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Returning 35 results for 'con rangers greater to have reasoned'.
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Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
classes
Grow Powerful from Strength in Numbers
Vermin Lords cultivate loyal hordes of disease-bearing rodents to help them battle greater evils. For many of these Rangers, that greater evil is some kind of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
succeed on a DC 18 Wisdom saving throw or manifest a character flaw that lasts until the victim is subjected to a remove curse spell, a greater restoration spell, or similar magic. The flaw supersedes any
d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins. In addition, Sir Jared, detailed at the end of the chapter, can serve as a model for
(+4)
DEX
10 (+0)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws Wis +7, Cha +7
Skills Arcana +6, History +6
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym
Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly
40 ft.
STR
3 (–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
(–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie. Undead Nature. A zombie doesn’t require air, food, drink, or sleep. Greater Zombie Medium
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Greater Zombie A greater zombie is a creature magically created from a humanoid corpse to be far more resilient than a typical zombie. GREATER ZOMBIE
Medium undead, neutral evil
Armor Class 15
(natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
17(+3)
INT
4(−3)
WIS
6(−2)
CHA
6(−2)
Saving Throws Wis +1
Damage
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
cousins. However, they cooperate with allies better than the evil dragons do, giving them a greater impact on the battlefield. Devils. Certain powerful devils don’t want to see Tiamat unleashed on Faerûn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
333 (23d12 + 184)
Speed 40 ft.
STR
30(+10)
DEX
14(+2)
CON
26(+8)
INT
18(+4)
WIS
24(+7)
CHA
16(+3)
Saving Throws Dex +9, Con +15, Wis +14
Skills
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Greater Zombie Greater Zombie
Medium undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
17(+3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Star Spawn Emissary Greater Star Spawn Emissary
Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of
reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Greater Zombie Greater Zombie
Medium undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
17(+3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns. The characters gain 1 level when they enter the greater caverns for the first time. Encountering Drelnza. After the characters encounter the vampire Drelnza for the first time, everyone
, the official Lost Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure Gary Gygax created for Winter Con V in 1976. The adventure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Skeleton Ossified Evil Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses
. Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skeleton Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they
.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
armor)
Hit Points 275 (19d12 + 152)
Speed 40 ft.
STR
30(+10)
DEX
14(+2)
CON
26(+8)
INT
18(+4)
WIS
24(+7)
CHA
16(+3)
Saving Throws Dex +9, Con +15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
Con 11 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 16 +3 +3
Skills Deception +5, Insight +4, Persuasion +5
Gear Breastplate, Rapier
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly 40 ft.
STR
3 (–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessalar Thessalar
Medium humanoid (human), neutral evil
Armor Class 14 (breastplate)
Hit Points 104 (7d10 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1
)
INT
19 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Con +5, Int +8, Wis +7
Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
Damage Immunities acid, poison
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
, while greater devils enjoy tangling up characters in choices that compromise their values. Unscrupulousness. Being evil and soulless, a devil cannot be embarrassed or shamed, doesn’t feel guilt or
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Redtooth Keep are agile and adept rangers, expertly patrolling the lands around one of the last elven citadels in Eldraine. But at night, terrifying howls echo from the keep’s halls as its inhabitants
elf form; 40 ft. in fox and hybrid form
STR
16 (+3)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Perception +5, Survival +3
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
13 (+1)
INT
1 (−5)
WIS
13 (+1)
CHA
6 (−2)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Actions
Bite
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
grown less isolated, though, they have come to explore greater continuity in their leadership, and the current speaker, Brimaz, has held the office for several years. One of the few men to ever be
, though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 30 ft., swim 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Medicine +4, Nature
Spellcasting. Siren’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
1/day each: charm person, fog cloud, greater
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
greater forces of good. Musteval Guardinal Small Celestial, Typically Neutral Good
Armor Class 13
Hit Points 38 (11d6)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Drowned Blade Drowned Blade
Medium undead, chaotic evil
Armor Class 10 (leather armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
8 (−1)
CON
16 (+3)
INT
underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.
Bound Together. The drowned blade shares its mind with every other drowned one within 1 mile of it, and can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Warrior Goblin warriors excel at causing mischief. Those in service to Maglubiyet have greater discipline and are likely to withdraw to set up ambushes. Goblin Warrior Small Fey (Goblinoid
), Chaotic Neutral
AC 15 Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lemure Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils. Lemure Medium Fiend (Devil), Lawful
Evil
AC 9 Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 5 −3 −3
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rath Modar Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
thoughts, mirror image, phantasmal force
3rd level (3 slots): counterspell, fireball, major image
4th level (3 slots): confusion, greater invisibility
5th level (2 slots): mislead, seeming
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Rath Modar Rath Modar
Medium humanoid (human), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
thoughts, mirror image, phantasmal force
3rd level (3 slots): counterspell, fireball, major image
4th level (3 slots): confusion, greater invisibility
5th level (2 slots): mislead, seeming
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Giant Skeleton The animated skeleton of a giant is deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. GIANT
SKELETON
Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21(+5)
DEX
10(+0)
CON
20(+5)
INT
4(−3)
WIS
6(−2
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power. Thessalheart Construct
Tiny construct, neutral
Armor Class 15 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 40 ft., climb 40 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
skeleton of a giant — deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. Undead Nature. A skeleton doesn’t require air
, food, drink, or sleep. Giant Skeleton Huge undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ 6)
Speed 10 ft., Fly 60 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 16 +3 +3
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 12 +1 +1
as the spellcasting ability (spell save DC 12):
At Will: Dancing Lights, Mage Hand, Minor Illusion
Bonus Actions
Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.