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Monsters
Storm King's Thunder
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
Backgrounds
Sword Coast Adventurer's Guide
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess. Gwaeron is said to sleep in a grove of trees west of the town of Triboar, and most of his followers travel to that place at least once in their lives as a holy pilgrimage. Evil human rangers usually honor Malar for his ferocity and hunting skill.
Human Rangers Human rangers of the Moonshaes are devoted to the Earthmother, and those that work closely with druid circles on the mainland often honor the gods of the First Circle, but most rangers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goddess. Gwaeron is said to sleep in a grove of trees west of the town of Triboar, and most of his followers travel to that place at least once in their lives as a holy pilgrimage. Evil human rangers usually honor Malar for his ferocity and hunting skill.
Human Rangers Human rangers of the Moonshaes are devoted to the Earthmother, and those that work closely with druid circles on the mainland often honor the gods of the First Circle, but most rangers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym
Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly
invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. A tressym can detect whether
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym
Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly
invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. A tressym can detect whether
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more recent development has Basidia even more disturbed when the adventurers arrive in Neverlight Grove. Yestabrod, the leader of the Circle of Masters, has not attended an Inner Circle melding for
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Charneault Kingdom Gonzalo Vega Unfolding in the southwestern corner of Etharis, beneath the rugged Rock-Teeth Mountains and the dense forest known as the Grove Maze, Charneault is renowned for
a land of countless beauties and mysteries. In recent times, however, the fog has transformed into a malevolent force. The King of Charneault, Thibault de Sauveterre, and the elven Archdruid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more recent development has Basidia even more disturbed when the adventurers arrive in Neverlight Grove. Yestabrod, the leader of the Circle of Masters, has not attended an Inner Circle melding for
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. A tressym can detect whether a substance is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.
Poison Sense. A tressym can detect whether a substance is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
rusted. The tents show signs of recent occupation (cultists who don’t live in the village bunk here, near the temple) but contain no personal effects. Characters who search the site can see that inside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
(10 XP)
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature. The Lords’ Alliance. On one level, the agents of the Lords’ Alliance are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature. The Lords’ Alliance. On one level, the agents of the Lords’ Alliance are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
(10 XP)
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
the Dancing Place in the high valleys of the Thunder Peaks, alongside their fey allies. The Watchers of Sevreld meet in Old Mushroom Grove in the High Forest, northeast of Secomber, and the Starwater
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
the Dancing Place in the high valleys of the Thunder Peaks, alongside their fey allies. The Watchers of Sevreld meet in Old Mushroom Grove in the High Forest, northeast of Secomber, and the Starwater
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spirits exclusive to the Underdark. 4a. Drow Fungi Grove This is where the drow cultivate edible and poisonous fungi. In the heart of the fungi grove is a stunted zurkhwood mushroom, 20 feet tall
traders. Six gargoyles perch on natural ledges overlooking the fungi grove. They attack any creature unaccompanied by a drow that approaches the stone double doors leading to the drow warehouse (area 4b
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
means taking a middle ground in battles between good and evil. Delaan is acutely aware of the destruction accompanying the recent activities of the Cult of the Dragon. He knows the cult must be destroyed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, there is no better choice than a member of the order. Druids, rangers, and barbarians make up most of the Emerald Enclave, but any character with a strong affinity for nature can find a place in the order
means taking a middle ground in battles between good and evil. Delaan is acutely aware of the destruction accompanying the recent activities of the Cult of the Dragon. He knows the cult must be destroyed
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
propelled the clergy to use torture to uncover these evils. Once used as a last resort, torture is now a common occurrence, and with the recent command to purge all mages, torturing arcanists has been
capture anyone from families with magical blood, even if they themselves are not gifted. A few families successfully hide arcane talents by teaching children to conceal their magic. In some places, secret
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He’s looking for someone to head east on the Triboar Trail, where marauders have attacked several caravans near Wyvern Tor. The most recent victims reported that at least one strange goblin accompanied
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow. Stationary Hunters. A trapper needs to eat about a
cover these remains with own body, making them look like irregularities in the surface. The creature might also attach itself to a wall or a ceiling close to a recent kill, effectively using the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow. Stationary Hunters. A trapper needs to eat about a
cover these remains with own body, making them look like irregularities in the surface. The creature might also attach itself to a wall or a ceiling close to a recent kill, effectively using the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He’s looking for someone to head east on the Triboar Trail, where marauders have attacked several caravans near Wyvern Tor. The most recent victims reported that at least one strange goblin accompanied
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Provinces Charneault is comprised of seven provinces, each with its own expressions of elven and northern culture. Gran Croix is the realm of the Grove Maze. The western provinces of Beaumont, De la
duchess of Camont is no more than five years old, orphaned after the recent death of her father, Duke Lothair Lorraine. Intrigues loom around Sylvana, as nobles scheme to make her ducal throne their own
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
“The Peg and Hook” below for more on Arla.) Recent word on the street is that Arla continues to be a thorn in Dran Enterprises’ side — and that she’s been marked for exile or elimination. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
“The Peg and Hook” below for more on Arla.) Recent word on the street is that Arla continues to be a thorn in Dran Enterprises’ side — and that she’s been marked for exile or elimination. A character
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
capitalize on it. In recent years, a Northlander woman calling herself the Storm Maiden arose as a battle leader among them, which was unusual because Northlanders don’t allow women to raid or fish. Said to