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Returning 35 results for 'con releases grinding to have reflections'.
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Magic Items
Tasha’s Cauldron of Everything
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Equipment
Combat
Utility
Whimsy
15
16
13
Gargoyle powder comes from ground-up dragon eggs that have been encased in ash from ancient eruptions. Grinding up these eggs releases the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Armor This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical
.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mantrap A mantrap is a giant carnivorous plant that resembles an oversized flytrap. To attract prey, the mantrap releases a pollen that magically draws creatures to it. Though it will snap its leafy
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
1 (–5)
WIS
10 (+0)
CHA
2 (–4)
Condition Immunities blinded, deafened, exhaustion, prone
Senses tremorsense 30 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tended by a dragon or other creatures. If an egg hunter is discovered, it releases spores that make other creatures lethargic, allowing it to scurry to safety. If things turn dire, the egg hunter’s
)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
3 (−4)
WIS
13 (+1)
CHA
5 (−3)
Saving Throws Dex +8, Wis +4
Skills
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +2, Con +5, Wis +3, Cha +5
Skills Arcana +7
target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage.
Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
21 (+5)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills Arcana +12
target. Hit: 9 (1d8 + 5) slashing damage.
Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
) slashing damage.
Calming Mist (Recharge 5–6). The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ft.
STR
23 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
19 (+4)
WIS
18 (+4)
CHA
21 (+5)
Saving Throws Dex +9, Con +11, Wis +10, Cha +11
Skills
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Dex +6, Con +8, Wis +7, Cha +8
Skills Perception +7
turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a creature within 30 feet of it that it can see. The target must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
13 (+1)
INT
1 (−5)
WIS
13 (+1)
CHA
6 (−2)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Actions
Bite
burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(natural armor)
Hit Points 22 (5d8)
Speed 20 ft.
STR
14(+2)
DEX
11(+0)
CON
11(+0)
INT
14(+2)
WIS
8(−1)
CHA
18(+4)
Senses darkvision 60 ft., passive
success.
Infestation Spores (1/Day). The bridesmaid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(4d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
8 (−1)
WIS
8 (−1)
CHA
10 (+0)
Senses darkvision 60 ft., passive Perception
calculating the fall’s damage.
Death Throes. When the draconian is reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
STR
23 (+6)
DEX
10 (+0)
CON
17 (+3)
INT
6 (−2)
WIS
12 (+1)
CHA
5 (−3)
Damage Immunities fire, poison
Condition Immunities blinded, charmed, exhaustion, frightened
.
Bonus Actions
Burst of Heat (Recharge 5–6). The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., fly 80 ft.
STR
21 (+5)
DEX
12 (+1)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
Skills
). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
flowers.
Healing Rainbows. Rain releases a wave of rejuvenating multicolored light in a 30-foot cone. Each creature of Rain’s choice in that area regains 18 (4d8) hit points.
Bonus Actions
Nimble Escape. Rain takes either the Disengage or the Hide action.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
40 ft., fly 80 ft.
STR
25 (+7)
DEX
12 (+1)
CON
26 (+8)
INT
20 (+5)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws Dex +7, Con +14, Wis +9, Cha +11
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10 (3d6)
Speed 30 ft.
STR
9(−1)
DEX
16(+3)
CON
11(+0)
INT
11(+0)
WIS
7(−2)
CHA
12(+1)
Skills Deception +3, Perception +0, Performance +3
Damage
innately cast the following spells, requiring no material components:
At will: fire bolt
1/day: Tasha’s hideous laughter
Last Laugh. When the cackler dies, it releases a dying laugh that scars
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Typically Neutral Good
Armor Class 17 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1
. The peacekeeper makes two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist (Recharge 5–6). The peacekeeper releases
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Class 14 (natural armor)
Hit Points 7 (3d4)
Speed 20 ft., burrow 20 ft., fly 20 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
3 (−4)
WIS
8 (−1
rolls until the start of its next turn.
Bonus Actions
Scale Dust (1/Day). The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 (−2)
DEX
16 (+3)
CON
11 (+0)
INT
3 (−4)
WIS
8 (−1)
CHA
6 (−2)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities
turn.
Bonus Actions
Scale Dust (1/Day). The swarm releases magical glittering dust from its wings. Each creature within 10 feet of the swarm must succeed on a DC 13 Dexterity saving throw or be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
own, grinding the contents of the mortar into a mush or fine powder that’s equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
butterscotch.
Sweettooth Horror Large Fiend, Typically Neutral Evil
Armor Class 14
Hit Points 58 (9d10 + 9)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
6 (−2)
WIS
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Caramelization. If the horror takes fire damage, it releases a sweet, mesmerizing scent. Each creature within 30 feet of the horror must succeed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Collector Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (−3)
WIS
11
hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Paralyzing Breath (Recharge 5–6). The collector releases paralyzing gas in a 30-foot cone. Each
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
existence. Banshee
Medium undead, chaotic evil
Armor Class 12
Hit Points 58 (13d8)
Speed 0 ft., fly 40 ft. (hover)
STR
1 (-5)
DEX
14 (+2)
CON
10 (+0)
INT
12
banshee’s Horrifying Visage for the next 24 hours.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Myconid Sovereign Myconid Sovereign
Large plant, lawful neutral
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14
beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can’t be animated
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
it releases a cloud of sweet-smelling gas.
Amy: Oh, no.
Jared: Oh, yes. I need Auro and Gareth to make Constitution saving throws.
Amy: Sorry, Phillip! I got an 8.
Phillip: And a 5 for Gareth
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
size. Blistercoil Weird
Medium elemental, chaotic neutral
Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 40 ft., swim 60 ft.
STR
16(+3)
DEX
16(+3)
CON
15(+2)
INT
available. While the weird is Large or bigger, it makes Strength checks and saving throws with advantage.
If the weird starts its turn at Gargantuan size, the weird releases energy in an explosion
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
12(+1)
DEX
10(+0)
CON
14(+2)
INT
13(+1)
WIS
15(+2)
CHA
10(+0)
Senses darkvision 120 ft
damage.
Animating Spores (3/Day). The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Banshee Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 54 (12d8)
Speed 5 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 1 −5 −5
Dex 14 +2 +2
Con 10
Wail (1/Day). The banshee releases a mournful wail if it isn’t in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn’t a Construct or an Undead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infections.” Zuggtmoy
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 304 (32d10 + 128)
Speed 30 ft.
STR
22(+6)
DEX
15(+2)
CON
18(+4
)
INT
20(+5)
WIS
19(+4)
CHA
24(+7)
Saving Throws Dex +9, Con +11, Wis +11
Skills Perception +11
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
40 ft.
STR
26 (+8)
DEX
14 (+2)
CON
27 (+8)
INT
26 (+8)
WIS
19 (+4)
CHA
23 (+6)
Saving Throws Dex +9, Con +15, Wis +11, Cha +13
Skills
). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
DEX
21 (+5)
CON
20 (+5)
INT
11 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws Con +8, Wis +4, Cha +6
Skills Perception +4, Stealth +8
Damage Resistances thunder
Damage
Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
STR
25 (+7)
DEX
14 (+2)
CON
25 (+7)
INT
20 (+5)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws Dex +7, Con +12, Wis +8, Cha +10
Skills Arcana +15
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the