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Returning 35 results for 'concealed remote game to have ritual'.
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conceal remote game to have ritual
Monsters
The Book of Many Things
, Wisdom, Charisma, and immunity to the charmed and frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
monsters
of Song of the Old Ways is reduced by 4.Multiattack. The chosen makes three Ritual Dagger attacks.
Ritual Dagger. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
", "rollAction":"Ritual Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Ritual Dagger", "rollDamageType":"Piercing"} Piercing damage plus 7
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
monsters
. Nyarlathotep shape-shifts into a Small or Medium Humanoid, or it returns to this form. Other than his size, his game statistics are the same in each form. Any equipment he is wearing or carrying isn
ritual said to call forth the Mythos deities includes a reference to Nyarlathotep, ranging from pleas for him to bring a cultist’s message to the gods to strident commands that he fulfill his role
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
monsters
them in horrid sacrifices. The blood offered by these rituals feeds the land, offering an endless bounty of berries, roots, and game animals that seem eager to offer themselves for the feast. The
shelter. A visitor may be told they have been chosen as an honored guest for a local ceremony, one that ends with the guest ritual slaughtered and their blood poured upon an altar to Shub-Niggurath to
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hells that has opened in the remote wilderness. A close-knit band of loyal friends strives to overcome the forces of a tyrannical overlord. An epic-fantasy campaign emphasizes the conflict between good
and evil as a prominent element of the game, with the adventurers more or less squarely on the side of good. These characters are heroes in the best sense, driven by a higher purpose than selfish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check. Chapter 8, "Running the Game," provides guidelines for setting the DC. Locked Doors. Characters who don’t have the key to a locked door can pick the lock with a successful Dexterity check (doing
it down is always an option. Treat it as a locked door made of the same material as the surrounding wall, and use the guidelines in the Running the Game section to determine appropriate DCs or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check. Chapter 8, "Running the Game," provides guidelines for setting the DC. Locked Doors. Characters who don’t have the key to a locked door can pick the lock with a successful Dexterity check (doing
it down is always an option. Treat it as a locked door made of the same material as the surrounding wall, and use the guidelines in the Running the Game section to determine appropriate DCs or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Gloaming Court for treason against the Queen of Air and Darkness. They know that The Scrivener’s Tale is linked to a ritual that trapped the Princess of the Shadow Glass in an extradimensional prison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
presence. Complications might ensue if they are detected. Stop a Ritual. The plots of evil cult leaders, malevolent warlocks, and powerful fiends often involve rituals that must be foiled. Characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defeat him. The characters are called on to help track the villain to his lair and stop his wicked ritual before he siphons the life energy from everyone on campus. A Standalone Adventure If you’re
game, and manipulated one of Lorehold’s deans to harm students. Now his schemes threaten the entire campus.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Gloaming Court for treason against the Queen of Air and Darkness. They know that The Scrivener’s Tale is linked to a ritual that trapped the Princess of the Shadow Glass in an extradimensional prison
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated
). BECOMING A HAG
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag, either one of their own kind or that embodies the hexblood’s nature. This requires that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defeat him. The characters are called on to help track the villain to his lair and stop his wicked ritual before he siphons the life energy from everyone on campus. A Standalone Adventure If you’re
game, and manipulated one of Lorehold’s deans to harm students. Now his schemes threaten the entire campus.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated
). BECOMING A HAG
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag, either one of their own kind or that embodies the hexblood’s nature. This requires that
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni and the Hunt for the Lost Horn Uni the unicorn is in trouble. The evil spellcaster Kelek has stolen Uni’s horn to power a fell ritual. If the characters don’t stop Kelek, Uni’s horn will be
recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own. About the Animated Series
Based on the tabletop roleplaying game, Dungeons
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni and the Hunt for the Lost Horn Uni the unicorn is in trouble. The evil spellcaster Kelek has stolen Uni’s horn to power a fell ritual. If the characters don’t stop Kelek, Uni’s horn will be
recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own. About the Animated Series
Based on the tabletop roleplaying game, Dungeons
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Piece(s) R Ritual S Somatic component SP Silver Piece(s) Str. Strength V Verbal component Wis. Wisdom XP Experience Point(s)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Piece(s) R Ritual S Somatic component SP Silver Piece(s) Str. Strength V Verbal component Wis. Wisdom XP Experience Point(s)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Players Although some players enjoy roleplaying more than others, social interactions help immerse all players in the game. Consider the following approaches to make an interaction-heavy game session
information is concealed in details around the room where the interaction takes place, which a perceptive character might notice.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Players Although some players enjoy roleplaying more than others, social interactions help immerse all players in the game. Consider the following approaches to make an interaction-heavy game session
information is concealed in details around the room where the interaction takes place, which a perceptive character might notice.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
has a backup character in mind, the problem is solved. But some players are reluctant to swap characters. If they joined the game to play a particular character, they might not have fun playing a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character’s player to do while their character is inactive?
This chapter presents the House of Cards, a dungeon in a remote demiplane created when the Void card is drawn. This is where the character’s
has a backup character in mind, the problem is solved. But some players are reluctant to swap characters. If they joined the game to play a particular character, they might not have fun playing a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
component N Neutral NE Neutral Evil NG Neutral Good NPC Nonplayer character PB Proficiency Bonus PP Platinum Piece(s) R Ritual S Somatic component SP Silver Piece(s) Str. Strength V Verbal component Wis. Wisdom XP Experience Point(s) NOOR RAHMAN