Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'con refine grappling to have reflection'.
Other Suggestions:
con refuse grasping to have rejection
con refine grasping to have rejection
con refine grasping to have reflections
con refuse grappling to have rejection
con refuse grasping to have reflection
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
spells
.
Mod
Save
STR
14
+2
+2
DEX
18
+4
+4
CON
18
+4
+4
Mod
Save
INT
11
+0
+0
WIS
14
+2
+2
CHA
4
-3
’t speak. Until the grapple ends, the target has the Restrained condition, and is suffocating.
Constrict. The fleshling construct constricts a target that it is grappling doing 2d8;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
college. Pest Mascot
Tiny Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d4 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
college. Pest Mascot
Tiny Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d4 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
Class 20 (19 while motionless)
Hit Points 150 (damage threshold 10, mishap threshold 20)
Speed 100 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
0
WIS
0
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
Class 20 (19 while motionless)
Hit Points 150 (damage threshold 10, mishap threshold 20)
Speed 100 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
0
WIS
0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bugbears Bugbear Stalker Medium Fey (Goblinoid), Chaotic Evil
AC 15 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 14 +2
.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bugbears Bugbear Stalker Medium Fey (Goblinoid), Chaotic Evil
AC 15 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 14 +2
.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
), lawful evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
)
Speed 15 ft., climb 30 ft.
STR
15(+2)
DEX
14(+2)
CON
14(+2)
INT
4(−3)
WIS
10(+0)
CHA
7(−2)
Skills Athletics +4, Perception +2, Stealth +4
Senses
damage, or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, neutral evil
Armor Class 12
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 30 ft. (hover)
STR
15(+2)
DEX
14(+2)
CON
13(+1)
INT
12(+1)
WIS
11(+0)
CHA
9(−1
grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
)
Speed 15 ft., climb 30 ft.
STR
15(+2)
DEX
14(+2)
CON
14(+2)
INT
4(−3)
WIS
10(+0)
CHA
7(−2)
Skills Athletics +4, Perception +2, Stealth +4
Senses
damage, or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bandits Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
.
Bandit Captain Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
Str 15 +2 +4
Dex 16 +3 +5
Con 14 +2 +2
Mod
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bandits Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
.
Bandit Captain Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
Str 15 +2 +4
Dex 16 +3 +5
Con 14 +2 +2
Mod
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
STR
18 (+4)
DEX
3 (−4)
CON
18 (+4)
INT
17 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +8, Int +7, Wis +6, Cha +5
Condition Immunities
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, neutral evil
Armor Class 12
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 30 ft. (hover)
STR
15(+2)
DEX
14(+2)
CON
13(+1)
INT
12(+1)
WIS
11(+0)
CHA
9(−1
grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
), lawful evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
STR
18 (+4)
DEX
3 (−4)
CON
18 (+4)
INT
17 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +8, Int +7, Wis +6, Cha +5
Condition Immunities
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Medium ooze, chaotic evil
Armor Class 14
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft., swim 30 ft.
STR
16(+3)
DEX
19(+4)
CON
15(+2)
INT
10(+0)
WIS
14(+2
speak
Challenge 3 (700 XP)
Ambusher. In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.
Damage Transfer. While grappling a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Rilmani Medium Celestial, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2
)
CHA
10 (+0)
Saving Throws Str +8, Con +8
Skills Athletics +8, Perception +6
Damage Resistances psychic
Senses truesight 120 ft., passive Perception 16
Languages any two languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 27 (5d10)
Speed 10 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 10 +0 +0
Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1 −5 −5
only one creature at a time.
While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 33 (6d8 + 6)
Speed 30 ft.
Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 13 +1 +1
Mod Save
Int 8 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1
needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
19(+4)
DEX
10(+0)
CON
17(+3)
INT
6(−2)
WIS
11(+0)
CHA
6
(escape DC 16) and restrained until the grapple ends. While grappling a creature, the Hungry can’t attack with its claws.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 27 (5d10)
Speed 10 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 10 +0 +0
Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1 −5 −5
only one creature at a time.
While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +3 (13)
HP 110 (13d8 + 52)
Speed 30 ft., Climb 30 ft.
Mod Save
Str 16 +3 +6
Dex 17 +3 +3
Con 18 +4 +7
devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Medium ooze, chaotic evil
Armor Class 14
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft., swim 30 ft.
STR
16(+3)
DEX
19(+4)
CON
15(+2)
INT
10(+0)
WIS
14(+2
speak
Challenge 3 (700 XP)
Ambusher. In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.
Damage Transfer. While grappling a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +3 (13)
HP 110 (13d8 + 52)
Speed 30 ft., Climb 30 ft.
Mod Save
Str 16 +3 +6
Dex 17 +3 +3
Con 18 +4 +7
devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 14 +2 +4
Mod Save
Int 11 +0 +0
Wis 12 +1 +3
)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks.
Javelin. Melee or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(5d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
3 (−4)
WIS
14 (+2)
CHA
1 (−5)
Skills Perception +6, Stealth +4
Damage
attacks while grappling.
Bonus Actions
Light Beam. The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 14 +2 +4
Mod Save
Int 11 +0 +0
Wis 12 +1 +3
)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks.
Javelin. Melee or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1)
Skills Athletics
) checks.
Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.
Actions
Multiattack. The redcap makes