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Returning 35 results for 'conceal readily gives to her risk'.
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conceal ready given to her rest
conceal reality given to her rest
conceal ready groves to her rest
conceal ready gave to her rest
conceal ready gives to her rest
Species
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
identity.
3
I have trouble trusting anyone but myself.
4
I have a particular vice that puts all my secrets at risk if I’m not careful.
5
I’m pretty sure I’ve done
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
Monsters
Fizban's Treasury of Dragons
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
help select spells for a spellcasting dragon.
Deep Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Saving Throws
Legacy
This doesn't reflect the latest rules and lore.
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Rules
; you are forced to make one because your character or monster is at risk of harm.
To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity
modifier for a Dexterity saving throw.
A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the DM.
Each class gives
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
journey spread (see diagram 3.1). This gives everyone at the table a visual representation of the journey and the characters’ progress toward their destination. Joanna Barnum, Vallez Gax Day 1
Day 2
Day 3
Diagram 3.1: An Example of the Journey Spread
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
cambion’s evil accomplices: three human veterans who speak Common and Infernal. Their names are Falar and Zaroud al’Ryshal, and Nulra Blacksaddle. When the cambion gives the order in Infernal, the veterans
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
for the world in the long term, or a short-term triumph that carries tremendous risk for the world in the distant (or not too distant) future. Another possibility is that the adventurers are openly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
for the world in the long term, or a short-term triumph that carries tremendous risk for the world in the distant (or not too distant) future. Another possibility is that the adventurers are openly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, position, and orientation. You can use The Deck of Many Things card set, tarokka cards, a tarot deck, or any other cards you can readily assign symbolic meanings to. This method works best for a
journey spread (see diagram 3.1). This gives everyone at the table a visual representation of the journey and the characters’ progress toward their destination. Joanna Barnum, Vallez Gax Day 1
Day 2
Day 3
Diagram 3.1: An Example of the Journey Spread
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
cambion’s evil accomplices: three human veterans who speak Common and Infernal. Their names are Falar and Zaroud al’Ryshal, and Nulra Blacksaddle. When the cambion gives the order in Infernal, the veterans
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Defender Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn’t as an ambusher, however
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Defender Thick plates of stone riveted onto a stone defender give it substantial protection and allow it to conceal itself against a stony surface. Its chief role isn’t as an ambusher, however
, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagons, each pulled by two oxen and equipped with an axe, a shovel, two buckets, and a three-pointed-iron-rod fire spit that can readily be used as three improvised spears. Each wagon carries two Black
wagons to hunt down attackers, and they assist the characters in battle only if doing so offers minimal risk to what the thugs consider to be their primary duties. If characters decry this behavior
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Carousing Saltmarsh has several taverns that provide plenty of opportunities for adventurers to spend their money on fine food and strong drink. Carousing gives the characters a chance to make
necessary, though they are unwilling to risk their life or possessions. Carousing Contacts Tavern Contact Type The Snapping Line Fishers, sailors, laborers The Empty Net Smugglers, criminals The Wicker Goat Dwarves, town guard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Improvising Damage The Improvising Damage table gives guidelines for determining damage on the fly. Improvising Damage Damage Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by
(10d10) 99 (18d10) Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Carousing Saltmarsh has several taverns that provide plenty of opportunities for adventurers to spend their money on fine food and strong drink. Carousing gives the characters a chance to make
necessary, though they are unwilling to risk their life or possessions. Carousing Contacts Tavern Contact Type The Snapping Line Fishers, sailors, laborers The Empty Net Smugglers, criminals The Wicker Goat Dwarves, town guard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagons, each pulled by two oxen and equipped with an axe, a shovel, two buckets, and a three-pointed-iron-rod fire spit that can readily be used as three improvised spears. Each wagon carries two Black
wagons to hunt down attackers, and they assist the characters in battle only if doing so offers minimal risk to what the thugs consider to be their primary duties. If characters decry this behavior
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Improvising Damage The Improvising Damage table gives guidelines for determining damage on the fly. Improvising Damage Damage Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by
(10d10) 99 (18d10) Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
. The characters all recall hearing Ispin’s story of being given the shield by a unicorn in the far-off forest of Darken Wood. None can say if this is true or another of Ispin’s tall tales. Becklin gives
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-floor library. If Darrett is with the characters, he distributes the hand pies he bought for breakfast. If he’s not, he arrives soon after the characters and does the same. Becklin readily makes small
. The characters all recall hearing Ispin’s story of being given the shield by a unicorn in the far-off forest of Darken Wood. None can say if this is true or another of Ispin’s tall tales. Becklin gives
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Fortune’s Wheel is a casino where risk-takers from across the multiverse place bets. Tracking Time The characters have enough time to finish a long rest. After this, they have 3 hours
Gambler 1 Anisa (chaotic good, human noble) raises money for the poor. A member of the Ring-Givers, a philanthropic Sigil faction, she gives the characters a free casino chip in a charitable yet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
await the fall of night, Janore and the others insist on remaining in the bolt-hole — it’s been safe so far and they’re not eager to risk compromising their sanctuary. None of the survivors know exactly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Fortune’s Wheel is a casino where risk-takers from across the multiverse place bets. Tracking Time The characters have enough time to finish a long rest. After this, they have 3 hours
Gambler 1 Anisa (chaotic good, human noble) raises money for the poor. A member of the Ring-Givers, a philanthropic Sigil faction, she gives the characters a free casino chip in a charitable yet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
await the fall of night, Janore and the others insist on remaining in the bolt-hole — it’s been safe so far and they’re not eager to risk compromising their sanctuary. None of the survivors know exactly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fire when an intruder steps on a pressure plate are all simple traps. Elements of a Simple Trap The description of a simple trap begins with a line that gives the trap’s level and the severity of the
moderate, dangerous, or deadly threat, based on its particular details. Trigger. A simple trap activates when an event occurs that triggers it. This entry in a trap’s description gives the location of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Improvising Damage A monster or effect typically specifies the amount of damage it deals. In some cases, though, you need to determine damage on the fly. The Improvising Damage table gives you
to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Improvising Damage A monster or effect typically specifies the amount of damage it deals. In some cases, though, you need to determine damage on the fly. The Improvising Damage table gives you
to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a