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Returning 35 results for 'conceal wilds rule'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon A clone of the wizard Manshoon, one of the founders of the Zhentarim, is hiding in Waterdeep. He wants to rule the city, by claiming the cache of dragons and by using that wealth to bribe
described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon A clone of the wizard Manshoon, one of the founders of the Zhentarim, is hiding in Waterdeep. He wants to rule the city, by claiming the cache of dragons and by using that wealth to bribe
described in chapter 8. Manshoon creates copies of himself using the simulacrum spell and takes great pains to conceal his identity, since his success hinges on not attracting the attention of others
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
conceal my contempt for others.
8 I truly regret the things I have done and will do whatever I can to atone.
Shadow Dragon Ideals d6 Ideal
1 Merciless. Life doesn’t offer second
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
conceal my contempt for others.
8 I truly regret the things I have done and will do whatever I can to atone.
Shadow Dragon Ideals d6 Ideal
1 Merciless. Life doesn’t offer second
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
historian Kharafek has excavated a canyon riddled with sealed tombs. She’s paying laborers well but is also using them to bear the brunt of the curses the crypts conceal.
3 The hermits settled in
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
historian Kharafek has excavated a canyon riddled with sealed tombs. She’s paying laborers well but is also using them to bear the brunt of the curses the crypts conceal.
3 The hermits settled in
The revolutionary Aliz is secretly a jackal-headed werewolf allied with the mummy lord Senmet. She seeks to find Ankhtepot’s ka to bring the pharaoh’s rule to an end.
7 Sute’s Chosen seek help
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to incite the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to incite the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
merchant princes who rule the city.” Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn’t taking any chances. She fails to mention that other, more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
merchant princes who rule the city.” Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn’t taking any chances. She fails to mention that other, more
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
different things. The Zhentarim have no illusions about what the Dragon Queen’s return would mean for their plans. Wanting to secretly rule the world from the shadows for themselves, the leaders of the
Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
worshipers seek to rule the world. Bane grants power to those who strive to rule with an iron fist. By imposing order on the world, Bane’s followers ensure that those who are clever, strong, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
worshipers seek to rule the world. Bane grants power to those who strive to rule with an iron fist. By imposing order on the world, Bane’s followers ensure that those who are clever, strong, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an object that was lost in the wilds. 15 Discover the fate of a missing group of explorers. 16 Pursue fleeing foes. 17 Assess the size of an approaching army. 18 Escape the reign of a tyrant. 19
plunder 6–7 Undead with any agenda 8 Fey with a mysterious goal 9–10 Humanoid cultist 11–12 Humanoid conqueror 13 Humanoid seeking revenge 14–15 Humanoid schemer seeking to rule 16 Humanoid criminal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of one’s purse than to lose everything to a band of brigands during a journey through the wilds. Visitors to Daggerford are advised both to avoid the tannery to the west and to swiftly cross
within a few generations.
Phalorm. Dwarf, elf, and human monarchs all shared the rule of Phalorm, also known as the Realm of Three Crowns, which was founded nearly a thousand years ago in the High
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of one’s purse than to lose everything to a band of brigands during a journey through the wilds. Visitors to Daggerford are advised both to avoid the tannery to the west and to swiftly cross
within a few generations.
Phalorm. Dwarf, elf, and human monarchs all shared the rule of Phalorm, also known as the Realm of Three Crowns, which was founded nearly a thousand years ago in the High
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an object that was lost in the wilds. 15 Discover the fate of a missing group of explorers. 16 Pursue fleeing foes. 17 Assess the size of an approaching army. 18 Escape the reign of a tyrant. 19
plunder 6–7 Undead with any agenda 8 Fey with a mysterious goal 9–10 Humanoid cultist 11–12 Humanoid conqueror 13 Humanoid seeking revenge 14–15 Humanoid schemer seeking to rule 16 Humanoid criminal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
. As a rule, the Uthgardt engage in raiding only in remote areas — meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
. As a rule, the Uthgardt engage in raiding only in remote areas — meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn invisible when they travel, and they might use magic to conceal their lair. 8 Wild. The archfey has the
is obsessed with finding marvelous new creatures to add to its collection. 7 Rule of Three. The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn invisible when they travel, and they might use magic to conceal their lair. 8 Wild. The archfey has the
is obsessed with finding marvelous new creatures to add to its collection. 7 Rule of Three. The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with Strahd, Rictavio plans to unleash his trained saber-toothed tiger upon them, with or without the support of the wereravens. Rictavio wears a hat of disguise and a ring of mind shielding to conceal
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with Strahd, Rictavio plans to unleash his trained saber-toothed tiger upon them, with or without the support of the wereravens. Rictavio wears a hat of disguise and a ring of mind shielding to conceal
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies
— a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and