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Returning 28 results for 'compounds realm gloom to her resort'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
the heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses.
Shadar-kai
In the gloom of the Shadowfell live
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen
, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless environment, both physically and mentally.
Eons of exposure to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bottomless well of tragedy.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages
mournful. In that realm, they have pale hair, wrinkled gray skin, and swollen joints that give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains
classes
spellcasters are living gateways to a realm of darkness and gloom, a place said to serve as the source of all undead.
Sorcerers of the Hungering Dark are conflicted victims of their own power. They wield
classes
spellcasters are living gateways to a realm of darkness and gloom, a place said to serve as the source of all undead.
Sorcerers of the Hungering Dark are conflicted victims of their own power. They wield
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes. Harpers act openly only as a last resort. Artus Cimber, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Shadar-kai In the perpetual gloom of the Shadowfell lives a society that serves the Raven Queen. They were brought into that dusky realm in ages past, so long ago that they’re now perfectly adapted
them joyless and mournful. In that realm, they have the appearance of withered elves: pale hair, wrinkled gray skin, and swollen joints give them a corpselike aspect. They appear more youthful while on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Encounters d100 Encounter 01–07 An empyrean ascends the staircase to a goodly realm. Flowers sprout from the steps behind it as it walks. The empyrean waves politely at the party. 08–14 A section
in dusk to confront the characters. 57–63 Inky tendrils writhe from a fleshy door to the Far Realm. Two githyanki warriors struggle to hold the door shut. They call out to the party for aid. 64–70 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Welcome to Ravenloft A scream shatters the still gloom. Inhuman shapes slip between crumbling tombs. The shadows reach forth. Do instincts and imagination conspire against you? Or have otherworldly
eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
places and the deep gloom of subterranean caverns. The dragons that lair in such places often discover these portals and find themselves transported to a new realm. Ancient dragons that sleep in their
shadow dragons attempt to lure other creatures from the mortal realm back to the Shadowfell to keep them company, at least until they tire of their guests and devour them. Others are happy to leave the Shadowfell behind forever, understanding that treasure and power are easier to come by in the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that
they’re now adapted to its cheerless environment, both physically and mentally. Eons of exposure to the influence of the Shadowfell has left shadar-kai often joyless and mournful. In that realm, they have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
in perpetual gloom. The land’s somber, superstitious people live in small, scattered villages. These communities are each led by a burgomaster who seeks to avoid the ire of the land’s aloof lord, Count
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rooftops of the mausoleums, from where he can pick off enemies with his longbow. Drovath and the ghouls can move freely about the necropolis day or night due to the persistent gloom of the Shadowfell, but
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through the gates, instructs them to continue straight ahead, then quickly disappears down a side passage. Walking across the threshold of Gravenhollow is like stepping into another realm. The
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
death have led to the creation of many monsters. Mordent Death in Mordent heralds the beginning of a haunted afterlife as a restless spirit, for this domain is the realm of ghost stories and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
gloom, suggesting the promise of treasure to be had.
Nightscale keeps her treasure on the small island in the lake, and she spends most of her time resting here. If the characters have avoided
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
oppressive gloom and shadow.
The main tunnel heads into the mountain, ending at a pile of rubble left over from the cave-in. Secondary hallways branch off to the left and the right. The meenlocks
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to
This room reeks of chemicals. A long table with various vials and compounds occupies the center of the room. At the table, two cloaked figures oversee various alchemical experiments.
One of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
table is appropriate for places steeped in gloom, whether within the Shadowfell or touched by that plane’s sorrowful influence. The creatures on this table might populate places where giants fell into
Realm. Using these encounters to supplement another table can hint at deeper threats that are just beginning to burst through the fabric of the multiverse. Fomorian Encounters d10† Encounter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
An umber hulk lairs here among the broken buildings. The air
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient