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                        Returning 8 results for 'concealed which reaction'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
                                                
                                            
                                                
                                                     (chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful DC 15 Wisdom (Perception) check. If the item isnât recovered within 1 hour, it disappears forever.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
                                                
                                            
                                                
                                                     advanced weapons. In any case, the beholderâs reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. Otherworldly Leap Prerequisite: 9th level You can cast jump
                                                
                                            
                                                
                                                     level You can cast speak with dead at will, without expending a spell slot. Witch Sight Prerequisite: 15th level You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp â and the monsterâs reaction to him â is up to you. 2. Courtyard Gardens An archway in the
                                                
                                            
                                                
                                                    . A steep path ascends ten feet from a short strand of beach up to an exterior door. A boat is pulled halfway up on the beach, its stern riding low in the water.
 This partially concealed grotto served
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     other than necrotic, poison, or psychic damage, thereâs a 20 percent chance that a nearby crate explodes, setting off a chain reaction that engulfs the entire warehouse in flames. The initial explosion
                                                
                                            
                                                
                                                    , and with the head of a humanoid female. Dory keeps the golem in this chamber as a guardian, concealed under the water. If Dory is aware of the charactersâ approach, he casts invisibility on himself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     site of a pit trap. The trap is well concealed by a false floor and requires a successful DC 16 Wisdom (Perception) check to be noticed. Creatures that step on the false floor fall through into a bog
                                                
                                            
                                                
                                                     reaction to intruders, assuming he is not immediately attacked, will be one of mild surprise, asking them who they are, where they come from, who sent them, and so forth. He knows they are not ambassadors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     hidden in the wall behind the painting. Removing the painting from its hooks without first disabling the trap causes the gas to spew from tiny holes previously concealed by the painting. Each creature in
                                                
                                            
                                                
                                                     animated skeleton uses its reaction (if available) to make a Shortbow attack, targeting that character. The character can make a DC 15 Dexterity (Acrobatics) check to tumble out of the way; if the check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: âThe vortex eats all magic, save for that from which it was born.â
 To cross the bridge safely
                                                
                                            
                                                
                                                     earliest memory, the false lich never truly wanted to fulfill Acererakâs will. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of
                                                
                                            
                                        






