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                        Returning 19 results for 'conceal coming'.
                    
                
                        
                            
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                                        conceal combine
                                    
                                
                                    
                                        concept coming
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Candlekeep lies some one hundred and fifty miles south and west â a five-day journey.
 Coming up the road toward you is a human farmer riding on the front of a hay-filled wagon pulled by two draft horses
                                                
                                            
                                                
                                                    . The farmer gives you a friendly wave as the wagon draws near.
 The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If youâre not sure how to handle this
                                                
                                            
                                                
                                                    , you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like.  Chalet Brantifax
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the opinion heâs formed about the characters. If Snapjaw isnât yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
                                                
                                            
                                                
                                                     Dexterity (Stealth) check for the lizardfolk guards, with advantage (theyâve had plenty of time to conceal themselves). Compare their result to the charactersâ passive Wisdom (Perception) scores to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the opinion heâs formed about the characters. If Snapjaw isnât yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
                                                
                                            
                                                
                                                     Dexterity (Stealth) check for the lizardfolk guards, with advantage (theyâve had plenty of time to conceal themselves). Compare their result to the charactersâ passive Wisdom (Perception) scores to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     guard room (area R3). These guards insist on confiscating the charactersâ weapons. In addition, one guard searches each character for concealed weapons. A character can conceal a dagger or similarly
                                                
                                            
                                                
                                                     the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Reaching Lyn Armaal Lyn Armaal (shown on maps 9.1 and map 9.2) hangs in the sky, rarely coming within a mile of the ground. To reach it, characters need an airship, flying mounts, or spells and magic
                                                
                                            
                                                
                                                    â). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Heartlands and along the Sword Coast. Wherever a cityâs coinage is disastrously undermined by counterfeiting, wherever an up-and-coming business runs roughshod over its established competitors, and
                                                
                                            
                                                
                                                     Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Heartlands and along the Sword Coast. Wherever a cityâs coinage is disastrously undermined by counterfeiting, wherever an up-and-coming business runs roughshod over its established competitors, and
                                                
                                            
                                                
                                                     Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Heartlands and along the Sword Coast. Wherever a cityâs coinage is disastrously undermined by counterfeiting, wherever an up-and-coming business runs roughshod over its established competitors, and
                                                
                                            
                                                
                                                     Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, âWe are invisible! They wonât see us coming until itâs too bloody late
                                                
                                            
                                                
                                                    !â
 Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     bargaining session of your lives.â The goblin walks haughtily toward the stairs. âI am Splugoth the Returned. Surely you know who I am?â
 Splugoth canât conceal being pleased if the characters know that he
                                                
                                            
                                                
                                                    , up-and-coming goblin. Like any other goblin, filled with hopes and dreams.â âA sorcerer named Kalarel employed me and other goblins to harry townsfolk while they opened a portal trying to free a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
                                                
                                            
                                                
                                                     boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpseâs feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     disagree as to how many days theyâve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     to shut the double doors to area 3 (see âMountain Door Defensesâ above). If the heroes attack by coming through the secret doors that lead to these areas, the archers fire at characters descending
                                                
                                            
                                                
                                                     hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , is in fact a barbed devil. The devilâs miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
                                                
                                            
                                                
                                                     approach this chamber hear screams of agony coming from inside. Braziers of glowing-hot coals heat and light this room, the walls of which are lined with closed iron sarcophagi standing on end. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Nine-Fingers Keene to conceal contraband in corpsesâ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
                                                
                                            
                                                
                                                     with no choice but to keep coming back. Jopalin personally watches over the customers and ensures that only those who seem vulnerable get the âspecialâ tea, avoiding suspicion from any who might decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     steps to conceal themselves, the residents pick up their weapons and attack. Twenty-five sahuagin, five sahuagin coral smashers, and three sahuagin champions (see appendix C) occupy this large common
                                                
                                            
                                                
                                                     coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Keene to conceal contraband in corpsesâ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the cityâs
                                                
                                            
                                                
                                                     only that they deeply crave his tea above all others, and for those who do uncover the scam, itâs often too late, leaving them with no choice but to keep coming back. Jopalin personally watches over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
 The door is unlocked. Simply opening the door, without making any other
                                                
                                            
                                                
                                                     room features only a wooden bench set against the west wall.
 Three lizardfolk keep guard in this room, alert for unusual sounds coming from the north or south. If the guards have not moved elsewhere
                                                
                                            
                                        





