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Returning 16 results for 'comrades destroyed'.
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comrades destroy
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comrades destroys
Monsters
Bigby Presents: Glory of the Giants
Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
’s commands and is destroyed on the next initiative count 20.
Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or
creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20.
Regional
see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Twisted Paths. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
Backgrounds
Sword Coast Adventurer's Guide
life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the
guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
Monsters
Quests from the Infinite Staircase
long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief interaction.
Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War No nation won the Last War, but Cyre unquestionably lost it. Other nations are recovering from the conflict, but Cyre is gone. The lands not destroyed in the Mourning were
. Because Cyrans are so widely dispersed, you can encounter former comrades or friends anywhere in Khorvaire. Since Cyrans lost their lands, the distinctions between peasant and aristocrat have become
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Flesh Colossus During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
ft., passive Perception 10
Languages understands Giant but can't speak
Challenge 20 (25,000 XP) Proficiency Bonus +6
Berserk. If the core inside the colossus is destroyed, the colossus goes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-Urb’luu’s commands and is destroyed on the next initiative count 20. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or
the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom
within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse. Roads and paths within 6 miles of the lair twist and turn back on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20. Regional Effects The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the
advantage. Nostalgic Pangs. Sapient creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse. Twisted Paths. Roads
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu, they bring the remains back to a
semblance of life in the form of a gnoll witherling. Witherlings act much as gnolls do in life, traveling with their comrades and trying to kill anything in their path. They don’t eat and aren’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
area P33). A fierce battle ensued, and Uma’s comrades were slain. Uma struck a killing blow on the undead priest—or so she thought. As the mummy crumbled to dust, he claimed his life was “too precious
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief
across the multiverse, including those within the Infinite Staircase, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes. If Nafas is destroyed, all these effects
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Malevolence now works for the hags, albeit unwillingly. Skylla is proud of the trouble she has caused her former comrades. The following information must be pried from Skylla using magic or force
the Mother of Witches. The hags used Iggwilv’s Cauldron, a powerful artifact crafted with help from Baba Yaga, to trap Iggwilv in time. The cauldron can be destroyed by a flame tongue sword, just like
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
item is dipped into it. The pool regains all expended charges daily at dawn. Dragonshard Pool Effects d6 Effect 1–2 The item is destroyed. 3–4 The item gains a cosmetic defect such as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creature must make a successful DC 14 Strength check to free itself or another creature from the net. If the net takes 30 slashing damage, it is destroyed and all creatures restrained by it are freed
to explore underwater but never got that far. As soon as they gained entry (at area 1), they were immediately attacked by large numbers of sahuagin. All his comrades were killed in the battle that






