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Returning 32 results for 'compound revelations glow to her rather'.
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
races
divine domain. Some became consumed with enforcing narrow virtues. Others have turned from grace entirely, choosing to embody vice rather than virtue, and becoming feared as Arch Daemons.
The
forms, although they no longer shine as brightly as before. For most, the mark of the divine still lingers as a visible glow within their eyes, or faintly glowing Celestial runes on their otherwise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dreams. The dragon’s eyes glow with sickly green light the same color as the nearby spirit blisters. If a creature casts dispel magic (DC 15) or greater restoration on Pangil ng Buwan, the bakunawa is
Intelligence (Arcana) or Wisdom (Perception) check. On a success, they notice the glow of the blisters matches the glow of the bakunawa’s eyes. The blisters are Medium objects with AC 17; 30 hit points
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets. Hoard Chamber. A small chamber in the upper left corner of the map
. Her desire is born not of greed, though, but rather from her study of the Material Plane, its magic, and dragons’ interconnection with both. Dragons on many worlds acknowledge Astilabor as they establish new lairs to host their hoards, linking them to the magic of the surrounding region.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants regard simple magic as remarkable, those inhabitants’ lack of engagement with the supernatural doesn’t mean you should limit magic for adventurers. Rather, use this as an opportunity to feature
for grim revelations, not existential bookkeeping. Planar Connections Each domain is its own demiplane, isolated from all other planes including the Material Plane. No spell—not even wish—allows escape
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
treasure. Development The monsters inside the compound are smart enough to realize that they can’t survive in Goldenfields for long after an alarm has sounded. Those that escape rejoin their comrades
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
her wiles, using them as she needs and discarding them the moment they lose their usefulness. It’s a testament to her natural talent that many of her victims are pathetically eager to bask in the glow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms cling to rotting logs and stumps scattered throughout the marsh. Crickets that glow like fireflies chirp serenely before they’re snatched out of the air by the tongues of hungry frogs
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
let the characters blackmail the lich. This area can also contain other information of your choosing about the Six or the Orrery of the Wanderer. If the characters have missed out on any key revelations
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carved by tools, but rather were magically engraved into the stone. Caerwyn and Porphura marked the wall using the Stone Shape spell. C2: Cavern of Echoes Even the smallest sounds echo in this round
take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of Light. Excelsior’s auriferous streets and temples produce a warm, ambient glow, even at night. Evil creatures find the light repulsive. Euphoric Utopia. Excelsior is perfection incarnate. Fruits
such as altruism, agency, or the gods and their portfolios. The forum is deliberately located on the surface district rather than the Chandelier—a reminder that the venue is more for Excelsior’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the opportunity to take control of such a weapon in their fight against the gods. The creature must be enslaved and forced to serve them. If the players would rather not roleplay a telepathic
obscene carpet of snakes. Below their pulsing glow, the pit descends into utter darkness.
Landgrave’s dedication to his mad goal is demonstrated by the success of his doomed digging effort. The pit that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
with a faint light. As one of the creatures shuffles through the ten-foot-wide gap between the two walls, it begins to glow as the walls do.
Creatures. The opening of the door has activated three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from the ceiling in this room, emitting a calm, blue glow. This room is as cold as the rest of the lair, but the chill air here feels clean and comforting rather than numbing. A precarious tripod of
notice the characters until they make themselves known to him. Ralvald is Indifferent to the characters and would rather talk than fight. Talking with Ralvald. Ralvald treats the characters with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen
areas E3 and area E4, these glowing sconces are affected by Shadowfell magic that causes them to produce only dim light and shine with an eerie green glow. Area E5 is dimly lit by a gloomy gray sky
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and shakers of Sigil or burn away detritus within the ward—engulf the innocent. Rather than maintain a single base of operations, the Hands of Havoc operate out of warehouses strewn throughout the
temporary glow or shifting pattern—but some designs function as spell scrolls that burn away once used, singeing hair, fur, or scales in the process. As a devotee of Aoskar and longtime resident of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— rather, it’s a domain frozen by its prince’s broken heart. If the prince’s story were changed, the realm would change with it. Time and space are both malleable in the Faerie Court, and a mortal who
that hurts the eyes, lap against shores of chitin. Some can look upon Xoriat and see it as a place of revelations, but most mortals who come too close to Xoriat fall prey to madness. Xoriat is the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ignite its light as an action. (This light is what causes the statue’s eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
that isn’t blocked. She either moves to area V36 or attempts to flee via area V27. Proud to a fault, she would rather die than surrender or be taken prisoner — and she happily watches any of her sons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fruit.
At the far end of the room, a large, semicircular atrium contains a splashing fountain. The atrium’s soaring ceiling is transparent, letting the sky’s colorful twilight glow fill the hall. An
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ statistics.) They are enthusiastic converts to the cult, but they would rather be out raiding or fighting instead of stuck in the chapel listening to Drosnin rant about the unstoppable power of the
. Drosnin’s favored technique is enthusiastic, relentless oratory. As long as the characters don’t attack, she launches into an exhaustive sermon about the “truth of the deep waters” and the “great revelations
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-leather grip. It has rubies in its pommel and hilt. The sword grows warm and the rubies glow slightly when the sword is within 120 feet of a dragon. The sword is warm and its rubies are glowing while
above water level. Its “stars” are small patches of luminescent lichen. Each patch is an inch in diameter and one-tenth as bright as a candle. If removed, a lichen’s glow persists for 1d3 days. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pool’s rim glow faintly, and heat shimmers off its fetid water. On the far side of the pool’s edge, a figure moves, its two bright ochre eyes piercing the fog.
Okuzor, a tiefling gladiator, sought
and destroying it, rather than submit to the oracle’s dark will. Turning the body over reveals the horrible abdominal wound that killed Mayastan. Any character who has proficiency in the Medicine skill
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Icespear family have proven fruitless. The town has survived for several seasons without a governor — no one in town wants the power or the burden. Visitors who would rather not endure the bland food and