Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conceal relatively grave to have reflect'.
Other Suggestions:
concern relatively game to have reflect
concept relatively game to have reflect
concept relatively grace to have reflect
conceal relatively grove to have respect
conceal relatively game to have reflect
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dominated Khorvaire for thousands of years. They founded the Five Nations and make up the majority of the population in these countries. Despite their relatively short lifespan—or perhaps because of it
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
using the tunnels for their own ends. The Gray Ghosts have an alchemical laboratory and a fungal garden supplying them with poisons, and the leaders of the guild conceal a secret in the form of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
relatively regular dimensions. They are known for their unusual rock formations and abundant patches of fungi, and for being suffused with faerzress (see chapter 2). There are currently two factions
using the tunnels for their own ends. The Gray Ghosts have an alchemical laboratory and a fungal garden supplying them with poisons, and the leaders of the guild conceal a secret in the form of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
of Wynarn, whose administrators have been known to refer to Morgrave as an “institute of learning, relic hunting, and grave robbing.” The University of Wynarn is ancient—the first university
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
of Wynarn, whose administrators have been known to refer to Morgrave as an “institute of learning, relic hunting, and grave robbing.” The University of Wynarn is ancient—the first university
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that other folk study, making them skilled in battle but relatively illiterate on the finer points of how and why their magic works. The Academy of Devastation believes that an academic approach to
functions according to Maglubiyet’s will. Masked Devils. Iron Shadows on a secret mission wear masks crafted to resemble devils, both to conceal their identities and to strike fear into their foes. Their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that other folk study, making them skilled in battle but relatively illiterate on the finer points of how and why their magic works. The Academy of Devastation believes that an academic approach to
functions according to Maglubiyet’s will. Masked Devils. Iron Shadows on a secret mission wear masks crafted to resemble devils, both to conceal their identities and to strike fear into their foes. Their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
purse off another person or slip something out of another person's pocket. Stealth Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
purse off another person or slip something out of another person’s pocket. Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
purse off another person or slip something out of another person’s pocket. Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
purse off another person or slip something out of another person's pocket. Stealth Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
secret and will carry that secret to the grave.” Ideal. “Without vigilance, evil runs amok.” Bond. “I love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
passersby, while vines snake through the undergrowth to snare and drag off creatures one at a time. Foul stinking fogs turn the air to poison, and conceal pools of quicksand and sinkholes that consume
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.
Skull Lasher of Myrkul
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.
Skull Lasher of Myrkul
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Earth, death Death, Grave,* Knowledge Silhouette of a dog’s head
Yondalla LG Primary goddess of halflings Life Cornucopia
*Appears in Xanathar’s Guide to Everything
Yondalla The
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
true friendship or grave need. 2 Covetous. The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard
be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn invisible when they travel, and they might use magic to conceal their lair. 8 Wild. The archfey has the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
true friendship or grave need. 2 Covetous. The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard
be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn invisible when they travel, and they might use magic to conceal their lair. 8 Wild. The archfey has the