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                        Returning 14 results for 'conceals which rolls'.
                    
                
                        
                            
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                                        concealed which rolls
                                    
                                
                                    
                                        conceal which rolls
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    -sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
                                                
                                            
                                                
                                                     female bugbear). Roff recently stole a pouch of dust of corrosion (see appendix A) from the store cupboard in area L10. She conceals the pouch in her clothing and offers it to her saviors if rescued
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
                                                
                                            
                                                
                                                     character to discover a trap without making an ability check if an action would clearly reveal the trapâs presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of a trap is visible to careful inspection. Characters might notice an uneven flagstone that conceals a pressure plate, spot the gleam of light off a trip wire, notice small holes in the walls from
                                                
                                            
                                                
                                                     to discover a trap without making an ability check if an action would clearly reveal the trap's presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     charmed, and magic canât put the drow to sleep.
 Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesnât impose disadvantage on the drowâs ranged attack rolls with a
                                                
                                            
                                                
                                                    , the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The drow makes two shortsword attacks.
 Shortsword. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the treasure (see below), the lizardfolk leap out and start combat. Characters who failed to detect the lizardfolk before the ambush have Disadvantage on their Initiative rolls. The lizardfolk fight
                                                
                                            
                                                
                                                     The air is still in this corner of the fens. Just ahead, a curved stand of reeds conceals a secluded campsite with a still-smoldering firepit. The reeds sway and rustle in the muggy breeze.
 This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     rolls a natural 20 on an attack roll made with its greataxe, it cuts off the target's head (or one of the target's heads, if it has more than one). If the target canât survive without the lost head, it
                                                
                                            
                                                
                                                     wall conceals a crawlway that leads south and passes underneath the control room. See area 61 for details.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the circle in this way again. In addition, non-evil creatures within the circle have disadvantage on attack rolls and saving throws. The statue within the ritual circle is 2 feet tall, weighs 100 pounds
                                                
                                            
                                                
                                                     Cavern will allow the elder giant to end Rihuudâs curse. Trap The tunnel west of this cavern contains a hidden pit (see âSample Trapsâ in chapter 5 of the Dungeon Masterâs Guide). Debris conceals the lid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     inspection, have each character make a Wisdom (Perception) check. Whoever rolls the highest notices a suspicious event. On a nearby dock, a hobgoblin academy officer supervising the unloading of a
                                                
                                            
                                                
                                                     merchant ship surreptitiously slips the merchant a platinum piece. In return, the merchant hands the hobgoblin a small bottle, which the officer conceals in his pocket. It is up to the characters to act on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     piles of debris. Several young trees have grown up in the midst of the ruins.
 The overgrowth conceals a deadly threatâsix twig blights lurking among the ordinary foliage. Spotting them requires a
                                                
                                            
                                                
                                                     10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
 Alessiaâs curly brown hair is tied into
                                                
                                            
                                                
                                                     ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     skull which is Snurreâs own device, flanked by fire giants with clubs over their shoulders. The northern one of these inlaid giant-images conceals a secret door hidden in the wall; a cresset to the left
                                                
                                            
                                                
                                                     scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     leads the characters to a stack of crates that conceals the exit portal. Due to the standard Dran Enterprises enchantments placed upon her, she canât share any information about how to reach The
                                                
                                            
                                                
                                                     captain, so they can work more effectively against the horde. Once they rally, the pirates and the captain working together destroy one zombie per round. The characters have advantage on attack rolls and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     snares prey with its tendrils, it pulls its prey under the nearby piercers, which then drop from the ceiling. The piercers have advantage on attack rolls made against creatures grappled by the roper
                                                
                                            
                                                
                                                     pours into this cavern from a waterfall to the north, then flows over a second waterfall to the south. Thick mist conceals the cavern ceiling, with only an occasional stalactite piercing the fog. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     seats at a table, read: The tea cart from the banquet hall rolls onto the terrace and careens over to your table. Cups, saucers, bowls, utensils, and napkins fly out of the cartâs drawers and arrange
                                                
                                            
                                                
                                                    . The man grips the leashes of three small, scaly, birdlike creatures. A muscular, armored man stands next to the throne. He wears a helm that conceals his face except for his red, glowing eyes, and his
                                                
                                            
                                        






