanterns use continual flame to light the streets of Khorvaire. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
Intelligence (History) checks concerning events that involve alcohol as a significant element. Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
Intelligence (History) checks concerning events that involve alcohol as a significant element. Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff member. This door remains open for 10 seconds, then disappears as thorny vines fill the opening once more. The wall is magical and also impervious to damage. The wall grants three-quarters cover to
Ethereal Plane by using an action and touching both the chest and the replica. Treasure. The chest hidden on the Ethereal Plane (which is worth 5,000 gp) contains recent earnings (210 sp and 70 gp), a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff member. This door remains open for 10 seconds, then disappears as thorny vines fill the opening once more. The wall is magical and also impervious to damage. The wall grants three-quarters cover to
Ethereal Plane by using an action and touching both the chest and the replica. Treasure. The chest hidden on the Ethereal Plane (which is worth 5,000 gp) contains recent earnings (210 sp and 70 gp), a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grants spells to his clergy in response to their invocations. Rousing him for advice or direct intervention is possible, but requires many ritual murders to be performed in his name, and his return
become easier to wake him in recent decades, and believe this to be a sign that he will soon fully awaken, shed his skin, and — renewed by transformation — restore the yuan-ti to their rightful place
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grants spells to his clergy in response to their invocations. Rousing him for advice or direct intervention is possible, but requires many ritual murders to be performed in his name, and his return
become easier to wake him in recent decades, and believe this to be a sign that he will soon fully awaken, shed his skin, and — renewed by transformation — restore the yuan-ti to their rightful place
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that would guarantee his adherence to law. The artifact, which has remained at Asmodeus’s side ever since, grants him and his underlings the right to enter into contracts with mortals for their souls
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that would guarantee his adherence to law. The artifact, which has remained at Asmodeus’s side ever since, grants him and his underlings the right to enter into contracts with mortals for their souls
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
previous adventure, Dagult explains that the council has heard reports from Ontharr, Leosin, and other witnesses, but that the delegates wish to hear from the heroes at the center of recent events. (At
investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Barbarian
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor. You
gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Barbarian
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
that connects to the Underdark. Using a sending spell, Yilsebek has asked the matron mother of his house to send reinforcements, but they are weeks away. Yilsebek has no desire to share his recent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
that connects to the Underdark. Using a sending spell, Yilsebek has asked the matron mother of his house to send reinforcements, but they are weeks away. Yilsebek has no desire to share his recent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district, Tumbledown has experienced recent incursions from Daask. Middle Dura Underlook The center of Sharn’s nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and
finest seafood in Sharn. The recent success of the Diamond Theater has also drawn travelers to the district. Lower Menthis Firelight This district is a destination for those who seek illicit forms of