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Returning 5 results for 'comrades were removed'.
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comrades were remote
comrades were remove
comrades were recover
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
panic, but unless the planks keeping the barnâs northern door shut have been removed, the terrified animals are trapped in the barn. Ignis readies her sword, determined to fight. If Ignis is indifferent
or friendly toward the characters, she pleads with them to protect her children. Then, she charges forward to face the patrol. The commander sneers, saying to his comrades, âGo find the childrenâthey
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
area P33). A fierce battle ensued, and Umaâs comrades were slain. Uma struck a killing blow on the undead priestâor so she thought. As the mummy crumbled to dust, he claimed his life was âtoo precious
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, âPlease, help me find my comrades!â
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
L10). The helmet loses this effect if removed from this room. L18: Collapsed Antigravity Well Rubble chokes this shaft. A steady trickle of gray liquid burbles through the rubble.
Damage to Landroâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to explore underwater but never got that far. As soon as they gained entry (at area 1), they were immediately attacked by large numbers of sahuagin. All his comrades were killed in the battle that
while examining the adventurersâ bodies deduces that the organs of the pair were carefully removed. A further successful DC 14 Intelligence (History) or Intelligence (Arcana) check reveals that sahuagin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
, lies a worn leather backpack that belonged to one of the adventurers who took part in the earlier unsuccessful raid. When his comrades were slain, though he was mortally wounded, he broke free from






