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Returning 6 results for 'concealed while resetting'.
Other Suggestions:
canceled while repeating
canceled while resting
conceals while resisting
conceals while reverting
conceals while resting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with the ram, pushed out of the hall onto the drawbridge, and knocked prone. The eagle resets when it swings back, locking back into place and resetting its activation lever. S3. Weapons Locker The
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with the ram, pushed out of the hall onto the drawbridge, and knocked prone. The eagle resets when it swings back, locking back into place and resetting its activation lever. S3. Weapons Locker The
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
DC 15 Wisdom (Perception) check to discover. A door can be opened by simultaneously pushing in two concealed stone plates in the wall about 1 foot above it. The plates can be found with a successful DC
. It connects to the passage leading toward area 8; the secret door farther along the passage to the west isn’t concealed from this side. 10. The Grand Stair The ceiling soars thirty feet high in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
DC 15 Wisdom (Perception) check to discover. A door can be opened by simultaneously pushing in two concealed stone plates in the wall about 1 foot above it. The plates can be found with a successful DC
. It connects to the passage leading toward area 8; the secret door farther along the passage to the west isn’t concealed from this side. 10. The Grand Stair The ceiling soars thirty feet high in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hidden in the wall behind the painting. Removing the painting from its hooks without first disabling the trap causes the gas to spew from tiny holes previously concealed by the painting. Each creature in
into the floor and remains in that position for 1 minute before resetting itself. A character who searches that section of floor before stepping on it must make a DC 13 Wisdom (Perception) check. If the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hidden in the wall behind the painting. Removing the painting from its hooks without first disabling the trap causes the gas to spew from tiny holes previously concealed by the painting. Each creature in
into the floor and remains in that position for 1 minute before resetting itself. A character who searches that section of floor before stepping on it must make a DC 13 Wisdom (Perception) check. If the