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                        Returning 35 results for 'con were rules'.
                    
                
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
                                                
                                            
                                                
                                                     number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
 
 
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
                                                
                                            
                                                
                                                     special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.
3
It’s always been about money. You’re not paid what you’re worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
                                                
                                            
                                                
                                                     contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.  AC Armor Class C Concentration CE Chaotic Evil CG
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     below appear in this glossary and elsewhere in the rules.  AC Armor Class C Concentration CE Chaotic Evil CG Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR
                                                
                                            
                                                
                                                    , Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
                                                
                                            
                                                
                                                     adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ” section in chapter 3.
 Scufflecup Rules Each participant fills a teacup with hot tea and places it on the table. The participants then roll initiative. At least one Scufflecup participant is a student who
                                                
                                            
                                                
                                                     teacup off the table, using the rules for shoving in the Player’s Handbook. A participant loses the game if their teacup drops to 0 hit points or if their teacup falls off the table.
 
   Scufflecup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    , the pech. Appendix C features a score sheet for use in competitive play. See the “Tournament Rules” section for how to run the adventure as a tournament-style scenario. Appendix D provides six premade
                                                
                                            
                                                
                                                     Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure created by Gary Gygax for Winter Con V in 1976. The adventure offers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Fraternity of Order Law Bender Members of the Fraternity of Order find and exploit loopholes in the laws of the multiverse. Law benders are magistrates who skirt the rules of probability and space
                                                
                                            
                                                
                                                    
  Fraternity of Order Law Bender Small or Medium Humanoid, Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 137 (25d8 + 25)
 Speed 30 ft.
  STR
 8 (−1)
 DEX
 15 (+2)
 CON
 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     their pools. Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life!
 —X the Mystic’s 
Rules of Dungeon Survival
   Water Weird Large
                                                
                                            
                                                
                                                     Elemental, Neutral
 AC 13 Initiative +3 (13)
 HP 65 (10d10 + 10)
 Speed 5 ft., Swim 60 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  16  +3  +3 
  Con  13  +1  +1 
      Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Kruthik Hive Lord A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the hive abandon their lair and search for a new one. When a suitable location is found, the
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 102 (12d10 + 36)
 Speed 40 ft., burrow 20 ft., climb 40 ft.
   STR
 19(+4)
 
  DEX
 16(+3)
 
  CON
 17(+3)
 
  INT
 10(+0)
 
  WIS
 14(+2)
 
  CHA
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
                                                
                                            
                                                
                                                     by the same rules and obey the same social conventions as mortals. Devils have no problem appearing and acting in whatever manner they need to achieve their end goal — usually a contract for services
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bandit Crime Lord Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot. I am he who rules the world, don’t you know? One little piece
                                                
                                            
                                                
                                                      20  +5  +9 
  Con  14  +2  +6 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  14  +2  +2 
  Cha  15  +2  +2 
   
 Skills Acrobatics +9, Perception +10, Stealth +13
 Gear Pistols (2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .
 —X the Mystic’s 
Rules of Dungeon Survival
   Olivier Bernard   
   Piercer Medium Aberration, Unaligned
 AC 15 Initiative +3 (13)
 HP 22 (3d8 + 9)
 Speed 5 ft., Climb 15 ft.
     Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  13  +1  +1 
  Dex  13  +1  +1 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  7  −2  −2 
  Cha  3  −4  −4 
   
 Skills Stealth +5
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
                                                
                                            
                                                
                                                     
    Str  17  +3  +3 
  Dex  16  +3  +5 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +2 
  Cha  14  +2  +2
4 Skills Perception +4, Persuasion +4, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     deathless riders serve a warlock-queen, known simply as the Shadow Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the
                                                
                                            
                                                
                                                     nightmares. Deathless Rider Medium Undead, Typically Lawful Evil
 Armor Class 18 (chain mail, shield)
 Hit Points 84 (13d8 + 26)
 Speed 20 ft.
  STR
 18 (+4)
 DEX
 10 (+0)
 CON
 14 (+2)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions. Variant: Devil Summoning Some amnizus have an action that allows them to summon other
                                                
                                            
                                                
                                                    ), Typically Lawful Evil
 Armor Class 21 (natural armor)
 Hit Points 202 (27d8 + 81)
 Speed 30 ft., fly 40 ft.
   STR
  11 (+0) 
 
  DEX
  13 (+1) 
 
  CON
  16 (+3) 
 
  INT
  20 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     ears open.
 —X the Mystic’s 
Rules of Dungeon Survival
  Petrified Basilisk Victims   1d8 A Basilisk Used Its Gaze to Petrify...   1 An adventurer with an ornate key hanging around their neck. 2
                                                
                                            
                                                
                                                     15 Initiative −1 (9)
 HP 52 (8d8 + 16)
 Speed 20 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 8 −1 −1 Con 15 +2 +2     Ability Score Mod Save   Int 2 −4 −4 Wis 8 −1 −1 Cha 7 −2 −2   
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants.   *See the Dungeon Master’s Guide.  Rule 9: Never trust a stalagmite.
 —X the Mystic’s 
Rules of Dungeon Survival
                                                
                                            
                                                
                                                    
 Roper Large Aberration, Neutral Evil
 AC 20 Initiative +5 (15)
 HP 93 (11d10 + 33)
 Speed 10 ft., Climb 20 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 8 −1 −1 Con 17 +3 +3     Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
                                                
                                            
                                                
                                                     
    Str  17  +3  +3 
  Dex  16  +3  +5 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +2 
  Cha  14  +2  +2
4 Skills Perception +4, Persuasion +4, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     here drill the rules of the Nine Hells into the new arrivals’ pitiful brains and marshal the lemures into legions. VARIANT: DEVIL SUMMONING
 Some amnizus have an action that allows them to summon
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 202 (27d8 + 81)
 Speed 30 ft., fly 40 ft.
   STR
 11(+0)
 
  DEX
 13(+1)
 
  CON
 16(+3)
 
  INT
 20(+5)
 
  WIS
 12(+1)
 
  CHA
 18(+4)
Saving Throws Dex +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     demons. There are three rules to endings. First, good always wins. Second, evil always returns. Third, the first rule isn’t always true.
 —Tarsheva Longreach, 
planar traveler
 Shadow Demon Medium
                                                
                                            
                                                
                                                     Fiend (Demon), Chaotic Evil
 AC 14 Initiative +3 (13)
 HP 66 (12d8 + 12)
 Speed 30 ft., Fly 30 ft. (hover)
     Ability Score Mod Save 
    Str  1  −5  −5 
  Dex  17  +3  +5 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    .  Level 1 Hit Points by Class   Class Hit Point Maximum   Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer
                                                
                                            
                                                
                                                     or Wizard 6 + Con. modifier  The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Points by Class   Class Hit Point Maximum   Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer or Wizard
                                                
                                            
                                                
                                                     6 + Con. modifier  The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Monstrosity, Typically Chaotic Evil
 Armor Class 14 (studded leather)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
  12 (+1) 
  DEX
  14 (+2) 
  CON
  12 (+1) 
  INT
  8 (−1) 
  WIS
                                                
                                            
                                                
                                                    
 Medium Monstrosity, Typically Chaotic Evil
 Armor Class 13 (leather armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
  14 (+2) 
  DEX
  14 (+2) 
  CON
  12 (+1) 
  INT
  8 (−1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     + 4)
 Speed 0 ft., fly 40 ft. (only while mounted; hover)
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  13 (+1)
 
  INT
  1 (–5)
 
  WIS
  3 (–4)
 
  CHA
  1 (–5)
Damage
                                                
                                            
                                                
                                                    , Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    Forest Master Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of Darken Wood in Krynn. The ancient being’s body is wreathed
                                                
                                            
                                                
                                                     Points 105 (14d10 + 28)
 Speed 50 ft.
   STR
  18 (+4) 
 
  DEX
  14 (+2) 
 
  CON
  15 (+2) 
 
  INT
  13 (+1) 
 
  WIS
  19 (+4) 
 
  CHA
  17 (+3)
Saving Throws Int +4, Wis +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , including another nabassu. Hated Outcasts. Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this
                                                
                                            
                                                
                                                     fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 190 (20d8 + 100)
 Speed 40 ft., fly 60 ft.
   STR
 22(+6)
 
  DEX
 14(+2)
 
  CON
 21(+5)
 
  INT
 14(+2)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Class 12
 Hit Points 31 (7d8)
 Speed 30 ft. in humanoid form; 10 ft., fly 50 ft. in raven form; 30 ft., fly 50 ft. in hybrid form
   STR
  10 (+0) 
 
  DEX
  15 (+2) 
 
  CON
  11 (+0
                                                
                                            
                                                
                                                     Lycanthropy The lycanthropes entry in the Monster Manual has rules for characters afflicted with different forms of lycanthropy. The following text applies to wereraven characters specifically. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    : Review the zombie stat block below. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on your notepad. On the zombies’ initiative
                                                
                                            
                                                
                                                    )
 DEX
 6 (−2)
 CON
 16 (+3)
 INT
 3 (−4)
 WIS
 6 (−2)
 CHA
 5 (−3)
 
 Saving Throws Wis +0
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , transforming them and himself into Undead. Heartless and corrupted by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity. Nafik Medium
                                                
                                            
                                                
                                                     Undead, Lawful Evil
 Armor Class 13 (natural armor)
 Hit Points 82 (11d8 + 33)
 Speed 20 ft.
  STR
 18 (+4)
 DEX
 10 (+0)
 CON
 16 (+3)
 INT
 10 (+0)
 WIS
 16 (+3)
 CHA
 14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you. Disappearance of the Steed. The
                                                
                                            
                                                
                                                    )
       Mod Save 
    STR  18  +4  +4 
  DEX  12  +1  +1 
  CON  14  +2  +2 
        Mod Save 
    INT  6  −2  −2 
  WIS  12  +1  +1 
  CHA  8  −1  −1 
   
 Senses Passive Perception 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you. Disappearance of the Steed. The
                                                
                                            
                                                
                                                    )
     Ability Score Mod Save 
    STR  18  +4  +4 
  DEX  12  +1  +1 
  CON  14  +2  +2 
      Ability Score Mod Save 
    INT  6  −2  −2 
  WIS  12  +1  +1 
  CHA  8  −1  −1 
   
 Senses Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
                                                
                                            
                                                
                                                     (+3)
 
  CON
  8 (–1)
 
  INT
  1 (–5)
 
  WIS
  10 (+0)
 
  CHA
  1 (–5)
Senses passive Perception 10
 Languages —
 Challenge 0 (10 XP) Proficiency Bonus +2
 Actions
 Sting. Melee
                                                
                                            
                                        





