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Returning 35 results for 'conceal rounded giving to have reflections'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
, they transform into sea spawn and rejoin their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full
Monsters
Tomb of Annihilation
half as much damage on a successful one.With her ability to appear as a living elf, Valindra can easily conceal her lichdom and her association to Thay. She presents herself as a scholarly wizard who
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Wisdom (Perception) check notices an arrow slit concealed in a gap in the stairwell stones. The guards in area 5 watch the stairs through this slit, giving them a warning of the characters’ approach
causes the breeze to fill this corridor, creating the effect of a gust of wind spell. Creature The webs on the ceiling conceal a mutated giant spider with the beak of a giant owl (use the grell stat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its shield guardian unleashes potent magical power.
Magnificent Treasure. Because a shield guardian’s ownership can be transferred by giving its matching amulet to another creature, some wizards
guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
their master in the depths. Some children return having suffered partial transformations and must conceal themselves from strangers until their full transformation in order to keep the secret of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
getting closer!
A duergar is using its Invisibility trait to get close enough to the character to make an attack, but the snow betrays its presence, giving the character the chance to act first. When the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
equal to the roll of the die. Anyone who gets a 12 or higher takes half that number, rounded down. So if you roll a 5 on the d6, the characters who failed the saving throw take 5 Bludgeoning damage, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dropped the ring in the sand. Keep it safe. I’ll be waiting for you in Xaryxispace.”
After giving up her ring, Xedalli moves back into the space occupied by her illusory image and ends her mislead
. If Vocath isn’t around to negotiate a peaceful end to the conflict, Xeleth’s fleet docks at the base and deploys troops once it’s safe to do so. Enemy leaders are rounded up and executed, and any
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
down enemies, giving a dungeon’s inhabitants time to mount a defense or flee. The hidden pit is a classic example of this kind of trap. A 10-foot-deep pit usually deals little damage and is easy to
is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
. Level 18: Survivor You attain the pinnacle of resilience in battle, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
also has learned about facets of the trade or profession that are not necessarily associated with the use of the tool. In addition, you can consider giving a character extra information or an added
when you can use alcohol to dull pain. Persuasion. A stiff drink can help soften the hardest heart. Your proficiency with brewer’s supplies can help you ply someone with drink, giving them just
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
dances and crackles, giving off pleasant warmth. A door to the north bears the Knight card, while a door to the west bears the Euryale card. A door to the east shows the back of a card.
A handsome
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against this chamber’s wide, rounded wall. They merge seamlessly with the wrinkled, gray walls and floor as though melted into them. Only their upper torsos and heads remain free, and each lifeless face
grating and tickle at the back of listeners’ minds. Characters who stay here with Jomlus for 24 hours while the spectator rereads the page hear Jomlus hit on the correct pronunciation, giving them the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of molten lava to have immunity to fire damage. Giving a monster resistances and immunities to three or more damage types (especially bludgeoning, piercing, and slashing damage) is like giving it
(rounded down). When calculating a monster’s damage output, also account for special off-turn damage-dealing features, such as auras, reactions, legendary actions, or lair actions. For example, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Giant Giving a giant a personality trait, an ideal, a bond, and a flaw helps to create a more vibrant NPC. You can also give a character background to a giant. The noble background, for
eye toward how the giving can elevate its status. Memnor and his trickery play a role in this “game.” The very best gift (from the giver’s perspective) is one that everyone believes to be far more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all of the crystals from the wall by hand takes 24 hours of work divided by the number of creatures performing the task (rounded down). As long as at least one crystal remains embedded in the wall
that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the chambers. Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that holds nine yellow seeds. Under the scrutiny of a detect magic spell, each seed
. The dragon is intrigued by the potential power of the cult. He considers how he might someday take over. Halinaxus also loves the prizes Vanifer has hinted at giving him, so he is willing to bide his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. Marthannis’s Possession. Unlike her membership in the Harpers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
into the east wall. A large stone brazier, its base shaped like a pair of back-to-back sitting dwarves, rests in the center of the room, giving off heat and light.
The staircase leads down to area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
that the alcove is a gateway bolstered by runes the fanatics placed within three nearby rifts. These runes send Far Realm energy to the gateway, giving it the power needed to open. However, the gateway
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the city’s
times the distance of an ordinary siege weapon, giving the fortress command of not just the entire harbor but the opposite bank of the river as well. Any invading ships not intimidated by such death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
veins of copper and silver ore. In the years that followed, miners settled nearby, giving rise to the town of Fireshear. The miners work for a consortium of three allied merchant companies: Hammaver
of acolytes, assassins, guards, knights, spies, and veterans. Evildoers and enemies of the Gilded Eye are rounded up and brought to Helm’s Hold to face judgment. Those deemed to be under “demonic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A